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authorJordan Woyak <jordan.woyak@gmail.com>2010-11-14 23:31:53 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-11-14 23:31:53 +0000
commit0da42fcca7fb51966794608d51ee7cbb3bc7913b (patch)
treee0320ce43b79faefe908b37caa6a9742218336dd /Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
parent2378b443c109f2052c5608ddcbef9dc5d581bd70 (diff)
Merged some FramebufferManager code into VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6417 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp225
1 files changed, 225 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
new file mode 100644
index 0000000000..8dc21e88c4
--- /dev/null
+++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp
@@ -0,0 +1,225 @@
+
+#include "FramebufferManagerBase.h"
+
+#include "Render.h"
+#include "VideoConfig.h"
+
+FramebufferManagerBase *g_framebuffer_manager;
+
+XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
+FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
+const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
+
+FramebufferManagerBase::FramebufferManagerBase()
+{
+ m_realXFBSource = NULL;
+
+ // can't hurt
+ memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray));
+}
+
+FramebufferManagerBase::~FramebufferManagerBase()
+{
+ VirtualXFBListType::iterator
+ it = m_virtualXFBList.begin(),
+ vlend = m_virtualXFBList.end();
+ for (; it != vlend; ++it)
+ delete it->xfbSource;
+
+ m_virtualXFBList.clear();
+
+ delete m_realXFBSource;
+}
+
+const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
+{
+ if (g_ActiveConfig.bUseRealXFB)
+ return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
+ else
+ return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
+}
+
+const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
+{
+ xfbCount = 1;
+
+ if (!m_realXFBSource)
+ m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight);
+
+ m_realXFBSource->srcAddr = xfbAddr;
+
+ m_realXFBSource->srcWidth = MAX_XFB_WIDTH;
+ m_realXFBSource->srcHeight = MAX_XFB_HEIGHT;
+
+ m_realXFBSource->texWidth = fbWidth;
+ m_realXFBSource->texHeight = fbHeight;
+
+ // TODO: stuff only used by OGL... :/
+ // OpenGL texture coordinates originate at the lower left, which is why
+ // sourceRc.top = fbHeight and sourceRc.bottom = 0.
+ m_realXFBSource->sourceRc.left = 0;
+ m_realXFBSource->sourceRc.top = fbHeight;
+ m_realXFBSource->sourceRc.right = fbWidth;
+ m_realXFBSource->sourceRc.bottom = 0;
+
+ // Decode YUYV data from GameCube RAM
+ m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
+
+ m_overlappingXFBArray[0] = m_realXFBSource;
+ return &m_overlappingXFBArray[0];
+}
+
+const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
+{
+ xfbCount = 0;
+
+ if (m_virtualXFBList.empty()) // no Virtual XFBs available
+ return NULL;
+
+ u32 srcLower = xfbAddr;
+ u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
+
+ VirtualXFBListType::reverse_iterator
+ it = m_virtualXFBList.rbegin(),
+ vlend = m_virtualXFBList.rend();
+ for (; it != vlend; ++it)
+ {
+ VirtualXFB* vxfb = &*it;
+
+ u32 dstLower = vxfb->xfbAddr;
+ u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
+
+ if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
+ {
+ m_overlappingXFBArray[xfbCount] = vxfb->xfbSource;
+ ++xfbCount;
+ }
+ }
+
+ return &m_overlappingXFBArray[0];
+}
+
+void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
+{
+ if (g_ActiveConfig.bUseRealXFB)
+ g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
+ else
+ CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
+}
+
+void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
+{
+ VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, fbWidth, fbHeight);
+
+ if (m_virtualXFBList.end() == vxfb)
+ {
+ if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB)
+ {
+ // create a new Virtual XFB and place it at the front of the list
+ VirtualXFB v;
+ m_virtualXFBList.push_front(v);
+ vxfb = m_virtualXFBList.begin();
+ }
+ else
+ {
+ // Replace the last virtual XFB
+ --vxfb;
+ }
+ }
+ //else // replace existing virtual XFB
+
+ // move this Virtual XFB to the front of the list.
+ if (m_virtualXFBList.begin() != vxfb)
+ m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb);
+
+ unsigned int target_width, target_height;
+ g_framebuffer_manager->GetTargetSize(&target_width, &target_height, sourceRc);
+
+ // recreate if needed
+ if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
+ {
+ //delete vxfb->xfbSource;
+ //vxfb->xfbSource = NULL;
+ }
+
+ if (!vxfb->xfbSource)
+ {
+ vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height);
+ vxfb->xfbSource->texWidth = target_width;
+ vxfb->xfbSource->texHeight = target_height;
+ }
+
+ vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr;
+ vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth;
+ vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
+
+ vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc);
+
+ // keep stale XFB data from being used
+ ReplaceVirtualXFB();
+
+ Renderer::ResetAPIState(); // reset any game specific settings
+
+ // Copy EFB data to XFB and restore render target again
+ vxfb->xfbSource->CopyEFB();
+
+ Renderer::RestoreAPIState();
+}
+
+FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)
+{
+ const u32 srcLower = xfbAddr;
+ const u32 srcUpper = xfbAddr + 2 * width * height;
+
+ VirtualXFBListType::iterator it = m_virtualXFBList.begin();
+ for (; it != m_virtualXFBList.end(); ++it)
+ {
+ const u32 dstLower = it->xfbAddr;
+ const u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+
+ if (dstLower >= srcLower && dstUpper <= srcUpper)
+ break;
+ }
+
+ return it;
+}
+
+void FramebufferManagerBase::ReplaceVirtualXFB()
+{
+ VirtualXFBListType::iterator it = m_virtualXFBList.begin();
+
+ const s32 srcLower = it->xfbAddr;
+ const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+ const s32 lineSize = 2 * it->xfbWidth;
+
+ ++it;
+
+ for (; it != m_virtualXFBList.end(); ++it)
+ {
+ s32 dstLower = it->xfbAddr;
+ s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
+
+ if (dstLower >= srcLower && dstUpper <= srcUpper)
+ {
+ // Invalidate the data
+ it->xfbAddr = 0;
+ it->xfbHeight = 0;
+ it->xfbWidth = 0;
+ }
+ else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
+ {
+ s32 upperOverlap = (srcUpper - dstLower) / lineSize;
+ s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
+
+ if (upperOverlap > 0 && lowerOverlap < 0)
+ {
+ it->xfbAddr += lineSize * upperOverlap;
+ it->xfbHeight -= upperOverlap;
+ }
+ else if (lowerOverlap > 0)
+ {
+ it->xfbHeight -= lowerOverlap;
+ }
+ }
+ }
+}