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AgeCommit message (Expand)Author
2014-03-16Merge pull request #177 from lioncash/videoconfig-inheritancePierre Bourdon
2014-03-16UCode_AX: don't always call NotifyAXThread()Tillmann Karras
2014-03-16Prevent VideoConfig inheritance.Lioncash
2014-03-16Simplify file tree building for the filesystem view.Lioncash
2014-03-15Merge pull request #166 from Sonicadvance1/Android-configPierre Bourdon
2014-03-15Due to the removal of our char* IniFile setters/getters this broke Android bu...Ryan Houdek
2014-03-15Merge pull request #172 from Linktothepast/extra_parameterPierre Bourdon
2014-03-15Remove the extra parameters field from the PH.Linktothepast
2014-03-15Clean up FileHandlerARC.cpp/.hLioncash
2014-03-15Merge pull request #169 from RachelBryk/extract-dolMatthew Parlane
2014-03-14Fix extracting dols.Rachel Bryk
2014-03-15Merge pull request #161 from lioncash/func-namesMatthew Parlane
2014-03-14Make WiiSocket function names conform to the coding style.Lioncash
2014-03-15Merge pull request #164 from lioncash/cstr-cullPierre Bourdon
2014-03-15Merge pull request #168 from RachelBryk/extract-filesMatthew Parlane
2014-03-15Merge pull request #165 from delroth/mi-mmio-fixMatthew Parlane
2014-03-14Fix extracting files on partition > 0.Rachel Bryk
2014-03-14OpenGL: Implement color and z pokes.Tony Wasserka
2014-03-14Merge pull request #68 from neobrain/tev_fixes_newTony Wasserka
2014-03-14PixelShaderGen: More code alignment fixes.Tony Wasserka
2014-03-14Pixel/LightingShaderGen: Fix code alignment issues.Tony Wasserka
2014-03-14PixelShaderGen: Don't make local lookup tables "static".Tony Wasserka
2014-03-14PixelShaderGen: Remove the "i" prefix for integer variables.Tony Wasserka
2014-03-14PixelShaderGen: Use spaces for alignment where appropriate.Tony Wasserka
2014-03-14ConstantManager: Do not use single-element arrays.Tony Wasserka
2014-03-14PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to under...Tony Wasserka
2014-03-14PixelShaderGen: Prettify generated shader source.Tony Wasserka
2014-03-14PixelShaderGen: Add a note about a random idea which should be checked with h...Tony Wasserka
2014-03-14PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.Tony Wasserka
2014-03-14PixelShaderGen: Remove old, mostly useless comments.Tony Wasserka
2014-03-14PixelShaderGen: Use bit shifts instead of multiplications as a small optimiza...Tony Wasserka
2014-03-14PixelShaderGen: Clean up tev compare functionality.Tony Wasserka
2014-03-14PixelShaderGen: Store tex scale as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Treat UV coordinates as actual integers.Tony Wasserka
2014-03-14PixelShaderGen: Remove some dead code.Tony Wasserka
2014-03-14PixelShaderGen: Perform some of the fog calculations with integers.Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for z textures.Tony Wasserka
2014-03-14PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...Tony Wasserka
2014-03-14LightingShaderGen: Perform more lighting calculations with integers.Tony Wasserka
2014-03-14LightingShaderGen: Perform some lighting calculations with integers.Tony Wasserka
2014-03-14ShaderGen: Store material uniforms as integers.Tony Wasserka
2014-03-14ShaderGen: Store light color uniforms as integers.Tony Wasserka
2014-03-14PixelShader: Store fog color as an integer.Tony Wasserka
2014-03-14PixelShaderGen: Change indirect texture matrix uniforms to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "alpha" uniform to use integers.Tony Wasserka
2014-03-14PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.Tony Wasserka
2014-03-14PixelShaderGen: Process fog calculations with integer math.Tony Wasserka
2014-03-14PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...Tony Wasserka
2014-03-14PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.Tony Wasserka
2014-03-14PixelShaderGen: prev should be initialized to the proper value; tev output ne...Tony Wasserka