diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2023-03-05 22:03:26 -0800 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2023-04-08 15:32:27 -0700 |
| commit | 8b0bd31e72beaacff3be2dbd9cb44208fc4b0442 (patch) | |
| tree | 12a22dc312667a92c39890f23e37a1a38afdde35 /Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | |
| parent | 3f143d1bc979421afadcee9debe7988c887a1970 (diff) | |
OGL: Use GL_OES_texture_storage_multisample_2d_array when supported
See https://bugs.dolphin-emu.org/issues/13198
Diffstat (limited to 'Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp')
| -rw-r--r-- | Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp | 15 |
1 files changed, 13 insertions, 2 deletions
diff --git a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp index f13ca7eb8e..a149c9fad0 100644 --- a/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp +++ b/Source/Core/VideoBackends/OGL/ProgramShaderCache.cpp @@ -722,8 +722,12 @@ void ProgramShaderCache::CreateHeader() break; } - // The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2. - const bool use_multisample_2d_array_precision = v >= GlslEs320; + // The sampler2DMSArray keyword is reserved in GLSL ES 3.0 and 3.1, but is available in 3.2 and + // with GL_OES_texture_storage_multisample_2d_array for 3.1. + // See https://bugs.dolphin-emu.org/issues/13198. + const bool use_multisample_2d_array_precision = + v >= GlslEs320 || + g_ogl_config.SupportedMultisampleTexStorage != MultisampleTexStorageType::TexStorageNone; std::string shader_shuffle_string; if (g_ogl_config.bSupportsKHRShaderSubgroup) @@ -762,6 +766,7 @@ void ProgramShaderCache::CreateHeader() "{}\n" // shader thread shuffle "{}\n" // derivative control "{}\n" // query levels + "{}\n" // OES multisample texture storage // Precision defines for GLSL ES "{}\n" @@ -847,6 +852,12 @@ void ProgramShaderCache::CreateHeader() g_ActiveConfig.backend_info.bSupportsTextureQueryLevels ? "#extension GL_ARB_texture_query_levels : enable" : "", + // Note: GL_ARB_texture_storage_multisample doesn't have an #extension, as it doesn't + // need to change GLSL, but on GLES 3.1 sampler2DMSArray is a reserved keyword unless + // the extension is enabled. Thus, we don't need to check TexStorageCore/have an ARB version. + g_ogl_config.SupportedMultisampleTexStorage == MultisampleTexStorageType::TexStorageOes ? + "#extension GL_OES_texture_storage_multisample_2d_array : enable" : + "", is_glsles ? "precision highp float;" : "", is_glsles ? "precision highp int;" : "", is_glsles ? "precision highp sampler2DArray;" : "", (is_glsles && g_ActiveConfig.backend_info.bSupportsPaletteConversion) ? |
