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authorScott Mansell <phiren@gmail.com>2015-09-05 02:45:29 +1200
committerScott Mansell <phiren@gmail.com>2015-09-06 21:16:51 +1200
commitb9be3245e1bcd3929baf4d1c66fe5a14b336cdbc (patch)
tree74ad51f328cce90485ee1fdf1f97f2546b01e2bc /Source/Core/VideoCommon/TextureCacheBase.cpp
parent52948bb3ef016abd7e35e775b17b7cf3f487d49c (diff)
Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp106
1 files changed, 82 insertions, 24 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index 5ab1b47bc4..62bf511863 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -182,24 +182,6 @@ void TextureCache::Cleanup(int _frameCount)
}
}
-void TextureCache::MakeRangeDynamic(u32 start_address, u32 size)
-{
- TexCache::iterator
- iter = textures_by_address.begin();
-
- while (iter != textures_by_address.end())
- {
- if (iter->second->OverlapsMemoryRange(start_address, size))
- {
- iter = FreeTexture(iter);
- }
- else
- {
- ++iter;
- }
- }
-}
-
bool TextureCache::TCacheEntryBase::OverlapsMemoryRange(u32 range_address, u32 range_size) const
{
if (addr + size_in_bytes <= range_address)
@@ -243,7 +225,7 @@ TextureCache::TCacheEntryBase* TextureCache::DoPartialTextureUpdates(TexCache::i
&& entry_to_update->addr <= entry->addr
&& entry->addr + entry->size_in_bytes <= entry_to_update->addr + entry_to_update->size_in_bytes
&& entry->frameCount == FRAMECOUNT_INVALID
- && entry->copyStride == numBlocksX * block_size)
+ && entry->memory_stride == numBlocksX * block_size)
{
u32 block_offset = (entry->addr - entry_to_update->addr) / block_size;
u32 block_x = block_offset % numBlocksX;
@@ -753,9 +735,11 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
case 0: // Z4
colmat[3] = colmat[7] = colmat[11] = colmat[15] = 1.0f;
cbufid = 0;
+ dstFormat |= _GX_TF_CTF;
break;
+ case 8: // Z8H
+ dstFormat |= _GX_TF_CTF;
case 1: // Z8
- case 8: // Z8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1.0f;
cbufid = 1;
break;
@@ -768,6 +752,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
case 11: // Z16 (reverse order)
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
cbufid = 3;
+ dstFormat |= _GX_TF_CTF;
break;
case 6: // Z24X8
@@ -778,11 +763,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
case 9: // Z8M
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
cbufid = 5;
+ dstFormat |= _GX_TF_CTF;
break;
case 10: // Z8L
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
cbufid = 6;
+ dstFormat |= _GX_TF_CTF;
break;
case 12: // Z16L - copy lower 16 depth bits
@@ -790,6 +777,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
// Used e.g. in Zelda: Skyward Sword
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
cbufid = 7;
+ dstFormat |= _GX_TF_CTF;
break;
default:
@@ -798,6 +786,8 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
cbufid = 8;
break;
}
+
+ dstFormat |= _GX_TF_ZTF;
}
else if (isIntensity)
{
@@ -862,11 +852,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
ColorMask[0] = 15.0f;
ColorMask[4] = 1.0f / 15.0f;
cbufid = 14;
+ dstFormat |= _GX_TF_CTF;
break;
case 1: // R8
case 8: // R8
colmat[0] = colmat[4] = colmat[8] = colmat[12] = 1;
cbufid = 15;
+ dstFormat |= _GX_TF_CTF;
break;
case 2: // RA4
@@ -881,6 +873,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
fConstAdd[3] = 1.0f;
cbufid = 17;
}
+ dstFormat |= _GX_TF_CTF;
break;
case 3: // RA8
colmat[0] = colmat[4] = colmat[8] = colmat[15] = 1.0f;
@@ -892,6 +885,7 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
fConstAdd[3] = 1.0f;
cbufid = 19;
}
+ dstFormat |= _GX_TF_CTF;
break;
case 7: // A8
@@ -907,25 +901,30 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
fConstAdd[3] = 1.0f;
cbufid = 21;
}
+ dstFormat |= _GX_TF_CTF;
break;
case 9: // G8
colmat[1] = colmat[5] = colmat[9] = colmat[13] = 1.0f;
cbufid = 22;
+ dstFormat |= _GX_TF_CTF;
break;
case 10: // B8
colmat[2] = colmat[6] = colmat[10] = colmat[14] = 1.0f;
cbufid = 23;
+ dstFormat |= _GX_TF_CTF;
break;
case 11: // RG8
colmat[0] = colmat[4] = colmat[8] = colmat[13] = 1.0f;
cbufid = 24;
+ dstFormat |= _GX_TF_CTF;
break;
case 12: // GB8
colmat[1] = colmat[5] = colmat[9] = colmat[14] = 1.0f;
cbufid = 25;
+ dstFormat |= _GX_TF_CTF;
break;
case 4: // RGB565
@@ -973,6 +972,13 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
}
}
+ u8* dst = Memory::GetPointer(dstAddr);
+ if (dst == nullptr)
+ {
+ ERROR_LOG(VIDEO, "Trying to copy from EFB to invalid address 0x%8x", dstAddr);
+ return;
+ }
+
const unsigned int tex_w = scaleByHalf ? srcRect.GetWidth() / 2 : srcRect.GetWidth();
const unsigned int tex_h = scaleByHalf ? srcRect.GetHeight() / 2 : srcRect.GetHeight();
@@ -996,17 +1002,36 @@ void TextureCache::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFormat
TCacheEntryBase* entry = AllocateTexture(config);
- // TODO: Using the wrong dstFormat, dumb...
entry->SetGeneralParameters(dstAddr, 0, dstFormat);
entry->SetDimensions(tex_w, tex_h, 1);
entry->SetHashes(TEXHASH_INVALID);
entry->frameCount = FRAMECOUNT_INVALID;
- entry->is_efb_copy = true;
+ entry->SetEfbCopy(dstStride);
entry->is_custom_tex = false;
- entry->copyStride = dstStride;
- entry->FromRenderTarget(dstAddr, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
+ entry->FromRenderTarget(dst, dstFormat, dstStride, srcFormat, srcRect, isIntensity, scaleByHalf, cbufid, colmat);
+
+ if (!g_ActiveConfig.bSkipEFBCopyToRam)
+ {
+ entry->hash = GetHash64(dst, (int)entry->size_in_bytes, g_ActiveConfig.iSafeTextureCache_ColorSamples);
+
+ // Invalidate all textures that overlap the range of our texture
+ TexCache::iterator
+ iter = textures_by_address.begin();
+
+ while (iter != textures_by_address.end())
+ {
+ if (iter->second->OverlapsMemoryRange(dstAddr, entry->size_in_bytes))
+ {
+ iter = FreeTexture(iter);
+ }
+ else
+ {
+ ++iter;
+ }
+ }
+ }
if (g_ActiveConfig.bDumpEFBTarget)
{
@@ -1052,3 +1077,36 @@ TextureCache::TexCache::iterator TextureCache::FreeTexture(TexCache::iterator it
return textures_by_address.erase(iter);
}
+
+u32 TextureCache::TCacheEntryBase::CacheLinesPerRow() const
+{
+ u32 blockW = TexDecoder_GetBlockWidthInTexels(format) - 1;
+ // Round up source height to multiple of block size
+ u32 actualWidth = (native_width + blockW) & ~(blockW);
+
+ u32 numBlocksX = actualWidth / TexDecoder_GetBlockWidthInTexels(format);
+
+ // RGBA takes two cache lines per block; all others take one
+ if (format == GX_TF_RGBA8)
+ numBlocksX = numBlocksX * 2;
+ return numBlocksX;
+}
+
+u32 TextureCache::TCacheEntryBase::NumBlocksY() const
+{
+ u32 blockH = TexDecoder_GetBlockHeightInTexels(format) - 1;
+ // Round up source height to multiple of block size
+ u32 actualHeight = (native_height + blockH) & ~(blockH);
+
+ return actualHeight / TexDecoder_GetBlockHeightInTexels(format);
+}
+
+void TextureCache::TCacheEntryBase::SetEfbCopy(u32 stride)
+{
+ is_efb_copy = true;
+ memory_stride = stride;
+
+ _assert_msg_(VIDEO, memory_stride >= CacheLinesPerRow(), "Memory stride is too small");
+
+ size_in_bytes = memory_stride * NumBlocksY();
+}