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authordegasus <wickmarkus@web.de>2015-03-01 12:19:33 +0100
committerdegasus <wickmarkus@web.de>2015-03-01 13:41:14 +0100
commit7ca24f90d169dbca36f96eb7bc89bbe89f06febd (patch)
tree50d09c25da51003aadfc5eabb602e21eff35e666 /Source/Core/VideoCommon/TextureCacheBase.cpp
parentd3c9701eb6add83d847d8bea92b2e2a045d2f25d (diff)
TexCache: increase TEXTURE_KILL_THRESHOLD
Xenoblade uses more than 40 textures alternately per frame for eg water effects. So don't try to drop them as aggressive.
Diffstat (limited to 'Source/Core/VideoCommon/TextureCacheBase.cpp')
-rw-r--r--Source/Core/VideoCommon/TextureCacheBase.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/TextureCacheBase.cpp b/Source/Core/VideoCommon/TextureCacheBase.cpp
index e27c3b7224..e35a94424b 100644
--- a/Source/Core/VideoCommon/TextureCacheBase.cpp
+++ b/Source/Core/VideoCommon/TextureCacheBase.cpp
@@ -21,7 +21,7 @@
#include "VideoCommon/VideoConfig.h"
static const u64 TEXHASH_INVALID = 0;
-static const int TEXTURE_KILL_THRESHOLD = 10;
+static const int TEXTURE_KILL_THRESHOLD = 60;
static const int TEXTURE_POOL_KILL_THRESHOLD = 3;
static const int FRAMECOUNT_INVALID = 0;