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| author | Pierre Bourdon <delroth@gmail.com> | 2016-01-30 13:11:07 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2016-01-30 13:11:07 +0100 |
| commit | cf20ff48aa84750e0c8b549d9d4ce846d76a1f47 (patch) | |
| tree | 3a0708b1c149c9ddf50f779a0c298c80cb011eb8 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | 9da8593cf4f9a472c99a74156741bc229147e81e (diff) | |
| parent | 74b772c3be4a724c12094c08d26466fdbb4f841b (diff) | |
Merge pull request #3480 from phire/memory_stride_too_small
Avoid the "Memory stride too small" assert
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index 74676f4d5b..f3f05984e4 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -1115,6 +1115,21 @@ void TextureCacheBase::CopyRenderTargetToTexture(u32 dstAddr, unsigned int dstFo } } + if (dstStride < bytes_per_row) + { + // This kind of efb copy results in a scrambled image. + // I'm pretty sure no game actually wants to do this, it might be caused by a + // programming bug in the game, or a CPU/Bounding box emulation issue with dolphin. + // The copy_to_ram code path above handles this "correctly" and scrambles the image + // but the copy_to_vram code path just saves and uses unscrambled texture instead. + + // To avoid a "incorrect" result, we simply skip doing the copy_to_vram code path + // so if the game does try to use the scrambled texture, dolphin will grab the scrambled + // texture (or black if copy_to_ram is also disabled) out of ram. + ERROR_LOG(VIDEO, "Memory stride too small (%i < %i)", dstStride, bytes_per_row); + copy_to_vram = false; + } + // Invalidate all textures that overlap the range of our efb copy. // Unless our efb copy has a weird stride, then we want avoid invalidating textures which // we might be able to do a partial texture update on. |
