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authorRyan Houdek <Sonicadvance1@Gmail.com>2014-01-18 04:11:59 +0000
committerRyan Houdek <Sonicadvance1@Gmail.com>2014-01-18 04:11:59 +0000
commit839df31347cd1331c5426c2eae549371d7ae160f (patch)
tree48259531b09561eb7f703d01049a987d75a99910 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent0a5bd83af2917534501537c36d7ed25cd1cef31c (diff)
Merge of GL-AutoChoose.
This branch is the final step of fully supporting both OpenGL and OpenGL ES in the same binary. This of course only applies to EGL and won't work for GLX/AGL/WGL since they don't really support GL ES. The changes here actually aren't too terrible, basically change every #ifdef USE_GLES to a runtime check. This adds a DetectMode() function to the EGL context backend. EGL will iterate through each of the configs and check for GL, GLES3_KHR, and GLES2 bits After that it'll change the mode from _DETECT to whichever one is the best supported. After that point we'll just create a context with the mode that was detected
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