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| author | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-08-14 17:05:11 -0400 |
|---|---|---|
| committer | Jasper St. Pierre <jstpierre@mecheye.net> | 2013-08-14 18:15:28 -0400 |
| commit | 92f8d795749e4284de2ce4219e5f6a729a12bdfa (patch) | |
| tree | 3fe1d56263e1158953737dc1844b2daf4e06a27d /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp | |
| parent | 0e6b5bc5c8abc1fafcefeaf20eb64e81aa15765a (diff) | |
NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the
buffer size to clients being a super large value of junk, and they'll
hang forever trying to accumulate an input buffer a size that they'll
never ever reach in a million years.
This never manifested in release builds for some reason.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
