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authordegasus <wickmarkus@web.de>2014-11-05 22:09:39 +0100
committerdegasus <wickmarkus@web.de>2015-01-10 12:22:03 +0100
commit38f42da55aa49d438fda123ccd7c7126e23714f4 (patch)
treed3fe3ac9ae704185225ccccadb011d4159c43bcc /Source/Core/VideoCommon/TextureCacheBase.cpp
parent614d058db14f4a282e27a8c21402f45cfaa5be88 (diff)
TexCache: remove expanded_width
This variable isn't use any more.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index a539f561a3..ce9b724b8f 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -466,7 +466,7 @@ TextureCache::TCacheEntryBase* TextureCache::Load(unsigned int const stage,
// create the entry/texture
if (nullptr == entry)
{
- textures[texID] = entry = g_texture_cache->CreateTexture(width, height, expandedWidth, texLevels, pcfmt);
+ textures[texID] = entry = g_texture_cache->CreateTexture(width, height, texLevels, pcfmt);
// Sometimes, we can get around recreating a texture if only the number of mip levels changes
// e.g. if our texture cache entry got too many mipmap levels we can limit the number of used levels by setting the appropriate render states