index
:
dolphin
4.0-hotfixes
master
release-prep-2407
release-prep-2409
release-prep-2412
release-prep-2503
release-prep-2503a
release-prep-2506
release-prep-2506a
release-prep-2509
release-prep-2512
release-prep-2603
release-prep-2603a
release-prep-2606
release-prep-2606a
release-prep-2606a-2
stable
GameCube and Wii emulator
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2014-03-16
Merge pull request #177 from lioncash/videoconfig-inheritance
Pierre Bourdon
2014-03-16
UCode_AX: don't always call NotifyAXThread()
Tillmann Karras
2014-03-16
Prevent VideoConfig inheritance.
Lioncash
2014-03-16
Simplify file tree building for the filesystem view.
Lioncash
2014-03-15
Merge pull request #166 from Sonicadvance1/Android-config
Pierre Bourdon
2014-03-15
Due to the removal of our char* IniFile setters/getters this broke Android bu...
Ryan Houdek
2014-03-15
Merge pull request #172 from Linktothepast/extra_parameter
Pierre Bourdon
2014-03-15
Remove the extra parameters field from the PH.
Linktothepast
2014-03-15
Clean up FileHandlerARC.cpp/.h
Lioncash
2014-03-15
Merge pull request #169 from RachelBryk/extract-dol
Matthew Parlane
2014-03-14
Fix extracting dols.
Rachel Bryk
2014-03-15
Merge pull request #161 from lioncash/func-names
Matthew Parlane
2014-03-14
Make WiiSocket function names conform to the coding style.
Lioncash
2014-03-15
Merge pull request #164 from lioncash/cstr-cull
Pierre Bourdon
2014-03-15
Merge pull request #168 from RachelBryk/extract-files
Matthew Parlane
2014-03-15
Merge pull request #165 from delroth/mi-mmio-fix
Matthew Parlane
2014-03-14
Fix extracting files on partition > 0.
Rachel Bryk
2014-03-14
OpenGL: Implement color and z pokes.
Tony Wasserka
2014-03-14
Merge pull request #68 from neobrain/tev_fixes_new
Tony Wasserka
2014-03-14
PixelShaderGen: More code alignment fixes.
Tony Wasserka
2014-03-14
Pixel/LightingShaderGen: Fix code alignment issues.
Tony Wasserka
2014-03-14
PixelShaderGen: Don't make local lookup tables "static".
Tony Wasserka
2014-03-14
PixelShaderGen: Remove the "i" prefix for integer variables.
Tony Wasserka
2014-03-14
PixelShaderGen: Use spaces for alignment where appropriate.
Tony Wasserka
2014-03-14
ConstantManager: Do not use single-element arrays.
Tony Wasserka
2014-03-14
PixelShaderGen: Write 16777215 in hex (0xFFFFFF) so that it's easier to under...
Tony Wasserka
2014-03-14
PixelShaderGen: Prettify generated shader source.
Tony Wasserka
2014-03-14
PixelShaderGen: Add a note about a random idea which should be checked with h...
Tony Wasserka
2014-03-14
PixelShaderGen: Cleanup and clarify bump alpha combiner inputs.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove old, mostly useless comments.
Tony Wasserka
2014-03-14
PixelShaderGen: Use bit shifts instead of multiplications as a small optimiza...
Tony Wasserka
2014-03-14
PixelShaderGen: Clean up tev compare functionality.
Tony Wasserka
2014-03-14
PixelShaderGen: Store tex scale as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Treat UV coordinates as actual integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Remove some dead code.
Tony Wasserka
2014-03-14
PixelShaderGen: Perform some of the fog calculations with integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for z textures.
Tony Wasserka
2014-03-14
PixelShaderGen: Treat UV coordinates like S17.7 integers (they're still store...
Tony Wasserka
2014-03-14
LightingShaderGen: Perform more lighting calculations with integers.
Tony Wasserka
2014-03-14
LightingShaderGen: Perform some lighting calculations with integers.
Tony Wasserka
2014-03-14
ShaderGen: Store material uniforms as integers.
Tony Wasserka
2014-03-14
ShaderGen: Store light color uniforms as integers.
Tony Wasserka
2014-03-14
PixelShader: Store fog color as an integer.
Tony Wasserka
2014-03-14
PixelShaderGen: Change indirect texture matrix uniforms to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "alpha" uniform to use integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Change the "colors" and "kcolors" uniforms to be integers.
Tony Wasserka
2014-03-14
PixelShaderGen: Process fog calculations with integer math.
Tony Wasserka
2014-03-14
PixelShaderGen: Write constants in decimal instead of hexadecimal where appro...
Tony Wasserka
2014-03-14
PixelShaderGen: Use integer math for indirect tev stage texcoord calculation.
Tony Wasserka
2014-03-14
PixelShaderGen: prev should be initialized to the proper value; tev output ne...
Tony Wasserka
[prev]
[next]