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authorMarkus Wick <markus+github@selfnet.de>2015-01-27 09:42:15 +0100
committerMarkus Wick <markus+github@selfnet.de>2015-01-27 09:42:15 +0100
commit43605f87166cc4bc5e76cec016076aeb6103e24f (patch)
treec1e741a89e03fc6b4e0256c179f69b91829e76a4 /Source/Core/VideoCommon/VideoConfig.cpp
parent8eda3ca844ca9b05682ec57aa3be2cbe07e19d28 (diff)
parent6659c15bedd4add4bd536394900e74ab6b7d6648 (diff)
Merge pull request #1948 from magumagu/remove-efb-cache
Remove EFB to RAM cache, and simplify code.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index f6fe38d663..ef5fe26798 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -100,7 +100,6 @@ void VideoConfig::Load(const std::string& ini_file)
hacks->Get("EFBCopyEnable", &bEFBCopyEnable, true);
hacks->Get("EFBToTextureEnable", &bCopyEFBToTexture, true);
hacks->Get("EFBScaledCopy", &bCopyEFBScaled, true);
- hacks->Get("EFBCopyCacheEnable", &bEFBCopyCacheEnable, false);
hacks->Get("EFBEmulateFormatChanges", &bEFBEmulateFormatChanges, false);
// Load common settings
@@ -201,7 +200,6 @@ void VideoConfig::GameIniLoad()
CHECK_SETTING("Video_Hacks", "EFBCopyEnable", bEFBCopyEnable);
CHECK_SETTING("Video_Hacks", "EFBToTextureEnable", bCopyEFBToTexture);
CHECK_SETTING("Video_Hacks", "EFBScaledCopy", bCopyEFBScaled);
- CHECK_SETTING("Video_Hacks", "EFBCopyCacheEnable", bEFBCopyCacheEnable);
CHECK_SETTING("Video_Hacks", "EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
CHECK_SETTING("Video", "ProjectionHack", iPhackvalue[0]);
@@ -290,7 +288,6 @@ void VideoConfig::Save(const std::string& ini_file)
hacks->Set("EFBCopyEnable", bEFBCopyEnable);
hacks->Set("EFBToTextureEnable", bCopyEFBToTexture);
hacks->Set("EFBScaledCopy", bCopyEFBScaled);
- hacks->Set("EFBCopyCacheEnable", bEFBCopyCacheEnable);
hacks->Set("EFBEmulateFormatChanges", bEFBEmulateFormatChanges);
iniFile.Save(ini_file);