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authoriwubcode <iwubcode@users.noreply.github.com>2020-05-06 22:10:30 -0500
committeriwubcode <iwubcode@users.noreply.github.com>2020-05-06 22:10:30 -0500
commitcdf5490d56f02001fe79230a59fed76c60d69db7 (patch)
tree8f03157f4c0a5ee74d30c0ca048c824e18c4cdb2 /Source/Core/DolphinNoGUI/MainNoGUI.cpp
parent74b2410d7e3feefe25cd49c16773ea48fc0e2579 (diff)
Core: Add support for specifying a command line option to boot the game into a save-state
Diffstat (limited to 'Source/Core/DolphinNoGUI/MainNoGUI.cpp')
-rw-r--r--Source/Core/DolphinNoGUI/MainNoGUI.cpp19
1 files changed, 17 insertions, 2 deletions
diff --git a/Source/Core/DolphinNoGUI/MainNoGUI.cpp b/Source/Core/DolphinNoGUI/MainNoGUI.cpp
index 1278d46c40..0bf4df23b8 100644
--- a/Source/Core/DolphinNoGUI/MainNoGUI.cpp
+++ b/Source/Core/DolphinNoGUI/MainNoGUI.cpp
@@ -156,13 +156,21 @@ int main(int argc, char* argv[])
optparse::Values& options = CommandLineParse::ParseArguments(parser.get(), argc, argv);
std::vector<std::string> args = parser->args();
+ std::optional<std::string> save_state_path;
+ if (options.is_set("save_state"))
+ {
+ save_state_path = static_cast<const char*>(options.get("save_state"));
+ }
+
std::unique_ptr<BootParameters> boot;
+ bool game_specified = false;
if (options.is_set("exec"))
{
const std::list<std::string> paths_list = options.all("exec");
const std::vector<std::string> paths{std::make_move_iterator(std::begin(paths_list)),
std::make_move_iterator(std::end(paths_list))};
- boot = BootParameters::GenerateFromFile(paths);
+ boot = BootParameters::GenerateFromFile(paths, save_state_path);
+ game_specified = true;
}
else if (options.is_set("nand_title"))
{
@@ -178,8 +186,9 @@ int main(int argc, char* argv[])
}
else if (args.size())
{
- boot = BootParameters::GenerateFromFile(args.front());
+ boot = BootParameters::GenerateFromFile(args.front(), save_state_path);
args.erase(args.begin());
+ game_specified = true;
}
else
{
@@ -201,6 +210,12 @@ int main(int argc, char* argv[])
return 1;
}
+ if (save_state_path && !game_specified)
+ {
+ fprintf(stderr, "A save state cannot be loaded without specifying a game to launch.\n");
+ return 1;
+ }
+
Core::SetOnStateChangedCallback([](Core::State state) {
if (state == Core::State::Uninitialized)
s_platform->Stop();