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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-11-10 12:45:03 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2009-11-10 12:45:03 +0000
commitc2a4e3331356acc40bdbc314b858dd10e49c955b (patch)
tree63278b0408bbb5aaf6d3e395fbd1feb12eb4839d /Source/Plugins/Plugin_VideoSoftware/Src/OpcodeDecoder.cpp
parent0b30b2371900935934bda1d069f1b2d51d86bd40 (diff)
Implemented secondary path for hardware with no multiples render target support, so please a lot of testing from people with problems in the last release.
corrected a little depth textures still broken but now at least i discover the reason, the ultra bad news for d3d lover is, the only correct way to implement depth textures will be do a firs depth only pass disabling blending. This is because blending is affecting the values stored in the depth texture, so to store the true values, blending mus be deactivated. this will degrade performance but is the only "Correct" way in d3d 9. the other possibility is dx10 but that's a complete different story ;) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4526 8ced0084-cf51-0410-be5f-012b33b47a6e
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