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authorJules Blok <jules.blok@gmail.com>2014-11-04 11:53:19 +0100
committerJules Blok <jules.blok@gmail.com>2014-11-23 14:27:40 +0100
commit27f3f804a0fd002a19143b2373a6c622fcb56589 (patch)
tree55198522c3acc4efe14aafddbb153d233809915f /Source/Core/VideoCommon/FramebufferManagerBase.cpp
parent51a4d6a4bef09e7b270ee26e5b2889379819da45 (diff)
ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
GLSL130 doesn't support passing structs between shaders. This is not a problem for stereo 3D which has a GLSL150 requirement.
Diffstat (limited to 'Source/Core/VideoCommon/FramebufferManagerBase.cpp')
0 files changed, 0 insertions, 0 deletions