diff options
Diffstat (limited to 'Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp')
| -rw-r--r-- | Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp | 451 |
1 files changed, 226 insertions, 225 deletions
diff --git a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp index 8dc21e88c4..bfb5c3b3d6 100644 --- a/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp +++ b/Source/Core/VideoCommon/Src/FramebufferManagerBase.cpp @@ -1,225 +1,226 @@ -
-#include "FramebufferManagerBase.h"
-
-#include "Render.h"
-#include "VideoConfig.h"
-
-FramebufferManagerBase *g_framebuffer_manager;
-
-XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
-FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
-const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB];
-
-FramebufferManagerBase::FramebufferManagerBase()
-{
- m_realXFBSource = NULL;
-
- // can't hurt
- memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray));
-}
-
-FramebufferManagerBase::~FramebufferManagerBase()
-{
- VirtualXFBListType::iterator
- it = m_virtualXFBList.begin(),
- vlend = m_virtualXFBList.end();
- for (; it != vlend; ++it)
- delete it->xfbSource;
-
- m_virtualXFBList.clear();
-
- delete m_realXFBSource;
-}
-
-const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- if (g_ActiveConfig.bUseRealXFB)
- return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
- else
- return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount);
-}
-
-const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- xfbCount = 1;
-
- if (!m_realXFBSource)
- m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight);
-
- m_realXFBSource->srcAddr = xfbAddr;
-
- m_realXFBSource->srcWidth = MAX_XFB_WIDTH;
- m_realXFBSource->srcHeight = MAX_XFB_HEIGHT;
-
- m_realXFBSource->texWidth = fbWidth;
- m_realXFBSource->texHeight = fbHeight;
-
- // TODO: stuff only used by OGL... :/
- // OpenGL texture coordinates originate at the lower left, which is why
- // sourceRc.top = fbHeight and sourceRc.bottom = 0.
- m_realXFBSource->sourceRc.left = 0;
- m_realXFBSource->sourceRc.top = fbHeight;
- m_realXFBSource->sourceRc.right = fbWidth;
- m_realXFBSource->sourceRc.bottom = 0;
-
- // Decode YUYV data from GameCube RAM
- m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
-
- m_overlappingXFBArray[0] = m_realXFBSource;
- return &m_overlappingXFBArray[0];
-}
-
-const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount)
-{
- xfbCount = 0;
-
- if (m_virtualXFBList.empty()) // no Virtual XFBs available
- return NULL;
-
- u32 srcLower = xfbAddr;
- u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
-
- VirtualXFBListType::reverse_iterator
- it = m_virtualXFBList.rbegin(),
- vlend = m_virtualXFBList.rend();
- for (; it != vlend; ++it)
- {
- VirtualXFB* vxfb = &*it;
-
- u32 dstLower = vxfb->xfbAddr;
- u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
-
- if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
- {
- m_overlappingXFBArray[xfbCount] = vxfb->xfbSource;
- ++xfbCount;
- }
- }
-
- return &m_overlappingXFBArray[0];
-}
-
-void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
-{
- if (g_ActiveConfig.bUseRealXFB)
- g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
- else
- CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc);
-}
-
-void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc)
-{
- VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, fbWidth, fbHeight);
-
- if (m_virtualXFBList.end() == vxfb)
- {
- if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB)
- {
- // create a new Virtual XFB and place it at the front of the list
- VirtualXFB v;
- m_virtualXFBList.push_front(v);
- vxfb = m_virtualXFBList.begin();
- }
- else
- {
- // Replace the last virtual XFB
- --vxfb;
- }
- }
- //else // replace existing virtual XFB
-
- // move this Virtual XFB to the front of the list.
- if (m_virtualXFBList.begin() != vxfb)
- m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb);
-
- unsigned int target_width, target_height;
- g_framebuffer_manager->GetTargetSize(&target_width, &target_height, sourceRc);
-
- // recreate if needed
- if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
- {
- //delete vxfb->xfbSource;
- //vxfb->xfbSource = NULL;
- }
-
- if (!vxfb->xfbSource)
- {
- vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height);
- vxfb->xfbSource->texWidth = target_width;
- vxfb->xfbSource->texHeight = target_height;
- }
-
- vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr;
- vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth;
- vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
-
- vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc);
-
- // keep stale XFB data from being used
- ReplaceVirtualXFB();
-
- Renderer::ResetAPIState(); // reset any game specific settings
-
- // Copy EFB data to XFB and restore render target again
- vxfb->xfbSource->CopyEFB();
-
- Renderer::RestoreAPIState();
-}
-
-FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)
-{
- const u32 srcLower = xfbAddr;
- const u32 srcUpper = xfbAddr + 2 * width * height;
-
- VirtualXFBListType::iterator it = m_virtualXFBList.begin();
- for (; it != m_virtualXFBList.end(); ++it)
- {
- const u32 dstLower = it->xfbAddr;
- const u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
-
- if (dstLower >= srcLower && dstUpper <= srcUpper)
- break;
- }
-
- return it;
-}
-
-void FramebufferManagerBase::ReplaceVirtualXFB()
-{
- VirtualXFBListType::iterator it = m_virtualXFBList.begin();
-
- const s32 srcLower = it->xfbAddr;
- const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
- const s32 lineSize = 2 * it->xfbWidth;
-
- ++it;
-
- for (; it != m_virtualXFBList.end(); ++it)
- {
- s32 dstLower = it->xfbAddr;
- s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
-
- if (dstLower >= srcLower && dstUpper <= srcUpper)
- {
- // Invalidate the data
- it->xfbAddr = 0;
- it->xfbHeight = 0;
- it->xfbWidth = 0;
- }
- else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
- {
- s32 upperOverlap = (srcUpper - dstLower) / lineSize;
- s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
-
- if (upperOverlap > 0 && lowerOverlap < 0)
- {
- it->xfbAddr += lineSize * upperOverlap;
- it->xfbHeight -= upperOverlap;
- }
- else if (lowerOverlap > 0)
- {
- it->xfbHeight -= lowerOverlap;
- }
- }
- }
-}
+ +#include "FramebufferManagerBase.h" + +#include "Render.h" +#include "VideoConfig.h" + +FramebufferManagerBase *g_framebuffer_manager; + +XFBSourceBase *FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode +FramebufferManagerBase::VirtualXFBListType FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode +const XFBSourceBase* FramebufferManagerBase::m_overlappingXFBArray[MAX_VIRTUAL_XFB]; + +FramebufferManagerBase::FramebufferManagerBase() +{ + m_realXFBSource = NULL; + + // can't hurt + memset(m_overlappingXFBArray, 0, sizeof(m_overlappingXFBArray)); +} + +FramebufferManagerBase::~FramebufferManagerBase() +{ + VirtualXFBListType::iterator + it = m_virtualXFBList.begin(), + vlend = m_virtualXFBList.end(); + for (; it != vlend; ++it) + delete it->xfbSource; + + m_virtualXFBList.clear(); + + delete m_realXFBSource; +} + +const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount) +{ + if (g_ActiveConfig.bUseRealXFB) + return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); + else + return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCount); +} + +const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount) +{ + xfbCount = 1; + + if (!m_realXFBSource) + m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight); + + m_realXFBSource->srcAddr = xfbAddr; + + m_realXFBSource->srcWidth = MAX_XFB_WIDTH; + m_realXFBSource->srcHeight = MAX_XFB_HEIGHT; + + m_realXFBSource->texWidth = fbWidth; + m_realXFBSource->texHeight = fbHeight; + + // TODO: stuff only used by OGL... :/ + // OpenGL texture coordinates originate at the lower left, which is why + // sourceRc.top = fbHeight and sourceRc.bottom = 0. + m_realXFBSource->sourceRc.left = 0; + m_realXFBSource->sourceRc.top = fbHeight; + m_realXFBSource->sourceRc.right = fbWidth; + m_realXFBSource->sourceRc.bottom = 0; + + // Decode YUYV data from GameCube RAM + m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight); + + m_overlappingXFBArray[0] = m_realXFBSource; + return &m_overlappingXFBArray[0]; +} + +const XFBSourceBase* const* FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32 &xfbCount) +{ + xfbCount = 0; + + if (m_virtualXFBList.empty()) // no Virtual XFBs available + return NULL; + + u32 srcLower = xfbAddr; + u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight; + + VirtualXFBListType::reverse_iterator + it = m_virtualXFBList.rbegin(), + vlend = m_virtualXFBList.rend(); + for (; it != vlend; ++it) + { + VirtualXFB* vxfb = &*it; + + u32 dstLower = vxfb->xfbAddr; + u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight; + + if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper)) + { + m_overlappingXFBArray[xfbCount] = vxfb->xfbSource; + ++xfbCount; + } + } + + return &m_overlappingXFBArray[0]; +} + +void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) +{ + if (g_ActiveConfig.bUseRealXFB) + g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbWidth, fbHeight, sourceRc); + else + CopyToVirtualXFB(xfbAddr, fbWidth, fbHeight, sourceRc); +} + +void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc) +{ + VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, fbWidth, fbHeight); + + if (m_virtualXFBList.end() == vxfb) + { + if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB) + { + // create a new Virtual XFB and place it at the front of the list + VirtualXFB v; + memset(&v, 0, sizeof v); + m_virtualXFBList.push_front(v); + vxfb = m_virtualXFBList.begin(); + } + else + { + // Replace the last virtual XFB + --vxfb; + } + } + //else // replace existing virtual XFB + + // move this Virtual XFB to the front of the list. + if (m_virtualXFBList.begin() != vxfb) + m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb); + + unsigned int target_width, target_height; + g_framebuffer_manager->GetTargetSize(&target_width, &target_height, sourceRc); + + // recreate if needed + if (vxfb->xfbSource && (vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height)) + { + //delete vxfb->xfbSource; + //vxfb->xfbSource = NULL; + } + + if (!vxfb->xfbSource) + { + vxfb->xfbSource = g_framebuffer_manager->CreateXFBSource(target_width, target_height); + vxfb->xfbSource->texWidth = target_width; + vxfb->xfbSource->texHeight = target_height; + } + + vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr; + vxfb->xfbSource->srcWidth = vxfb->xfbWidth = fbWidth; + vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight; + + vxfb->xfbSource->sourceRc = Renderer::ConvertEFBRectangle(sourceRc); + + // keep stale XFB data from being used + ReplaceVirtualXFB(); + + Renderer::ResetAPIState(); // reset any game specific settings + + // Copy EFB data to XFB and restore render target again + vxfb->xfbSource->CopyEFB(); + + Renderer::RestoreAPIState(); +} + +FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height) +{ + const u32 srcLower = xfbAddr; + const u32 srcUpper = xfbAddr + 2 * width * height; + + VirtualXFBListType::iterator it = m_virtualXFBList.begin(); + for (; it != m_virtualXFBList.end(); ++it) + { + const u32 dstLower = it->xfbAddr; + const u32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; + + if (dstLower >= srcLower && dstUpper <= srcUpper) + break; + } + + return it; +} + +void FramebufferManagerBase::ReplaceVirtualXFB() +{ + VirtualXFBListType::iterator it = m_virtualXFBList.begin(); + + const s32 srcLower = it->xfbAddr; + const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; + const s32 lineSize = 2 * it->xfbWidth; + + ++it; + + for (; it != m_virtualXFBList.end(); ++it) + { + s32 dstLower = it->xfbAddr; + s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight; + + if (dstLower >= srcLower && dstUpper <= srcUpper) + { + // Invalidate the data + it->xfbAddr = 0; + it->xfbHeight = 0; + it->xfbWidth = 0; + } + else if (addrRangesOverlap(srcLower, srcUpper, dstLower, dstUpper)) + { + s32 upperOverlap = (srcUpper - dstLower) / lineSize; + s32 lowerOverlap = (dstUpper - srcLower) / lineSize; + + if (upperOverlap > 0 && lowerOverlap < 0) + { + it->xfbAddr += lineSize * upperOverlap; + it->xfbHeight -= upperOverlap; + } + else if (lowerOverlap > 0) + { + it->xfbHeight -= lowerOverlap; + } + } + } +} |
