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authorRyan Houdek <Sonicadvance1@gmail.com>2013-08-16 07:30:53 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2013-08-16 07:30:53 -0500
commitda560ecefc00abe1f2d217fc975d77ff132cf81e (patch)
tree724b5c529c17c4051f44637cb19c2c7623466046 /Source/Core/InputCommon/ControllerInterface/ControllerInterface.cpp
parent367f294ed2434313251ae0c1bd259dc9077946c5 (diff)
On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything.
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