diff options
| author | Lioncash <mathew1800@gmail.com> | 2020-12-02 13:17:27 -0500 |
|---|---|---|
| committer | Lioncash <mathew1800@gmail.com> | 2020-12-02 13:38:33 -0500 |
| commit | 139d4fc76e4ddf45179ca5ec5e42c52ef513ea4d (patch) | |
| tree | a639ad5dfd8a1b85eb32d408e2068dce9f41ce00 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 5abae61a8c7e0e4ac03bb8d3031793037e87fdd3 (diff) | |
General: Convert PanicAlerts over to fmt equivalent
Converts lingering panic alert calls over to the fmt-capable ones.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index 06be6b8d7a..e4afbf0ccd 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -368,10 +368,10 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, std::s file << "Video Backend: " + g_video_backend->GetDisplayName(); file.close(); - PanicAlert("Failed to compile %s shader: %s\n" - "Debug info (%s, %s, %s):\n%s", - prefix, filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, - g_ogl_config.gl_version, info_log.c_str()); + PanicAlertFmt("Failed to compile {} shader: {}\n" + "Debug info ({}, {}, {}):\n{}", + prefix, filename, g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, + g_ogl_config.gl_version, info_log); return false; } @@ -413,10 +413,10 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod file << "Video Backend: " + g_video_backend->GetDisplayName(); file.close(); - PanicAlert("Failed to link shaders: %s\n" - "Debug info (%s, %s, %s):\n%s", - filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, - g_ogl_config.gl_version, info_log.c_str()); + PanicAlertFmt("Failed to link shaders: {}\n" + "Debug info ({}, {}, {}):\n{}", + filename, g_ogl_config.gl_vendor, g_ogl_config.gl_renderer, + g_ogl_config.gl_version, info_log); return false; } @@ -847,7 +847,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param) static_cast<Renderer*>(g_renderer.get())->GetMainGLContext()->CreateSharedContext(); if (!context) { - PanicAlert("Failed to create shared context for shader compiling."); + PanicAlertFmt("Failed to create shared context for shader compiling."); return false; } |
