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authorJasper St. Pierre <jstpierre@mecheye.net>2014-08-10 13:39:20 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2014-09-04 18:36:56 -0700
commita8e591dc73fc3b35f888690879673ba0250bda68 (patch)
tree3986efc1a6c361c44d33bb05b4206fa62040c688 /Source/Core/VideoCommon/VideoConfig.cpp
parent9438a30384c9f7160662b70fe4bd11eca1475a6f (diff)
VideoCommon: Remove support for decoding to ARGB textures
The D3D / OGL backends only ever used RGBA textures, and the Software backend uses its own custom code for sampling. The ARGB path seems to just be dead code. Since ARGB and RGBA formats are similar, I don't think this will make the code more difficult to read or unable to be used as reference. Somebody who wants to use this code to output ARGB can simply modify the MakeRGBA function to put the shift at the other end.
Diffstat (limited to 'Source/Core/VideoCommon/VideoConfig.cpp')
-rw-r--r--Source/Core/VideoCommon/VideoConfig.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/Source/Core/VideoCommon/VideoConfig.cpp b/Source/Core/VideoCommon/VideoConfig.cpp
index d6e2177b6b..8fd7a9efbb 100644
--- a/Source/Core/VideoCommon/VideoConfig.cpp
+++ b/Source/Core/VideoCommon/VideoConfig.cpp
@@ -36,7 +36,6 @@ VideoConfig::VideoConfig()
// disable all features by default
backend_info.APIType = API_NONE;
- backend_info.bUseRGBATextures = false;
backend_info.bUseMinimalMipCount = false;
backend_info.bSupportsExclusiveFullscreen = false;
}