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authorJosJuice <josjuice@gmail.com>2015-09-13 14:17:58 +0200
committerJosJuice <josjuice@gmail.com>2015-09-13 14:17:58 +0200
commit210aa774d554bb9818d79030bbc26b8eb2c500b2 (patch)
treeba6b773b5b8111433455a31a8e0b8a883bcdc07d /Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
parent10aafff5b94864c150f4f4f45d4e106afc795342 (diff)
DolphinWX: Only read titles.txt once
titles.txt is read into a map and passed to the GameListItem constructor, making game list scanning a bit more efficient. ISOPropreties's constructor is changed to take a GameListItem as an argument instead of creating one on its own, because ISOPropreties doesn't have the titles.txt map that the GameListItem constructor wants.
Diffstat (limited to 'Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp')
-rw-r--r--Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
index 5239a1817a..60c600702b 100644
--- a/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
+++ b/Source/Core/DolphinWX/Cheats/CreateCodeDialog.cpp
@@ -87,7 +87,7 @@ void CreateCodeDialog::PressOK(wxCommandEvent& ev)
// pretty hacky - add the code to the gameini
{
- CISOProperties isoprops(SConfig::GetInstance().m_LastFilename, this);
+ CISOProperties isoprops(GameListItem(SConfig::GetInstance().m_LastFilename, std::unordered_map<std::string, std::string>()), this);
// add the code to the isoproperties arcode list
arCodes->push_back(new_cheat);
// save the gameini