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-rw-r--r--Externals/imgui/imconfig.h277
1 files changed, 177 insertions, 100 deletions
diff --git a/Externals/imgui/imconfig.h b/Externals/imgui/imconfig.h
index e4771ba50c..0a9a70410c 100644
--- a/Externals/imgui/imconfig.h
+++ b/Externals/imgui/imconfig.h
@@ -1,139 +1,216 @@
//-----------------------------------------------------------------------------
// DEAR IMGUI COMPILE-TIME OPTIONS
-// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure.
-// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions.
+// Runtime options (clipboard callbacks, enabling various features, etc.) can
+// generally be set via the ImGuiIO structure. You can use
+// ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to
+// rewire memory allocation functions.
//-----------------------------------------------------------------------------
-// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it)
-// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template.
+// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or
+// maintain a patch/rebased branch with your modifications to it) B) or '#define
+// IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add
+// directives in your own file without touching this template.
//-----------------------------------------------------------------------------
-// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp
-// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures.
-// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts.
-// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using.
+// You need to make sure that configuration settings are defined consistently
+// _everywhere_ Dear ImGui is used, which include the imgui*.cpp files but also
+// _any_ of your code that uses Dear ImGui. This is because some compile-time
+// options have an affect on data structures. Defining those options in
+// imconfig.h will ensure every compilation unit gets to see the same data
+// structure layouts. Call IMGUI_CHECKVERSION() from your .cpp file to verify
+// that the data structures your files are using are matching the ones imgui.cpp
+// is using.
//-----------------------------------------------------------------------------
#pragma once
-//---- Define assertion handler. Defaults to calling assert().
-// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement.
-//#define IM_ASSERT(_EXPR) MyAssert(_EXPR)
-//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
-
-//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows
-// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility.
-// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions()
-// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details.
-//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export
-//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import
-//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden
+#include "Common/Assert.h"
-//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names.
-//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
+//---- Define assertion handler. Defaults to calling assert().
+// If your macro uses multiple statements, make sure is enclosed in a 'do { .. }
+// while (0)' block so it can be used as a single statement.
+#define IM_ASSERT(_EXPR) ASSERT(_EXPR)
+// #define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts
+
+//---- Define attributes of all API symbols declarations, e.g. for DLL under
+// Windows
+// Using Dear ImGui via a shared library is not recommended, because of function
+// call overhead and because we don't guarantee backward nor forward ABI
+// compatibility.
+// - Windows DLL users: heaps and globals are not shared across DLL boundaries!
+// You will need to call SetCurrentContext() + SetAllocatorFunctions()
+// for each static/DLL boundary you are calling from. Read "Context and Memory
+// Allocators" section of imgui.cpp for more details.
+// #define IMGUI_API __declspec(dllexport) // MSVC Windows:
+// DLL export #define IMGUI_API __declspec(dllimport) // MSVC
+// Windows: DLL import #define IMGUI_API __attribute__((visibility("default")))
+// // GCC/Clang: override visibility when set is hidden
+
+//---- Don't define obsolete functions/enums/behaviors. Consider enabling from
+// time to time after updating to clean your code of obsolete function/names.
+// #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS
//---- Disable all of Dear ImGui or don't implement standard windows/tools.
-// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp.
-//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty.
-#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty.
-//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
+// It is very strongly recommended to NOT disable the demo windows and debug
+// tool during development. They are extremely useful in day to day work. Please
+// read comments in imgui_demo.cpp.
+// #define IMGUI_DISABLE // Disable
+// everything: all headers and source files will be empty.
+#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows:
+ // ShowDemoWindow()/ShowStyleEditor() will be
+ // empty.
+// #define IMGUI_DISABLE_DEBUG_TOOLS // Disable
+// metrics/debugger and other debug tools: ShowMetricsWindow(),
+// ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty.
//---- Don't implement some functions to reduce linkage requirements.
-//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a)
-//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
-//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a)
-//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME).
-//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default).
-//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")).
-//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf)
-//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself.
-//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies)
-//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
-//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions().
-//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert.
-//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available
+// #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't
+// implement default clipboard handler. Won't use and link with
+// OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a,
+// kernel32.lib/.a) #define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS //
+// [Win32] [Default with Visual Studio] Implement default IME handler (require
+// imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW)
+// #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default
+// with non-Visual Studio compilers] Don't implement default IME handler (won't
+// require imm32.lib/.a) #define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't
+// use and link with any Win32 function (clipboard, IME). #define
+// IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default
+// OSX clipboard handler (need to link with '-framework ApplicationServices',
+// this is why this is not the default). #define
+// IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default
+// platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require
+// shell32.lib/.a, Mac/Linux: use system("")). #define
+// IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement
+// ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if
+// you don't want to link with vsnprintf) #define
+// IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement
+// ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement
+// them yourself. #define IMGUI_DISABLE_FILE_FUNCTIONS //
+// Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and
+// ImFileHandle at all (replace them with dummies) #define
+// IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement
+// ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can
+// implement them yourself if you don't want to link with
+// fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function.
+// #define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement
+// default allocators calling malloc()/free() to avoid linking with them. You
+// will need to call ImGui::SetAllocatorFunctions(). #define
+// IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded
+// font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault()
+// will assert. #define IMGUI_DISABLE_SSE //
+// Disable use of SSE intrinsics even if available
//---- Enable Test Engine / Automation features.
-//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details.
+// #define IMGUI_ENABLE_TEST_ENGINE // Enable
+// imgui_test_engine hooks. Generally set automatically by include
+// "imgui_te_config.h", see Test Engine for details.
//---- Include imgui_user.h at the end of imgui.h as a convenience
-// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included.
-//#define IMGUI_INCLUDE_IMGUI_USER_H
-//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
-
-//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support.
-//#define IMGUI_USE_BGRA_PACKED_COLOR
-
-//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate.
-//#define IMGUI_USE_LEGACY_CRC32_ADLER
-
-//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...)
-//#define IMGUI_USE_WCHAR32
-
-//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version
-// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
-//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
-//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
-//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined.
-//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
-//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
-//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined.
-
-//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
-// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
-//#define IMGUI_USE_STB_SPRINTF
-
-//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
-// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided).
-// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'.
-//#define IMGUI_ENABLE_FREETYPE
+// May be convenient for some users to only explicitly include vanilla imgui.h
+// and have extra stuff included.
+// #define IMGUI_INCLUDE_IMGUI_USER_H
+// #define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h"
+
+//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from
+// one to another). Need dedicated backend support. #define
+// IMGUI_USE_BGRA_PACKED_COLOR
+
+//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve
+// old .ini data that you cannot afford to invalidate. #define
+// IMGUI_USE_LEGACY_CRC32_ADLER
+
+//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes
+// 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes,
+// ancient languages, etc...) #define IMGUI_USE_WCHAR32
+
+//---- Avoid multiple STB libraries implementations, or redefine path/filenames
+// to prioritize another version
+// By default the embedded implementations are declared static and not available
+// outside of Dear ImGui sources files.
+// #define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
+// #define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
+// #define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only
+// used if IMGUI_USE_STB_SPRINTF is defined. #define
+// IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define
+// IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define
+// IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled
+// if IMGUI_USE_STB_SPRINTF is defined.
+
+//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the
+// one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
+// Compatibility checks of arguments and formats done by clang and GCC will be
+// disabled in order to support the extra formats provided by stb_sprintf.h.
+// #define IMGUI_USE_STB_SPRINTF
+
+//---- Use FreeType to build and rasterize the font atlas (instead of
+// stb_truetype which is embedded by default in Dear ImGui)
+// Requires FreeType headers to be available in the include path. Requires
+// program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this
+// repository) + the FreeType library (not provided). On Windows you may use
+// vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate
+// install'.
+// #define IMGUI_ENABLE_FREETYPE
//---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT)
// Only works in combination with IMGUI_ENABLE_FREETYPE.
-// - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg.
-// - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions.
-// - Both require headers to be available in the include path + program to be linked with the library code (not provided).
-// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement)
-//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG
-//#define IMGUI_ENABLE_FREETYPE_LUNASVG
+// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It
+// will support more fonts and may load them faster. See misc/freetype/README
+// for instructions.
+// - Both require headers to be available in the include path + program to be
+// linked with the library code (not provided).
+// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is
+// licensed under CeCILL-C Free Software License Agreement)
+// #define IMGUI_ENABLE_FREETYPE_PLUTOSVG
+// #define IMGUI_ENABLE_FREETYPE_LUNASVG
//---- Use stb_truetype to build and rasterize the font atlas (default)
-// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend.
-//#define IMGUI_ENABLE_STB_TRUETYPE
+// The only purpose of this define is if you want force compilation of the
+// stb_truetype backend ALONG with the FreeType backend.
+// #define IMGUI_ENABLE_STB_TRUETYPE
-//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4.
+//---- Define constructor and implicit cast operators to convert back<>forth
+// between your math types and ImVec2/ImVec4.
// This will be inlined as part of ImVec2 and ImVec4 class declarations.
/*
-#define IM_VEC2_CLASS_EXTRA \
- constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \
- operator MyVec2() const { return MyVec2(x,y); }
+#define IM_VEC2_CLASS_EXTRA \
+ constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ operator
+MyVec2() const { return MyVec2(x,y); }
-#define IM_VEC4_CLASS_EXTRA \
- constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
+#define IM_VEC4_CLASS_EXTRA \
+ constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \
operator MyVec4() const { return MyVec4(x,y,z,w); }
*/
//---- ...Or use Dear ImGui's own very basic math operators.
-//#define IMGUI_DEFINE_MATH_OPERATORS
+// #define IMGUI_DEFINE_MATH_OPERATORS
-//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
-// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
-// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
+//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large
+// meshes with more than 64K vertices.
+// Your renderer backend will need to support it (most example renderer backends
+// support both 16/32-bit indices). Another way to allow large meshes while
+// keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
// Read about ImGuiBackendFlags_RendererHasVtxOffset for details.
-//#define ImDrawIdx unsigned int
+// #define ImDrawIdx unsigned int
+
+//---- Override ImDrawCallback signature (will need to modify renderer backends
+// accordingly) struct ImDrawList; struct ImDrawCmd; typedef void
+// (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void*
+// my_renderer_user_data); #define ImDrawCallback MyImDrawCallback
-//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly)
-//struct ImDrawList;
-//struct ImDrawCmd;
-//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data);
-//#define ImDrawCallback MyImDrawCallback
+//---- Debug Tools: Macro to break in Debugger (we provide a default
+// implementation of this in the codebase)
+// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break
+// into them for easy debugging.)
+// #define IM_DEBUG_BREAK IM_ASSERT(0)
+// #define IM_DEBUG_BREAK __debugbreak()
-//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase)
-// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.)
-//#define IM_DEBUG_BREAK IM_ASSERT(0)
-//#define IM_DEBUG_BREAK __debugbreak()
+//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When
+// io.ConfigDebugHighlightIdConflicts is set.
+// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use)
+// #define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS
//---- Debug Tools: Enable slower asserts
-//#define IMGUI_DEBUG_PARANOID
+// #define IMGUI_DEBUG_PARANOID
-//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files)
+//---- Tip: You can add extra functions within the ImGui:: namespace from
+// anywhere (e.g. your own sources/header files)
/*
namespace ImGui
{