diff options
| author | Pokechu22 <Pokechu022@gmail.com> | 2021-08-17 11:12:25 -0700 |
|---|---|---|
| committer | Pokechu22 <Pokechu022@gmail.com> | 2021-08-22 10:49:46 -0700 |
| commit | d0b40528e527dcdaaa254fd7b8c921ced61f916b (patch) | |
| tree | 338c9baff1fa56a9a02730ad9f2cef18ccbedc9d /docs | |
| parent | 9b1d3704784fc3ca3c12d0c0371d3e3bb72ee945 (diff) | |
dsp_rom: Fix readme eols and trailing whitespace
Diffstat (limited to 'docs')
| -rw-r--r-- | docs/DSP/free_dsp_rom/dsp_rom_readme.txt | 128 |
1 files changed, 64 insertions, 64 deletions
diff --git a/docs/DSP/free_dsp_rom/dsp_rom_readme.txt b/docs/DSP/free_dsp_rom/dsp_rom_readme.txt index 51ee21eba3..e43fa4084f 100644 --- a/docs/DSP/free_dsp_rom/dsp_rom_readme.txt +++ b/docs/DSP/free_dsp_rom/dsp_rom_readme.txt @@ -1,64 +1,64 @@ -Legal GC/WII DSP IROM replacement (v0.3.1)
--------------------------------------------------------
-
-- irom: When running from the ROM entrypoint, skip the bootucode_ax branch
- of the bootucode procedure. Since the ROM doesn't set any of the AX
- registers, it could cause bad DMA transfers and crashes.
-
-ligfx
-10/aug/2017
-
-Legal GC/WII DSP IROM replacement (v0.3)
--------------------------------------------------------
-
-- coef: Explicitly set 23 different values that are used by GBA UCode, and
- tweaked overall parameters to more closely match those 23 values.
-- irom: Moved a few functions to their proper places, updated BootUCode to
- configure DMA transfers using AX registers as well as IX registers (the GBA
- UCode uses this to do two sequential transfers in one call), and added
- partial functions used by GBA UCode.
-
-ligfx
-2/june/2017
-
-Legal GC/WII DSP IROM replacement (v0.2.1)
--------------------------------------------------------
-
-- coef: 4-tap polyphase FIR filters
-- irom: unchanged
-
-Coefficients are roughly equivalent to those in the official DROM.
-Improves resampling quality greatly over linear interpolation.
-See generate_coefs.py for details.
-
-stgn
-29/june/2015
-
-Legal GC/WII DSP IROM replacement (v0.2)
--------------------------------------------------------
-
-- coef: crafted to use a linear interpolation when resampling (instead of
- having a real 4 TAP FIR filter)
-- irom: added all the mixing functions, some functions not used by AX/Zelda are
- still missing
-
-Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most
-likely still broken with it and require a real DSP ROM.
-
-delroth
-16/march/2013
-
-Legal GC/WII DSP IROM replacement (v0.1)
--------------------------------------------------------
-- coef: fake (zeroes)
-- irom: reversed and rewrote ucode loading/reset part, everything else is missing
-
-Good enough for Zelda ucode games (and maybe some AX too):
-- WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ...
-- GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ...
-
-Basically... If game is not using coef and irom mixing functions it will work ok.
-Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games.
-
-LM
-31/july/2011
+Legal GC/WII DSP IROM replacement (v0.3.1) +------------------------------------------------------- + +- irom: When running from the ROM entrypoint, skip the bootucode_ax branch + of the bootucode procedure. Since the ROM doesn't set any of the AX + registers, it could cause bad DMA transfers and crashes. + +ligfx +10/aug/2017 + +Legal GC/WII DSP IROM replacement (v0.3) +------------------------------------------------------- + +- coef: Explicitly set 23 different values that are used by GBA UCode, and + tweaked overall parameters to more closely match those 23 values. +- irom: Moved a few functions to their proper places, updated BootUCode to + configure DMA transfers using AX registers as well as IX registers (the GBA + UCode uses this to do two sequential transfers in one call), and added + partial functions used by GBA UCode. + +ligfx +2/june/2017 + +Legal GC/WII DSP IROM replacement (v0.2.1) +------------------------------------------------------- + +- coef: 4-tap polyphase FIR filters +- irom: unchanged + +Coefficients are roughly equivalent to those in the official DROM. +Improves resampling quality greatly over linear interpolation. +See generate_coefs.py for details. + +stgn +29/june/2015 + +Legal GC/WII DSP IROM replacement (v0.2) +------------------------------------------------------- + +- coef: crafted to use a linear interpolation when resampling (instead of + having a real 4 TAP FIR filter) +- irom: added all the mixing functions, some functions not used by AX/Zelda are + still missing + +Should work with all AX, AXWii and Zelda UCode games. Card/IPL/GBA are most +likely still broken with it and require a real DSP ROM. + +delroth +16/march/2013 + +Legal GC/WII DSP IROM replacement (v0.1) +------------------------------------------------------- +- coef: fake (zeroes) +- irom: reversed and rewrote ucode loading/reset part, everything else is missing + +Good enough for Zelda ucode games (and maybe some AX too): +- WII: SMG 1/2, Pikmin 1/2 WII, Zelda TP WII, Donkey Kong Jungle Beat (WII), ... +- GC: Mario Kart Double Dash, Luigi Mansion, Super Mario Sunshine, Pikmin 1/2, Zelda WW, Zelda TP, ... + +Basically... If game is not using coef and irom mixing functions it will work ok. +Dolphin emulator will report wrong CRCs, but it will work ok with mentioned games. + +LM +31/july/2011 |
