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authorLioncash <mathew1800@gmail.com>2020-12-02 13:17:27 -0500
committerLioncash <mathew1800@gmail.com>2020-12-02 13:38:33 -0500
commit139d4fc76e4ddf45179ca5ec5e42c52ef513ea4d (patch)
treea639ad5dfd8a1b85eb32d408e2068dce9f41ce00 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
parent5abae61a8c7e0e4ac03bb8d3031793037e87fdd3 (diff)
General: Convert PanicAlerts over to fmt equivalent
Converts lingering panic alert calls over to the fmt-capable ones.
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
-rw-r--r--Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
index 06be6b8d7a..e4afbf0ccd 100644
--- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
+++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp
@@ -368,10 +368,10 @@ bool ProgramShaderCache::CheckShaderCompileResult(GLuint id, GLenum type, std::s
file << "Video Backend: " + g_video_backend->GetDisplayName();
file.close();
- PanicAlert("Failed to compile %s shader: %s\n"
- "Debug info (%s, %s, %s):\n%s",
- prefix, filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
- g_ogl_config.gl_version, info_log.c_str());
+ PanicAlertFmt("Failed to compile {} shader: {}\n"
+ "Debug info ({}, {}, {}):\n{}",
+ prefix, filename, g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
+ g_ogl_config.gl_version, info_log);
return false;
}
@@ -413,10 +413,10 @@ bool ProgramShaderCache::CheckProgramLinkResult(GLuint id, std::string_view vcod
file << "Video Backend: " + g_video_backend->GetDisplayName();
file.close();
- PanicAlert("Failed to link shaders: %s\n"
- "Debug info (%s, %s, %s):\n%s",
- filename.c_str(), g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
- g_ogl_config.gl_version, info_log.c_str());
+ PanicAlertFmt("Failed to link shaders: {}\n"
+ "Debug info ({}, {}, {}):\n{}",
+ filename, g_ogl_config.gl_vendor, g_ogl_config.gl_renderer,
+ g_ogl_config.gl_version, info_log);
return false;
}
@@ -847,7 +847,7 @@ bool SharedContextAsyncShaderCompiler::WorkerThreadInitMainThread(void** param)
static_cast<Renderer*>(g_renderer.get())->GetMainGLContext()->CreateSharedContext();
if (!context)
{
- PanicAlert("Failed to create shared context for shader compiling.");
+ PanicAlertFmt("Failed to create shared context for shader compiling.");
return false;
}