diff options
| author | Augustin Cavalier <waddlesplash@gmail.com> | 2014-10-04 15:12:15 -0400 |
|---|---|---|
| committer | Augustin Cavalier <waddlesplash@gmail.com> | 2014-10-05 20:47:37 -0400 |
| commit | 19109e2d01d7bcbde51ba84f71fee1cfc751ec24 (patch) | |
| tree | c2ef739cc452f25bc7ddefc1ad95357fac2f87ca /Source/Core/DolphinWX/MainAndroid.cpp | |
| parent | 669a1180638cc803dae890e2f8616d7c7720780b (diff) | |
Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
Diffstat (limited to 'Source/Core/DolphinWX/MainAndroid.cpp')
| -rw-r--r-- | Source/Core/DolphinWX/MainAndroid.cpp | 13 |
1 files changed, 4 insertions, 9 deletions
diff --git a/Source/Core/DolphinWX/MainAndroid.cpp b/Source/Core/DolphinWX/MainAndroid.cpp index 0f2c5eddce..3d226d5eef 100644 --- a/Source/Core/DolphinWX/MainAndroid.cpp +++ b/Source/Core/DolphinWX/MainAndroid.cpp @@ -43,6 +43,8 @@ #include "DiscIO/Filesystem.h" #include "DiscIO/VolumeCreator.h" +#include "UICommon/UICommon.h" + #include "VideoCommon/OnScreenDisplay.h" #include "VideoCommon/VideoBackendBase.h" @@ -359,21 +361,14 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv * OSD::AddCallback(OSD::OSD_INIT, ButtonManager::Init); OSD::AddCallback(OSD::OSD_SHUTDOWN, ButtonManager::Shutdown); - LogManager::Init(); - SConfig::Init(); - VideoBackend::PopulateList(); - VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend); - WiimoteReal::LoadSettings(); + UICommon::Init(); // No use running the loop when booting fails if ( BootManager::BootCore( g_filename.c_str() ) ) while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN) updateMainFrameEvent.Wait(); - WiimoteReal::Shutdown(); - VideoBackend::ClearList(); - SConfig::Shutdown(); - LogManager::Shutdown(); + UICommon::Shutdown(); ANativeWindow_release(surf); } |
