diff options
| author | degasus <wickmarkus@web.de> | 2015-03-01 12:19:33 +0100 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2015-03-01 13:41:14 +0100 |
| commit | 7ca24f90d169dbca36f96eb7bc89bbe89f06febd (patch) | |
| tree | 50d09c25da51003aadfc5eabb602e21eff35e666 /Source/Core/VideoCommon/TextureCacheBase.cpp | |
| parent | d3c9701eb6add83d847d8bea92b2e2a045d2f25d (diff) | |
TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects.
So don't try to drop them as aggressive.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/TextureCacheBase.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp index e27c3b7224..e35a94424b 100644 --- a/Source/Core/VideoCommon/TextureCacheBase.cpp +++ b/Source/Core/VideoCommon/TextureCacheBase.cpp @@ -21,7 +21,7 @@ #include "VideoCommon/VideoConfig.h" static const u64 TEXHASH_INVALID = 0; -static const int TEXTURE_KILL_THRESHOLD = 10; +static const int TEXTURE_KILL_THRESHOLD = 60; static const int TEXTURE_POOL_KILL_THRESHOLD = 3; static const int FRAMECOUNT_INVALID = 0; |
