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-rw-r--r--Source/UnitTests/Common/WorkQueueThreadTest.cpp53
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diff --git a/Source/UnitTests/Common/WorkQueueThreadTest.cpp b/Source/UnitTests/Common/WorkQueueThreadTest.cpp
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+++ b/Source/UnitTests/Common/WorkQueueThreadTest.cpp
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+// Copyright 2025 Dolphin Emulator Project
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include <gtest/gtest.h>
+
+#include "Common/WorkQueueThread.h"
+
+TEST(WorkQueueThread, Simple)
+{
+ Common::WorkQueueThreadSP<int> worker;
+
+ constexpr int BIG_VAL = 1000;
+
+ int x = 0;
+ const auto func = [&](int value) { x = value; };
+
+ worker.Push(1);
+ worker.WaitForCompletion();
+ // Still zero because it's not running.
+ EXPECT_EQ(x, 0);
+
+ // Does nothing if not running.
+ worker.Shutdown();
+
+ worker.Reset("test worker", func);
+ worker.WaitForCompletion();
+ // Items pushed before Reset are processed.
+ EXPECT_EQ(x, 1);
+
+ worker.Shutdown();
+ worker.Push(0);
+ worker.WaitForCompletion();
+ // Still 1 because it's no longer running.
+ EXPECT_EQ(x, 1);
+
+ worker.Cancel();
+ worker.Reset("test worker", func);
+ worker.WaitForCompletion();
+ // Still 1 because the work was canceled.
+ EXPECT_EQ(x, 1);
+
+ for (int i = 0; i != BIG_VAL; ++i)
+ worker.Push(i);
+ worker.Cancel();
+ // Could be any one of the pushed values.
+ EXPECT_LT(x, BIG_VAL);
+ GTEST_LOG_(INFO) << "Canceled work after item " << x;
+
+ worker.Push(2);
+ worker.WaitForCompletion();
+ // Still running after cancelation.
+ EXPECT_EQ(x, 2);
+}