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authorAdmiral H. Curtiss <pikachu025@gmail.com>2022-12-29 15:27:48 +0100
committerAdmiral H. Curtiss <pikachu025@gmail.com>2022-12-29 15:33:19 +0100
commitcb0a603c72cc8b80cfe162f1deebf0aedaa45e0c (patch)
tree2e7850cc1986e40e11c112b57fc8643611338ab9 /Source/Core/VideoCommon/BPStructs.cpp
parent1bfecd8003316462794d4788e6ee888e6b735d5a (diff)
VideoCommon: De-globalize GeometryShaderManager class.
Diffstat (limited to 'Source/Core/VideoCommon/BPStructs.cpp')
-rw-r--r--Source/Core/VideoCommon/BPStructs.cpp13
1 files changed, 7 insertions, 6 deletions
diff --git a/Source/Core/VideoCommon/BPStructs.cpp b/Source/Core/VideoCommon/BPStructs.cpp
index 376249fab9..075e2243bf 100644
--- a/Source/Core/VideoCommon/BPStructs.cpp
+++ b/Source/Core/VideoCommon/BPStructs.cpp
@@ -55,7 +55,8 @@ void BPInit()
}
static void BPWritten(PixelShaderManager& pixel_shader_manager,
- VertexShaderManager& vertex_shader_manager, const BPCmd& bp,
+ VertexShaderManager& vertex_shader_manager,
+ GeometryShaderManager& geometry_shader_manager, const BPCmd& bp,
int cycles_into_future)
{
/*
@@ -138,10 +139,10 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
case BPMEM_SCISSOROFFSET: // Scissor Offset
vertex_shader_manager.SetViewportChanged();
- GeometryShaderManager::SetViewportChanged();
+ geometry_shader_manager.SetViewportChanged();
return;
case BPMEM_LINEPTWIDTH: // Line Width
- GeometryShaderManager::SetLinePtWidthChanged();
+ geometry_shader_manager.SetLinePtWidthChanged();
return;
case BPMEM_ZMODE: // Depth Control
PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
@@ -674,7 +675,7 @@ static void BPWritten(PixelShaderManager& pixel_shader_manager,
if (bp.changes)
{
pixel_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
- GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
+ geometry_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
}
return;
}
@@ -763,8 +764,8 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
if (reg != BPMEM_BP_MASK)
bpmem.bpMask = 0xFFFFFF;
- BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(), bp,
- cycles_into_future);
+ BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(),
+ system.GetGeometryShaderManager(), bp, cycles_into_future);
}
void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)