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2013-10-20Installer: Revert the change from the previous commit which changed the 32 ↵4.0.1Tony Wasserka
Bit Program Files folder to be called "Dolphin" instead of "Dolphin x86". Apparently it's not easily possible to install 32 and 64 bit in parallel when the Program Files folder has the same name. Still, we go without the version number in the folder name though.
2013-10-20Installer: Always call the Program Files folder "Dolphin".Tony Wasserka
This drops support for installing multiple Dolphin versions to Program Files. 32 Bit and 64 Bit versions can still be installed in parallel.
2013-10-20Make CMakeLists.txt recognize "stable" as a stable branch.Tony Wasserka
2013-10-20Make make_scmrev.h.js recognize "stable" as a stable branch.Tony Wasserka
2013-10-20ChooseMemcardPath bugfix: check for a directory separator before converting ↵LPFaint99
an absolute path to a relative path. if the exe directory and the save directory had the same prefix, .../dolphin emulator/... and .../dolphin/... the path would previously have been incorrectly changed
2013-10-20Update the Installer NSIS script for 4.0.1Pierre Bourdon
2013-10-20Add missing DX Runtime installer .cab filesPierre Bourdon
2013-10-03Fix ThunkManager::ProtectFunction on x86.comex
2013-10-02Gameini database update of Metroid: Other M. The game actually needed ↵kostamarino@hotmail.com
emulate format changes and not a projection hack to work properly. Disabled the projection hack and the game now works fine with all backends (it didn't with d3d11). Fixes issue 4226.
2013-10-02Gameini update for Skies of Arcadia and Call of duty Black Ops. Both games ↵kostamarino@hotmail.com
don't need projection hacks any more, they work perfectly fine with all backends. Skies of Arcadia actually had an issue of improper shadows with the projection hack if opengl and d3d9 was used in latest dolphin builds.
2013-10-02Merge branch 'fix-field-ordering'Scott Mansell
Fixes 6387 Closes 6635
2013-10-02Added a small disc access delay to fix the missing music in Super Monkey Ball 2.skidau
2013-10-02Change iTLBHack to a bool.Rachel Bryk
It is only used as a bool. Fixes issue 6668. Conflicts: Source/Core/Core/Src/BootManager.cpp
2013-09-23Fix crashes in Single Core mode on Dolphin Win64.Pierre Bourdon
Cherry-picked from 6209067daa51.
2013-09-22Dolphin 4.0 release4.0Pierre Bourdon
2013-09-22New installer for 4.0Pierre Bourdon
2013-09-22Ship vcomp100.dll with DolphinPierre Bourdon
2013-09-22Add the new 'Clean' themes from MaJoR and default to Clean by changing the ↵Pierre Bourdon
name of the config key (yes, hack)
2013-09-22Use the new Dolphin iconPierre Bourdon
2013-09-22D3D11: Create temp EFB texture with correct multisample mode. Fixes issue 6482.TheCow
2013-09-22D3D11: Fix various MSAA related issues.NeoBrainX
How did any of this ever work? >_>
2013-09-21Don't require running Dolphin in the directory that contain Languages/ on ↵Pierre Bourdon
Windows
2013-09-21Pull in translations from Transifex.Glenn Rice
2013-09-21Stop dolphin from loading help.pngScott Mansell
It was never used, just wasting time and resources. This patch simply deletes two lines of code.
2013-09-21Fix copying Sys/Wii to User/Wii on startup.Rachel Bryk
Fixes issue 6621.
2013-09-20Fix stack misalignment issues.comex
- Call ABI_AlignStack even on x86-64. - Have ABI_AlignStack respect the difference in current alignment between the root JIT function, which has a prolog, and ProtectFunction thunks, which do not. This was causing many games to crash on start on OS X. Since this might otherwise mean changing the stack pointer before every call... - Have one prolog/epilog function rather than two (one of which definitely did not do what it was thought to do), and make it actually work like a normal one, so that the stack frame shows up properly in the debugger. There should be no performance impact.
2013-09-20if a memcard is set to read only, fail more gracefully by reporting when ↵LPFaint99
writes to the file fail instead of saying that the file does not exist.
2013-09-20Turns out CVTSD2SI in x64Emitter.cpp should actually use 64 bits instead of ↵Lioncash
32. Thanks for pointing that out hk.konpie.
2013-09-18[Android] Make the FolderBrowser extend a ListFragment instead of a regular ↵Lioncash
fragment. Lets us get rid of the need for an AdapterView.OnItemClickListener when handling list item clicks. Simplifies the implementation of the FolderBrowser a tiny bit.
2013-09-19[ARM] Reenable flush per instruction with FPR cache. Something is still very ↵Ryan Houdek
wrong.
2013-09-19[ARM] Fix and optimize mtcrf.Ryan Houdek
2013-09-19[ARM] MicroOps in the branching instructions.Ryan Houdek
2013-09-19[ARM] Fix misuse of RBIT in crXXX, meant to use MVN.Ryan Houdek
2013-09-18Fix missing md5thread.detach()comex
2013-09-18[ANDROID] Fix ARM JIT. Is due to Android using softfp instead of hardfp.Ryan Houdek
2013-09-18[ARM] Enable VMOV to move from double VFP reg to two ARM registers.Ryan Houdek
2013-09-18[InputCommon] Fix a bug in ControllerInterface::UpdateOutput() in ↵Lioncash
ControllerInterface.cpp. The variable ok_count was never incremented, which caused the function to always return false.
2013-09-18Fix an incorrect opcode for an SSE instruction in x64Emitter.cpp. CVTSD2SI ↵Lioncash
should write 0x2D, not 0xF2. Also format the NormalSSEOps enum.
2013-09-18Better fix for issue 6614: ISOProperties should store integer settings for ↵Pierre Bourdon
PHack booleans. INIFile is stupid, please kill it with fire.
2013-09-18Fix loading of the 'projection hack enabled' gameini settingPierre Bourdon
Fixes issue 6614.
2013-09-18ogl: don't PanicAlert on shader compiler warningsdegasus
2013-09-18[ANDROID] Add two new DriverDetails bugs for Adreno. V45 of the driver has ↵Ryan Houdek
broken shader compilation with UBOs in the shaders, this is most likely fixed with V53 found in the Nexus 5. Add a bug for issue surrounding on screentext and doing a glClear after swap causes screen swizzling and zero frames rendered respectively. On the Java side, pass in the dimensions of the screen swapped since there is an issue with Adreno where it rotates the output 90 degrees for some reason. Disable the GLSL shader cache on Android for now due to the inability to cleanly exit the emulator, this tends to cause the cache to get corrupted. All this together fixes rendering with Adreno 3xx GPUs with driver version v14 and above. In particular my Galaxy S4 still resets with this without the root commands, but my HTC Droid DNA and LG G2 is fine. This must be due to particular 'enhancements' that the Samsung kernel has over the other ones. The speed on Adreno has yet to be optimized, so it will most likely be slow still. Faster than the software rasterizer in any case. The ARMJIT is still broken in at this point, so not much fun can be had.
2013-09-18[Android] Use a simpler "startActivity()" call in DolphinEmulator.java. ↵Lioncash
Turns out the other one isn't 4.0 compatible, but actually only 4.1 and up. Also, in this case, we really don't actually care about the saved instance state bundle.
2013-09-17Fix indentation in function PSO_MakeSaveGameValid() in GCMemcard.cpp.Lioncash
Also move the iterator variable for a for loop into the loop statement in function CARD_GetSerialNo()
2013-09-18Revert "ogl: change the default buffer upload on osx+nvidia"degasus
This reverts commit 3b0b5155e8335d3645ed5860682ecb1975d8c342. It seems that both unsync upload methods are broken on osx+nvidia, so switch back to the default one :-(
2013-09-17[ARM] Fix the FPR cache to not have to dump registers after every ↵Ryan Houdek
instruction. Add mullwox instruction.
2013-09-17[ARM] Fix VSQRT/VCMP/VCMPE/VCMPE0/VCMP0 emitters when using the high 16 ↵Ryan Houdek
double registers.
2013-09-17Add WBFS to the file extensions supported by Dolphin on OSXPierre Bourdon
2013-09-17Add * to the characters leading a verbatim line (used in Gecko codes comments)Pierre Bourdon
2013-09-17Really fix reading projection hacks from game inis.Rachel Bryk