diff options
Diffstat (limited to 'Externals/imgui/imconfig.h')
| -rw-r--r-- | Externals/imgui/imconfig.h | 277 |
1 files changed, 177 insertions, 100 deletions
diff --git a/Externals/imgui/imconfig.h b/Externals/imgui/imconfig.h index e4771ba50c..0a9a70410c 100644 --- a/Externals/imgui/imconfig.h +++ b/Externals/imgui/imconfig.h @@ -1,139 +1,216 @@ //----------------------------------------------------------------------------- // DEAR IMGUI COMPILE-TIME OPTIONS -// Runtime options (clipboard callbacks, enabling various features, etc.) can generally be set via the ImGuiIO structure. -// You can use ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to rewire memory allocation functions. +// Runtime options (clipboard callbacks, enabling various features, etc.) can +// generally be set via the ImGuiIO structure. You can use +// ImGui::SetAllocatorFunctions() before calling ImGui::CreateContext() to +// rewire memory allocation functions. //----------------------------------------------------------------------------- -// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or maintain a patch/rebased branch with your modifications to it) -// B) or '#define IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add directives in your own file without touching this template. +// A) You may edit imconfig.h (and not overwrite it when updating Dear ImGui, or +// maintain a patch/rebased branch with your modifications to it) B) or '#define +// IMGUI_USER_CONFIG "my_imgui_config.h"' in your project and then add +// directives in your own file without touching this template. //----------------------------------------------------------------------------- -// You need to make sure that configuration settings are defined consistently _everywhere_ Dear ImGui is used, which include the imgui*.cpp -// files but also _any_ of your code that uses Dear ImGui. This is because some compile-time options have an affect on data structures. -// Defining those options in imconfig.h will ensure every compilation unit gets to see the same data structure layouts. -// Call IMGUI_CHECKVERSION() from your .cpp file to verify that the data structures your files are using are matching the ones imgui.cpp is using. +// You need to make sure that configuration settings are defined consistently +// _everywhere_ Dear ImGui is used, which include the imgui*.cpp files but also +// _any_ of your code that uses Dear ImGui. This is because some compile-time +// options have an affect on data structures. Defining those options in +// imconfig.h will ensure every compilation unit gets to see the same data +// structure layouts. Call IMGUI_CHECKVERSION() from your .cpp file to verify +// that the data structures your files are using are matching the ones imgui.cpp +// is using. //----------------------------------------------------------------------------- #pragma once -//---- Define assertion handler. Defaults to calling assert(). -// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } while (0)' block so it can be used as a single statement. -//#define IM_ASSERT(_EXPR) MyAssert(_EXPR) -//#define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts - -//---- Define attributes of all API symbols declarations, e.g. for DLL under Windows -// Using Dear ImGui via a shared library is not recommended, because of function call overhead and because we don't guarantee backward nor forward ABI compatibility. -// - Windows DLL users: heaps and globals are not shared across DLL boundaries! You will need to call SetCurrentContext() + SetAllocatorFunctions() -// for each static/DLL boundary you are calling from. Read "Context and Memory Allocators" section of imgui.cpp for more details. -//#define IMGUI_API __declspec(dllexport) // MSVC Windows: DLL export -//#define IMGUI_API __declspec(dllimport) // MSVC Windows: DLL import -//#define IMGUI_API __attribute__((visibility("default"))) // GCC/Clang: override visibility when set is hidden +#include "Common/Assert.h" -//---- Don't define obsolete functions/enums/behaviors. Consider enabling from time to time after updating to clean your code of obsolete function/names. -//#define IMGUI_DISABLE_OBSOLETE_FUNCTIONS +//---- Define assertion handler. Defaults to calling assert(). +// If your macro uses multiple statements, make sure is enclosed in a 'do { .. } +// while (0)' block so it can be used as a single statement. +#define IM_ASSERT(_EXPR) ASSERT(_EXPR) +// #define IM_ASSERT(_EXPR) ((void)(_EXPR)) // Disable asserts + +//---- Define attributes of all API symbols declarations, e.g. for DLL under +// Windows +// Using Dear ImGui via a shared library is not recommended, because of function +// call overhead and because we don't guarantee backward nor forward ABI +// compatibility. +// - Windows DLL users: heaps and globals are not shared across DLL boundaries! +// You will need to call SetCurrentContext() + SetAllocatorFunctions() +// for each static/DLL boundary you are calling from. Read "Context and Memory +// Allocators" section of imgui.cpp for more details. +// #define IMGUI_API __declspec(dllexport) // MSVC Windows: +// DLL export #define IMGUI_API __declspec(dllimport) // MSVC +// Windows: DLL import #define IMGUI_API __attribute__((visibility("default"))) +// // GCC/Clang: override visibility when set is hidden + +//---- Don't define obsolete functions/enums/behaviors. Consider enabling from +// time to time after updating to clean your code of obsolete function/names. +// #define IMGUI_DISABLE_OBSOLETE_FUNCTIONS //---- Disable all of Dear ImGui or don't implement standard windows/tools. -// It is very strongly recommended to NOT disable the demo windows and debug tool during development. They are extremely useful in day to day work. Please read comments in imgui_demo.cpp. -//#define IMGUI_DISABLE // Disable everything: all headers and source files will be empty. -#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: ShowDemoWindow()/ShowStyleEditor() will be empty. -//#define IMGUI_DISABLE_DEBUG_TOOLS // Disable metrics/debugger and other debug tools: ShowMetricsWindow(), ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty. +// It is very strongly recommended to NOT disable the demo windows and debug +// tool during development. They are extremely useful in day to day work. Please +// read comments in imgui_demo.cpp. +// #define IMGUI_DISABLE // Disable +// everything: all headers and source files will be empty. +#define IMGUI_DISABLE_DEMO_WINDOWS // Disable demo windows: + // ShowDemoWindow()/ShowStyleEditor() will be + // empty. +// #define IMGUI_DISABLE_DEBUG_TOOLS // Disable +// metrics/debugger and other debug tools: ShowMetricsWindow(), +// ShowDebugLogWindow() and ShowIDStackToolWindow() will be empty. //---- Don't implement some functions to reduce linkage requirements. -//#define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't implement default clipboard handler. Won't use and link with OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, kernel32.lib/.a) -//#define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with Visual Studio] Implement default IME handler (require imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) -//#define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default with non-Visual Studio compilers] Don't implement default IME handler (won't require imm32.lib/.a) -//#define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't use and link with any Win32 function (clipboard, IME). -//#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default OSX clipboard handler (need to link with '-framework ApplicationServices', this is why this is not the default). -//#define IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require shell32.lib/.a, Mac/Linux: use system("")). -//#define IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if you don't want to link with vsnprintf) -//#define IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement them yourself. -//#define IMGUI_DISABLE_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle at all (replace them with dummies) -//#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can implement them yourself if you don't want to link with fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. -//#define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement default allocators calling malloc()/free() to avoid linking with them. You will need to call ImGui::SetAllocatorFunctions(). -//#define IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() will assert. -//#define IMGUI_DISABLE_SSE // Disable use of SSE intrinsics even if available +// #define IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS // [Win32] Don't +// implement default clipboard handler. Won't use and link with +// OpenClipboard/GetClipboardData/CloseClipboard etc. (user32.lib/.a, +// kernel32.lib/.a) #define IMGUI_ENABLE_WIN32_DEFAULT_IME_FUNCTIONS // +// [Win32] [Default with Visual Studio] Implement default IME handler (require +// imm32.lib/.a, auto-link for Visual Studio, -limm32 on command-line for MinGW) +// #define IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS // [Win32] [Default +// with non-Visual Studio compilers] Don't implement default IME handler (won't +// require imm32.lib/.a) #define IMGUI_DISABLE_WIN32_FUNCTIONS // [Win32] Won't +// use and link with any Win32 function (clipboard, IME). #define +// IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS // [OSX] Implement default +// OSX clipboard handler (need to link with '-framework ApplicationServices', +// this is why this is not the default). #define +// IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS // Don't implement default +// platform_io.Platform_OpenInShellFn() handler (Win32: ShellExecute(), require +// shell32.lib/.a, Mac/Linux: use system("")). #define +// IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS // Don't implement +// ImFormatString/ImFormatStringV so you can implement them yourself (e.g. if +// you don't want to link with vsnprintf) #define +// IMGUI_DISABLE_DEFAULT_MATH_FUNCTIONS // Don't implement +// ImFabs/ImSqrt/ImPow/ImFmod/ImCos/ImSin/ImAcos/ImAtan2 so you can implement +// them yourself. #define IMGUI_DISABLE_FILE_FUNCTIONS // +// Don't implement ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and +// ImFileHandle at all (replace them with dummies) #define +// IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS // Don't implement +// ImFileOpen/ImFileClose/ImFileRead/ImFileWrite and ImFileHandle so you can +// implement them yourself if you don't want to link with +// fopen/fclose/fread/fwrite. This will also disable the LogToTTY() function. +// #define IMGUI_DISABLE_DEFAULT_ALLOCATORS // Don't implement +// default allocators calling malloc()/free() to avoid linking with them. You +// will need to call ImGui::SetAllocatorFunctions(). #define +// IMGUI_DISABLE_DEFAULT_FONT // Disable default embedded +// font (ProggyClean.ttf), remove ~9.5 KB from output binary. AddFontDefault() +// will assert. #define IMGUI_DISABLE_SSE // +// Disable use of SSE intrinsics even if available //---- Enable Test Engine / Automation features. -//#define IMGUI_ENABLE_TEST_ENGINE // Enable imgui_test_engine hooks. Generally set automatically by include "imgui_te_config.h", see Test Engine for details. +// #define IMGUI_ENABLE_TEST_ENGINE // Enable +// imgui_test_engine hooks. Generally set automatically by include +// "imgui_te_config.h", see Test Engine for details. //---- Include imgui_user.h at the end of imgui.h as a convenience -// May be convenient for some users to only explicitly include vanilla imgui.h and have extra stuff included. -//#define IMGUI_INCLUDE_IMGUI_USER_H -//#define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h" - -//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from one to another). Need dedicated backend support. -//#define IMGUI_USE_BGRA_PACKED_COLOR - -//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve old .ini data that you cannot afford to invalidate. -//#define IMGUI_USE_LEGACY_CRC32_ADLER - -//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, ancient languages, etc...) -//#define IMGUI_USE_WCHAR32 - -//---- Avoid multiple STB libraries implementations, or redefine path/filenames to prioritize another version -// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files. -//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" -//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" -//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if IMGUI_USE_STB_SPRINTF is defined. -//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION -//#define IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled if IMGUI_USE_STB_SPRINTF is defined. - -//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) -// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h. -//#define IMGUI_USE_STB_SPRINTF - -//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui) -// Requires FreeType headers to be available in the include path. Requires program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this repository) + the FreeType library (not provided). -// On Windows you may use vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate install'. -//#define IMGUI_ENABLE_FREETYPE +// May be convenient for some users to only explicitly include vanilla imgui.h +// and have extra stuff included. +// #define IMGUI_INCLUDE_IMGUI_USER_H +// #define IMGUI_USER_H_FILENAME "my_folder/my_imgui_user.h" + +//---- Pack vertex colors as BGRA8 instead of RGBA8 (to avoid converting from +// one to another). Need dedicated backend support. #define +// IMGUI_USE_BGRA_PACKED_COLOR + +//---- Use legacy CRC32-adler tables (used before 1.91.6), in order to preserve +// old .ini data that you cannot afford to invalidate. #define +// IMGUI_USE_LEGACY_CRC32_ADLER + +//---- Use 32-bit for ImWchar (default is 16-bit) to support Unicode planes +// 1-16. (e.g. point beyond 0xFFFF like emoticons, dingbats, symbols, shapes, +// ancient languages, etc...) #define IMGUI_USE_WCHAR32 + +//---- Avoid multiple STB libraries implementations, or redefine path/filenames +// to prioritize another version +// By default the embedded implementations are declared static and not available +// outside of Dear ImGui sources files. +// #define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h" +// #define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h" +// #define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only +// used if IMGUI_USE_STB_SPRINTF is defined. #define +// IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION #define +// IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION #define +// IMGUI_DISABLE_STB_SPRINTF_IMPLEMENTATION // only disabled +// if IMGUI_USE_STB_SPRINTF is defined. + +//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the +// one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined) +// Compatibility checks of arguments and formats done by clang and GCC will be +// disabled in order to support the extra formats provided by stb_sprintf.h. +// #define IMGUI_USE_STB_SPRINTF + +//---- Use FreeType to build and rasterize the font atlas (instead of +// stb_truetype which is embedded by default in Dear ImGui) +// Requires FreeType headers to be available in the include path. Requires +// program to be compiled with 'misc/freetype/imgui_freetype.cpp' (in this +// repository) + the FreeType library (not provided). On Windows you may use +// vcpkg with 'vcpkg install freetype --triplet=x64-windows' + 'vcpkg integrate +// install'. +// #define IMGUI_ENABLE_FREETYPE //---- Use FreeType + plutosvg or lunasvg to render OpenType SVG fonts (SVGinOT) // Only works in combination with IMGUI_ENABLE_FREETYPE. -// - lunasvg is currently easier to acquire/install, as e.g. it is part of vcpkg. -// - plutosvg will support more fonts and may load them faster. It currently requires to be built manually but it is fairly easy. See misc/freetype/README for instructions. -// - Both require headers to be available in the include path + program to be linked with the library code (not provided). -// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is licensed under CeCILL-C Free Software License Agreement) -//#define IMGUI_ENABLE_FREETYPE_PLUTOSVG -//#define IMGUI_ENABLE_FREETYPE_LUNASVG +// - plutosvg is currently easier to install, as e.g. it is part of vcpkg. It +// will support more fonts and may load them faster. See misc/freetype/README +// for instructions. +// - Both require headers to be available in the include path + program to be +// linked with the library code (not provided). +// - (note: lunasvg implementation is based on Freetype's rsvg-port.c which is +// licensed under CeCILL-C Free Software License Agreement) +// #define IMGUI_ENABLE_FREETYPE_PLUTOSVG +// #define IMGUI_ENABLE_FREETYPE_LUNASVG //---- Use stb_truetype to build and rasterize the font atlas (default) -// The only purpose of this define is if you want force compilation of the stb_truetype backend ALONG with the FreeType backend. -//#define IMGUI_ENABLE_STB_TRUETYPE +// The only purpose of this define is if you want force compilation of the +// stb_truetype backend ALONG with the FreeType backend. +// #define IMGUI_ENABLE_STB_TRUETYPE -//---- Define constructor and implicit cast operators to convert back<>forth between your math types and ImVec2/ImVec4. +//---- Define constructor and implicit cast operators to convert back<>forth +// between your math types and ImVec2/ImVec4. // This will be inlined as part of ImVec2 and ImVec4 class declarations. /* -#define IM_VEC2_CLASS_EXTRA \ - constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ - operator MyVec2() const { return MyVec2(x,y); } +#define IM_VEC2_CLASS_EXTRA \ + constexpr ImVec2(const MyVec2& f) : x(f.x), y(f.y) {} \ operator +MyVec2() const { return MyVec2(x,y); } -#define IM_VEC4_CLASS_EXTRA \ - constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ +#define IM_VEC4_CLASS_EXTRA \ + constexpr ImVec4(const MyVec4& f) : x(f.x), y(f.y), z(f.z), w(f.w) {} \ operator MyVec4() const { return MyVec4(x,y,z,w); } */ //---- ...Or use Dear ImGui's own very basic math operators. -//#define IMGUI_DEFINE_MATH_OPERATORS +// #define IMGUI_DEFINE_MATH_OPERATORS -//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices. -// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices). -// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. +//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large +// meshes with more than 64K vertices. +// Your renderer backend will need to support it (most example renderer backends +// support both 16/32-bit indices). Another way to allow large meshes while +// keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer. // Read about ImGuiBackendFlags_RendererHasVtxOffset for details. -//#define ImDrawIdx unsigned int +// #define ImDrawIdx unsigned int + +//---- Override ImDrawCallback signature (will need to modify renderer backends +// accordingly) struct ImDrawList; struct ImDrawCmd; typedef void +// (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* +// my_renderer_user_data); #define ImDrawCallback MyImDrawCallback -//---- Override ImDrawCallback signature (will need to modify renderer backends accordingly) -//struct ImDrawList; -//struct ImDrawCmd; -//typedef void (*MyImDrawCallback)(const ImDrawList* draw_list, const ImDrawCmd* cmd, void* my_renderer_user_data); -//#define ImDrawCallback MyImDrawCallback +//---- Debug Tools: Macro to break in Debugger (we provide a default +// implementation of this in the codebase) +// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break +// into them for easy debugging.) +// #define IM_DEBUG_BREAK IM_ASSERT(0) +// #define IM_DEBUG_BREAK __debugbreak() -//---- Debug Tools: Macro to break in Debugger (we provide a default implementation of this in the codebase) -// (use 'Metrics->Tools->Item Picker' to pick widgets with the mouse and break into them for easy debugging.) -//#define IM_DEBUG_BREAK IM_ASSERT(0) -//#define IM_DEBUG_BREAK __debugbreak() +//---- Debug Tools: Enable highlight ID conflicts _before_ hovering items. When +// io.ConfigDebugHighlightIdConflicts is set. +// (THIS WILL SLOW DOWN DEAR IMGUI. Only use occasionally and disable after use) +// #define IMGUI_DEBUG_HIGHLIGHT_ALL_ID_CONFLICTS //---- Debug Tools: Enable slower asserts -//#define IMGUI_DEBUG_PARANOID +// #define IMGUI_DEBUG_PARANOID -//---- Tip: You can add extra functions within the ImGui:: namespace from anywhere (e.g. your own sources/header files) +//---- Tip: You can add extra functions within the ImGui:: namespace from +// anywhere (e.g. your own sources/header files) /* namespace ImGui { |
