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authorPokechu22 <Pokechu022@gmail.com>2021-08-17 11:12:25 -0700
committerPokechu22 <Pokechu022@gmail.com>2021-08-22 10:49:46 -0700
commitd0b40528e527dcdaaa254fd7b8c921ced61f916b (patch)
tree338c9baff1fa56a9a02730ad9f2cef18ccbedc9d /docs
parent9b1d3704784fc3ca3c12d0c0371d3e3bb72ee945 (diff)
dsp_rom: Fix readme eols and trailing whitespace
Diffstat (limited to 'docs')
-rw-r--r--docs/DSP/free_dsp_rom/dsp_rom_readme.txt128
1 files changed, 64 insertions, 64 deletions
diff --git a/docs/DSP/free_dsp_rom/dsp_rom_readme.txt b/docs/DSP/free_dsp_rom/dsp_rom_readme.txt
index 51ee21eba3..e43fa4084f 100644
--- a/docs/DSP/free_dsp_rom/dsp_rom_readme.txt
+++ b/docs/DSP/free_dsp_rom/dsp_rom_readme.txt
@@ -1,64 +1,64 @@
-Legal GC/WII DSP IROM replacement (v0.3.1)
--------------------------------------------------------
-
-- irom: When running from the ROM entrypoint, skip the bootucode_ax branch
- of the bootucode procedure. Since the ROM doesn't set any of the AX
- registers, it could cause bad DMA transfers and crashes.
-
-ligfx
-10/aug/2017
-
-Legal GC/WII DSP IROM replacement (v0.3)
--------------------------------------------------------
-
-- coef: Explicitly set 23 different values that are used by GBA UCode, and
- tweaked overall parameters to more closely match those 23 values.
-- irom: Moved a few functions to their proper places, updated BootUCode to
- configure DMA transfers using AX registers as well as IX registers (the GBA
- UCode uses this to do two sequential transfers in one call), and added
- partial functions used by GBA UCode.
-
-ligfx
-2/june/2017
-
-Legal GC/WII DSP IROM replacement (v0.2.1)
--------------------------------------------------------
-
-- coef: 4-tap polyphase FIR filters
-- irom: unchanged
-
-Coefficients are roughly equivalent to those in the official DROM.
-Improves resampling quality greatly over linear interpolation.
-See generate_coefs.py for details.
-
-stgn
-29/june/2015
-
-Legal GC/WII DSP IROM replacement (v0.2)
--------------------------------------------------------
-
-- coef: crafted to use a linear interpolation when resampling (instead of
- having a real 4 TAP FIR filter)
-- irom: added all the mixing functions, some functions not used by AX/Zelda are
- still missing
-
-Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most
-likely still broken with it and require a real DSP ROM.
-
-delroth
-16/march/2013
-
-Legal GC/WII DSP IROM replacement (v0.1)
--------------------------------------------------------
-- coef: fake (zeroes)
-- irom: reversed and rewrote ucode loading/reset part, everything else is missing
-
-Good enough for Zelda ucode games (and maybe some AX too):
-- WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ...
-- GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ...
-
-Basically... If game is not using coef and irom mixing functions it will work ok.
-Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games.
-
-LM
-31/july/2011
+Legal GC/WII DSP IROM replacement (v0.3.1)
+-------------------------------------------------------
+
+- irom: When running from the ROM entrypoint, skip the bootucode_ax branch
+ of the bootucode procedure. Since the ROM doesn't set any of the AX
+ registers, it could cause bad DMA transfers and crashes.
+
+ligfx
+10/aug/2017
+
+Legal GC/WII DSP IROM replacement (v0.3)
+-------------------------------------------------------
+
+- coef: Explicitly set 23 different values that are used by GBA UCode, and
+ tweaked overall parameters to more closely match those 23 values.
+- irom: Moved a few functions to their proper places, updated BootUCode to
+ configure DMA transfers using AX registers as well as IX registers (the GBA
+ UCode uses this to do two sequential transfers in one call), and added
+ partial functions used by GBA UCode.
+
+ligfx
+2/june/2017
+
+Legal GC/WII DSP IROM replacement (v0.2.1)
+-------------------------------------------------------
+
+- coef: 4-tap polyphase FIR filters
+- irom: unchanged
+
+Coefficients are roughly equivalent to those in the official DROM.
+Improves resampling quality greatly over linear interpolation.
+See generate_coefs.py for details.
+
+stgn
+29/june/2015
+
+Legal GC/WII DSP IROM replacement (v0.2)
+-------------------------------------------------------
+
+- coef: crafted to use a linear interpolation when resampling (instead of
+ having a real 4 TAP FIR filter)
+- irom: added all the mixing functions, some functions not used by AX/Zelda are
+ still missing
+
+Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most
+likely still broken with it and require a real DSP ROM.
+
+delroth
+16/march/2013
+
+Legal GC/WII DSP IROM replacement (v0.1)
+-------------------------------------------------------
+- coef: fake (zeroes)
+- irom: reversed and rewrote ucode loading/reset part, everything else is missing
+
+Good enough for Zelda ucode games (and maybe some AX too):
+- WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ...
+- GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ...
+
+Basically... If game is not using coef and irom mixing functions it will work ok.
+Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games.
+
+LM
+31/july/2011