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authordegasus <wickmarkus@web.de>2015-03-01 13:04:48 +0100
committerdegasus <wickmarkus@web.de>2015-03-02 00:09:09 +0100
commit35373c5185d586602a44c51544f85fb6acde10f1 (patch)
tree0c58693ca9355db8bbd1542fe5dc71cadf2d3e9e /Source/Core/VideoCommon/TextureCacheBase.cpp
parent8c46bd2d1df048d23479fc3e9e4aa8262cfb6c66 (diff)
TextureCache: load all mipmap levels from custom textures
This drops the "feature" to load level 0 from the custom texture and all other levels from the native one if the size matches. But in my opinion, when a custom texture only provide one level, no more should be used at all.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp40
1 files changed, 19 insertions, 21 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index e35a94424b..53168f45e7 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -266,8 +266,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
const int texformat = tex.texImage0[id].format;
const u32 tlutaddr = tex.texTlut[id].tmem_offset << 9;
const u32 tlutfmt = tex.texTlut[id].tlut_format;
- u32 tex_levels = (tex.texMode1[id].max_lod + 0xf) / 0x10 + 1;
- const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0 && tex_levels > 0;
+ const bool use_mipmaps = (tex.texMode0[id].min_filter & 3) != 0;
+ u32 tex_levels = use_mipmaps ? ((tex.texMode1[id].max_lod + 0xf) / 0x10 + 1) : 1;
const bool from_tmem = tex.texImage1[id].image_type != 0;
if (0 == address)
@@ -472,11 +472,8 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
}
}
- u32 texLevels = use_mipmaps ? tex_levels : 1;
- const bool using_custom_lods = hires_tex && hires_tex->m_levels.size() >= texLevels;
- // Only load native mips if their dimensions fit to our virtual texture dimensions
- const bool use_native_mips = use_mipmaps && !using_custom_lods && (width == nativeW && height == nativeH);
- texLevels = (use_native_mips || using_custom_lods) ? texLevels : 1; // TODO: Should be forced to 1 for non-pow2 textures (e.g. efb copies with automatically adjusted IR)
+ // how many levels the allocated texture shall have
+ const u32 texLevels = hires_tex ? (u32)hires_tex->m_levels.size() : tex_levels;
// create the entry/texture
TCacheEntryConfig config;
@@ -493,6 +490,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
entry->SetDimensions(nativeW, nativeH, tex_levels);
entry->hash = tex_hash ^ tlut_hash;
entry->is_efb_copy = false;
+ entry->is_custom_tex = hires_tex != nullptr;
// load texture
entry->Load(width, height, expandedWidth, 0);
@@ -510,10 +508,19 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
DumpTexture(entry, basename, 0);
}
- u32 level = 1;
- // load mips - TODO: Loading mipmaps from tmem is untested!
- if (use_native_mips)
+ if (hires_tex)
{
+ for (u32 level = 1; level != texLevels; ++level)
+ {
+ auto& l = hires_tex->m_levels[level];
+ CheckTempSize(l.data_size);
+ memcpy(temp, l.data, l.data_size);
+ entry->Load(l.width, l.height, l.width, level);
+ }
+ }
+ else
+ {
+ // load mips - TODO: Loading mipmaps from tmem is untested!
src_data += texture_size;
const u8* ptr_even = nullptr;
@@ -524,7 +531,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
ptr_odd = &texMem[bpmem.tex[stage / 4].texImage2[stage % 4].tmem_odd * TMEM_LINE_SIZE];
}
- for (; level != texLevels; ++level)
+ for (u32 level = 1; level != texLevels; ++level)
{
const u32 mip_width = CalculateLevelSize(width, level);
const u32 mip_height = CalculateLevelSize(height, level);
@@ -544,16 +551,6 @@ TextureCache::TCacheEntryBase* TextureCache::Load(const u32 stage)
DumpTexture(entry, basename, level);
}
}
- else if (using_custom_lods)
- {
- for (; level != texLevels; ++level)
- {
- auto& l = hires_tex->m_levels[level];
- CheckTempSize(l.data_size);
- memcpy(temp, l.data, l.data_size);
- entry->Load(l.width, l.height, l.width, level);
- }
- }
INCSTAT(stats.numTexturesUploaded);
SETSTAT(stats.numTexturesAlive, textures.size());
@@ -872,6 +869,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
entry->frameCount = FRAMECOUNT_INVALID;
entry->is_efb_copy = true;
+ entry->is_custom_tex = false;
entry->FromRenderTarget(dstAddr, dstFormat, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);