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authorScott Mansell <phiren@gmail.com>2021-10-10 08:16:15 +1300
committerScott Mansell <phiren@gmail.com>2021-10-10 09:09:43 +1300
commit9fa26624b02562fb8626c93c45acf2015fc06f40 (patch)
tree870bffe166ba60ef71dc8c19b89de59ca438d337 /Source/Core/VideoCommon/TextureCacheBase.cpp
parentef0e401708dc534e8bfac52e5e43086b4255c22d (diff)
BPMemory: Refactor/consolidate TexUnit Addressing
Currently the logic for addressing the individual TexUnits is splattered all across dolphin's codebase, this commit attempts to consolidate it all into a single place and formalise it using our new TexUnitAddress struct.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 766c017915..e113f15832 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -970,8 +970,7 @@ void TextureCacheBase::DumpTexture(TCacheEntry* entry, std::string basename, uns
static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
bool has_arbitrary_mips)
{
- const FourTexUnits& tex = bpmem.tex[index / 4];
- const TexMode0& tm0 = tex.texMode0[index % 4];
+ const TexMode0& tm0 = bpmem.tex.GetUnit(index).texMode0;
SamplerState state = {};
state.Generate(bpmem, index);