diff options
| author | Jules Blok <jules.blok@gmail.com> | 2014-07-26 12:43:49 +0200 |
|---|---|---|
| committer | Jules Blok <jules.blok@gmail.com> | 2014-07-26 13:04:39 +0200 |
| commit | 6724ce627516b89cc126ee7f4a876fc8472d46ca (patch) | |
| tree | d1db8a2c346882e5249b1502ec5e3e5194a45d34 /Source/Core/VideoCommon/VideoConfig.cpp | |
| parent | eea7086b23f45e4566550e99e3bd1fec7ecd4e2c (diff) | |
Cosmetic changes based on feedback on PR #506.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/VideoConfig.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp index 4ef7423a92..cf7685ada6 100644 --- a/Source/Core/VideoCommon/VideoConfig.cpp +++ b/Source/Core/VideoCommon/VideoConfig.cpp @@ -83,7 +83,7 @@ void VideoConfig::Load(const std::string& ini_file) settings->Get("DisableFog", &bDisableFog, 0); settings->Get("OMPDecoder", &bOMPDecoder, false); settings->Get("EnableShaderDebugging", &bEnableShaderDebugging, false); - settings->Get("ForceBorderlessFullscreen", &bForceBorderlessFullscreen, false); + settings->Get("BorderlessFullscreen", &bBorderlessFullscreen, false); IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); enhancements->Get("ForceFiltering", &bForceFiltering, 0); @@ -209,7 +209,7 @@ void VideoConfig::VerifyValidity() // TODO: Check iMaxAnisotropy value if (iAdapter < 0 || iAdapter > ((int)backend_info.Adapters.size() - 1)) iAdapter = 0; if (iMultisampleMode < 0 || iMultisampleMode >= (int)backend_info.AAModes.size()) iMultisampleMode = 0; - if (!backend_info.bSupportsExclusiveFullscreen) bForceBorderlessFullscreen = false; + if (!backend_info.bSupportsExclusiveFullscreen) bBorderlessFullscreen = true; } void VideoConfig::Save(const std::string& ini_file) @@ -254,7 +254,7 @@ void VideoConfig::Save(const std::string& ini_file) settings->Set("DisableFog", bDisableFog); settings->Set("OMPDecoder", bOMPDecoder); settings->Set("EnableShaderDebugging", bEnableShaderDebugging); - settings->Set("ForceBorderlessFullscreen", bForceBorderlessFullscreen); + settings->Set("BorderlessFullscreen", bBorderlessFullscreen); IniFile::Section* enhancements = iniFile.GetOrCreateSection("Enhancements"); enhancements->Set("ForceFiltering", bForceFiltering); |
