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authorskidau <skidau@gmail.com>2013-02-20 23:38:25 +1100
committerskidau <skidau@gmail.com>2013-02-20 23:38:25 +1100
commit36f2082a5f50da83035c1f6a3be059f018d3299b (patch)
treed183e1fabc20a2e88c31911924fb767f23af57f7 /Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
parent351c74190689368e463c42da4cf49a3df2d40ee5 (diff)
Made vertex loading take constant time. Fixes a hang in Gladius.
Diffstat (limited to 'Source/Core/VideoCommon/Src/OpcodeDecoding.cpp')
-rw-r--r--Source/Core/VideoCommon/Src/OpcodeDecoding.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp b/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
index c7764dba71..bb6c555c07 100644
--- a/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
+++ b/Source/Core/VideoCommon/Src/OpcodeDecoding.cpp
@@ -237,7 +237,7 @@ u32 FifoCommandRunnable(u32 &command_size)
command_size = 1 + 2;
u16 numVertices = DataPeek16(1);
command_size += numVertices * VertexLoaderManager::GetVertexSize(cmd_byte & GX_VAT_MASK);
- cycleTime = 393 * numVertices; // This depends on the number of pixels rendered
+ cycleTime = 1600; // This depends on the number of pixels rendered
}
else
{