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authornodchip <nodchip@gmail.com>2010-04-09 03:02:12 +0000
committernodchip <nodchip@gmail.com>2010-04-09 03:02:12 +0000
commit6136c94de594713375d2df4dc2b3d36c55699e76 (patch)
tree0d945214845fd66c70f3ebac484d698ed77a2c62 /Source/Core/VideoCommon
parent73caf37bcab99de6b9c87d1a35738df31a6465cd (diff)
VideoCommon: merged SSSE3/SSE4.1 codes. Added some additional SSSE3/SSE4.1 codes which will be used in "The Legend of Zelda: Twilight Princess".
These codes don't work unless "_M_SSE=0x301", for SSSE3, or "_M_SSE=0x401", for SSE4.1, is defined as a preprocessor definition. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5300 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/VideoCommon')
-rw-r--r--Source/Core/VideoCommon/Src/TextureDecoder.cpp86
-rw-r--r--Source/Core/VideoCommon/Src/VertexLoader_Normal.cpp20
-rw-r--r--Source/Core/VideoCommon/Src/VertexLoader_Position.cpp21
-rw-r--r--Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp49
4 files changed, 171 insertions, 5 deletions
diff --git a/Source/Core/VideoCommon/Src/TextureDecoder.cpp b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
index ecd78ba16b..7cc0c05247 100644
--- a/Source/Core/VideoCommon/Src/TextureDecoder.cpp
+++ b/Source/Core/VideoCommon/Src/TextureDecoder.cpp
@@ -16,6 +16,13 @@
// http://code.google.com/p/dolphin-emu/
#include <cmath>
+
+#if _M_SSE >= 0x401
+#include <smmintrin.h>
+#elif _M_SSE >= 0x301
+#include <tmmintrin.h>
+#endif
+
#include "Common.h"
//#include "VideoCommon.h" // to get debug logs
@@ -359,14 +366,35 @@ inline void decodebytesC8_5A3_To_BGRA32(u32 *dst, const u8 *src, int tlutaddr)
}
}
+#if _M_SSE >= 0x301
+ static const __m128i kMaskSwap16 = _mm_set_epi32(0x0E0F0C0DL, 0x0A0B0809L, 0x06070405L, 0x02030001L);
+#endif
+
inline void decodebytesC8_To_Raw16(u16* dst, const u8* src, int tlutaddr)
{
u16* tlut = (u16*)(texMem + tlutaddr);
+
+#if _M_SSE >= 0x301
+
+ // Make 8 16-bits unsigned integer values
+ const __m128i a = _mm_set_epi16(tlut[src[7]], tlut[src[6]], tlut[src[5]], tlut[src[4]], tlut[src[3]], tlut[src[2]], tlut[src[1]], tlut[src[0]]);
+
+ // Apply Common::swap16() to 16-bits unsigned integers at once
+ const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16);
+
+ // Store values to dst without polluting the caches
+ _mm_stream_si128((__m128i*)dst, b);
+
+#else
+
for (int x = 0; x < 8; x++)
{
u8 val = src[x];
*dst++ = Common::swap16(tlut[val]);
}
+
+#endif
+
}
@@ -869,7 +897,9 @@ PC_TexFormat TexDecoder_DirectDecode_real(u8 *dst, const u8 *src, int width, int
return PC_TEX_FMT_NONE;
}
-
+#if _M_SSE >= 0x301
+static const __m128i kMaskSwap32 = _mm_set_epi32(0x0C0D0E0FL, 0x08090A0BL, 0x04050607L, 0x00010203L);
+#endif
//switch endianness, unswizzle
//TODO: to save memory, don't blindly convert everything to argb8888
@@ -997,13 +1027,59 @@ PC_TexFormat TexDecoder_Decode_real(u8 *dst, const u8 *src, int width, int heigh
return PC_TEX_FMT_BGRA32;
case GX_TF_RGBA8: // speed critical
{
+
+#if _M_SSE >= 0x301
+
+ for (int y = 0; y < height; y += 4) {
+ __m128i* p = (__m128i*)(src + y * width * 4);
+ for (int x = 0; x < width; x += 4) {
+
+#if _M_SSE >= 0x401
+ // Load 64-bytes at once.
+ const __m128i a0 = _mm_stream_load_si128(p++);
+ const __m128i a1 = _mm_stream_load_si128(p++);
+ const __m128i a2 = _mm_stream_load_si128(p++);
+ const __m128i a3 = _mm_stream_load_si128(p++);
+#else
+ const __m128i a0 = _mm_load_si128(p++);
+ const __m128i a1 = _mm_load_si128(p++);
+ const __m128i a2 = _mm_load_si128(p++);
+ const __m128i a3 = _mm_load_si128(p++);
+#endif
+
+ // Shuffle 16-bit integeres by _mm_unpacklo_epi16()/_mm_unpackhi_epi16(),
+ // apply Common::swap32() by _mm_shuffle_epi8() and
+ // store them by _mm_stream_si128().
+ // See decodebytesARGB8_4() about the idea.
+ const __m128i b0 = _mm_unpacklo_epi16(a0, a2);
+ const __m128i c0 = _mm_shuffle_epi8(b0, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 0) * width + x), c0);
+
+ const __m128i b1 = _mm_unpackhi_epi16(a0, a2);
+ const __m128i c1 = _mm_shuffle_epi8(b1, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 1) * width + x), c1);
+
+ const __m128i b2 = _mm_unpacklo_epi16(a1, a3);
+ const __m128i c2 = _mm_shuffle_epi8(b2, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 2) * width + x), c2);
+
+ const __m128i b3 = _mm_unpackhi_epi16(a1, a3);
+ const __m128i c3 = _mm_shuffle_epi8(b3, kMaskSwap32);
+ _mm_stream_si128((__m128i*)((u32*)dst + (y + 3) * width + x), c3);
+ }
+ }
+
+#else
+
for (int y = 0; y < height; y += 4)
- for (int x = 0; x < width; x += 4)
- {
+ for (int x = 0; x < width; x += 4)
+ {
for (int iy = 0; iy < 4; iy++)
- decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
+ decodebytesARGB8_4((u32*)dst + (y+iy)*width + x, (u16*)src + 4 * iy, (u16*)src + 4 * iy + 16);
src += 64;
- }
+ }
+
+#endif
}
return PC_TEX_FMT_BGRA32;
case GX_TF_CMPR: // speed critical
diff --git a/Source/Core/VideoCommon/Src/VertexLoader_Normal.cpp b/Source/Core/VideoCommon/Src/VertexLoader_Normal.cpp
index bf38ef1e80..4cee83d9f6 100644
--- a/Source/Core/VideoCommon/Src/VertexLoader_Normal.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoader_Normal.cpp
@@ -21,6 +21,10 @@
#include "VertexLoader_Normal.h"
#include "NativeVertexWriter.h"
+#if _M_SSE >= 0x301
+#include <tmmintrin.h>
+#endif
+
#define LOG_NORM8() // PRIM_LOG("norm: %f %f %f, ", ((s8*)VertexManager::s_pCurBufferPointer)[-3]/127.0f, ((s8*)VertexManager::s_pCurBufferPointer)[-2]/127.0f, ((s8*)VertexManager::s_pCurBufferPointer)[-1]/127.0f);
#define LOG_NORM16() // PRIM_LOG("norm: %f %f %f, ", ((s16*)VertexManager::s_pCurBufferPointer)[-3]/32767.0f, ((s16*)VertexManager::s_pCurBufferPointer)[-2]/32767.0f, ((s16*)VertexManager::s_pCurBufferPointer)[-1]/32767.0f);
#define LOG_NORMF() // PRIM_LOG("norm: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[-3], ((float*)VertexManager::s_pCurBufferPointer)[-2], ((float*)VertexManager::s_pCurBufferPointer)[-1]);
@@ -411,14 +415,30 @@ void LOADERDECL VertexLoader_Normal::Normal_Index16_Byte_Expand16()
LOG_NORM16();
}
+#if _M_SSE >= 0x301
+static const __m128i kMaskSwap16_3 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x0FFFF0405L, 0x02030001L);
+#endif
+
void LOADERDECL VertexLoader_Normal::Normal_Index16_Short()
{
u16 Index = DataReadU16();
const u16* pData = (const u16 *)(cached_arraybases[ARRAY_NORMAL] + (Index * arraystrides[ARRAY_NORMAL]));
+
+#if _M_SSE >= 0x301
+
+ __m128i a = _mm_loadl_epi64((__m128i*)pData);
+ __m128i b = _mm_shuffle_epi8(a, kMaskSwap16_3);
+ _mm_storel_epi64((__m128i*)VertexManager::s_pCurBufferPointer, b);
+
+#else
+
((u16*)VertexManager::s_pCurBufferPointer)[0] = Common::swap16(pData[0]);
((u16*)VertexManager::s_pCurBufferPointer)[1] = Common::swap16(pData[1]);
((u16*)VertexManager::s_pCurBufferPointer)[2] = Common::swap16(pData[2]);
((u16*)VertexManager::s_pCurBufferPointer)[3] = 0;
+
+#endif
+
VertexManager::s_pCurBufferPointer += 8;
LOG_NORM16();
}
diff --git a/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp b/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp
index aa193d4955..6ff0884cec 100644
--- a/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoader_Position.cpp
@@ -21,6 +21,10 @@
#include "VertexLoader_Position.h"
#include "NativeVertexWriter.h"
+#if _M_SSE >= 301
+#include <tmmintrin.h>
+#endif
+
extern float posScale;
extern TVtxAttr *pVtxAttr;
@@ -146,16 +150,33 @@ inline void Pos_ReadIndex_Short(int Index)
VertexManager::s_pCurBufferPointer += 12;
}
+#if _M_SSE >= 0x301
+static const __m128i kMaskSwap32_3 = _mm_set_epi32(0xFFFFFFFFL, 0x08090A0BL, 0x04050607L, 0x00010203L);
+static const __m128i kMaskSwap32_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
+#endif
+
template<bool three>
inline void Pos_ReadIndex_Float(int Index)
{
const u32* pData = (const u32 *)(cached_arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]));
+
+#if _M_SSE >= 0x301
+
+ const __m128i a = _mm_loadu_si128((__m128i*)pData);
+ __m128i b = _mm_shuffle_epi8(a, three ? kMaskSwap32_3 : kMaskSwap32_2);
+ _mm_storeu_si128((__m128i*)VertexManager::s_pCurBufferPointer, b);
+
+#else
+
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
if (three)
((u32*)VertexManager::s_pCurBufferPointer)[2] = Common::swap32(pData[2]);
else
((float*)VertexManager::s_pCurBufferPointer)[2] = 0.0f;
+
+#endif
+
LOG_VTX();
VertexManager::s_pCurBufferPointer += 12;
}
diff --git a/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp b/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
index e6720e81a0..ae4e6d0bb8 100644
--- a/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
+++ b/Source/Core/VideoCommon/Src/VertexLoader_TextCoord.cpp
@@ -21,6 +21,12 @@
#include "VertexLoader_TextCoord.h"
#include "NativeVertexWriter.h"
+#if _M_SSE >= 0x401
+#include <smmintrin.h>
+#elif _M_SSE >= 0x301
+#include <tmmintrin.h>
+#endif
+
#define LOG_TEX1() // PRIM_LOG("tex: %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0]);
#define LOG_TEX2() // PRIM_LOG("tex: %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1]);
@@ -284,13 +290,35 @@ void LOADERDECL TexCoord_ReadIndex16_Short1()
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
+
+#if _M_SSE >= 0x401
+static const __m128i kMaskSwap16_2 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0xFFFFFFFFL, 0x02030001L);
+#endif
+
void LOADERDECL TexCoord_ReadIndex16_Short2()
{
// Heavy in ZWW
u16 Index = DataReadU16();
+
+#if _M_SSE >= 0x401
+
+ const s32 *pData = (const s32*)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
+ const __m128i a = _mm_cvtsi32_si128(*pData);
+ const __m128i b = _mm_shuffle_epi8(a, kMaskSwap16_2);
+ const __m128i c = _mm_cvtepi16_epi32(b);
+ const __m128 d = _mm_cvtepi32_ps(c);
+ const __m128 e = _mm_load1_ps(&tcScale[tcIndex]);
+ const __m128 f = _mm_mul_ps(d, e);
+ _mm_storeu_ps((float*)VertexManager::s_pCurBufferPointer, f);
+
+#else
+
const u16 *pData = (const u16 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)Common::swap16(pData[0]) * tcScale[tcIndex];
((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)Common::swap16(pData[1]) * tcScale[tcIndex];
+
+#endif
+
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
@@ -305,15 +333,36 @@ void LOADERDECL TexCoord_ReadIndex16_Float1()
VertexManager::s_pCurBufferPointer += 4;
tcIndex++;
}
+
+#if _M_SSE >= 0x301
+static const __m128i kMaskSwap32 = _mm_set_epi32(0xFFFFFFFFL, 0xFFFFFFFFL, 0x04050607L, 0x00010203L);
+#endif
+
void LOADERDECL TexCoord_ReadIndex16_Float2()
{
u16 Index = DataReadU16();
const u32 *pData = (const u32 *)(cached_arraybases[ARRAY_TEXCOORD0+tcIndex] + (Index * arraystrides[ARRAY_TEXCOORD0+tcIndex]));
+
+#if _M_SSE >= 0x301
+
+ const __m128i a = _mm_loadl_epi64((__m128i*)pData);
+ const __m128i b = _mm_shuffle_epi8(a, kMaskSwap32);
+ u8* p = VertexManager::s_pCurBufferPointer;
+ _mm_storel_epi64((__m128i*)p, b);
+ LOG_TEX2();
+ p += 8;
+ VertexManager::s_pCurBufferPointer = p;
+ tcIndex++;
+
+#else
+
((u32*)VertexManager::s_pCurBufferPointer)[0] = Common::swap32(pData[0]);
((u32*)VertexManager::s_pCurBufferPointer)[1] = Common::swap32(pData[1]);
LOG_TEX2();
VertexManager::s_pCurBufferPointer += 8;
tcIndex++;
+
+#endif
}
ReadTexCoord tableReadTexCoord[4][8][2] = {