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| author | Augustin Cavalier <waddlesplash@gmail.com> | 2014-10-04 15:12:15 -0400 |
|---|---|---|
| committer | Augustin Cavalier <waddlesplash@gmail.com> | 2014-10-05 20:47:37 -0400 |
| commit | 19109e2d01d7bcbde51ba84f71fee1cfc751ec24 (patch) | |
| tree | c2ef739cc452f25bc7ddefc1ad95357fac2f87ca /Source/Core/VideoCommon/VideoBackendBase.cpp | |
| parent | 669a1180638cc803dae890e2f8616d7c7720780b (diff) | |
Migrate global init stuff into UICommon.
This avoids code duplication in a bunch of places .
I also moved the NVIDIA Optimus export into VideoCommon.
Diffstat (limited to 'Source/Core/VideoCommon/VideoBackendBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoBackendBase.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/Source/Core/VideoCommon/VideoBackendBase.cpp b/Source/Core/VideoCommon/VideoBackendBase.cpp index a2d6d19845..817d917114 100644 --- a/Source/Core/VideoCommon/VideoBackendBase.cpp +++ b/Source/Core/VideoCommon/VideoBackendBase.cpp @@ -32,6 +32,13 @@ static bool IsGteVista() return VerifyVersionInfo(&osvi, VER_MAJORVERSION, dwlConditionMask) != FALSE; } + +// Nvidia drivers >= v302 will check if the application exports a global +// variable named NvOptimusEnablement to know if it should run the app in high +// performance graphics mode or using the IGP. +extern "C" { +__declspec(dllexport) DWORD NvOptimusEnablement = 1; +} #endif void VideoBackend::PopulateList() |
