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authorTony Wasserka <NeoBrainX@gmail.com>2013-11-07 17:05:43 +0100
committerTony Wasserka <NeoBrainX@gmail.com>2014-04-24 00:33:48 +0200
commitca2a79d0bd0a943dfeb48e6e0a197e82b23b4a4d (patch)
treee46e1b0f4dbfbdd8e0ae7f7b53a23446cafb083c /Source/Core/VideoCommon/FramebufferManagerBase.cpp
parent65e0579d9f86c4aad4f1b46bc60e916451ffbee3 (diff)
Workaround dumb custom texture loading logic so that D3D11, GL core (used on OS X) and GLES code paths have less broken custom textures.
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