summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
diff options
context:
space:
mode:
authorJasper St. Pierre <jstpierre@mecheye.net>2013-08-14 17:05:11 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2013-08-14 18:15:28 -0400
commit92f8d795749e4284de2ce4219e5f6a729a12bdfa (patch)
tree3fe1d56263e1158953737dc1844b2daf4e06a27d /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent0e6b5bc5c8abc1fafcefeaf20eb64e81aa15765a (diff)
NetPlay: Set the pad buffer size on server creation
If we don't do this, then when the game starts we'll send out the buffer size to clients being a super large value of junk, and they'll hang forever trying to accumulate an input buffer a size that they'll never ever reach in a million years. This never manifested in release builds for some reason.
Diffstat (limited to 'Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions