| Age | Commit message (Expand) | Author |
| 2009-07-01 | Temporary, somewhat hacky solution to the 0x21 hangs in the zelda ucode. | XTra.KrazzY |
| 2009-07-01 | revert r3521 - r3523 | Shawn Hoffman |
| 2009-07-01 | DSPHLE: fix uninitialized variable, delete obsolete junk (didn't I already do... | hrydgard |
| 2009-07-01 | DSPHLE: Preserve fractional sample position between voice render calls. sound... | hrydgard |
| 2009-07-01 | transfer comments from dsp rom disasm to shiny new disasm | Shawn Hoffman |
| 2009-07-01 | DSPHLE: Early implementation of volume. I'm sure there's something missing bu... | hrydgard |
| 2009-07-01 | Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to imp... | XTra.KrazzY |
| 2009-07-01 | in gcc enum is not a namespace | nakeee |
| 2009-07-01 | don't return stencil bits in the response for PEEK_Z. compensate for ogl's up... | Shawn Hoffman |
| 2009-07-01 | bit of zelda ucode re | hrydgard |
| 2009-07-01 | Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it ... | XTra.KrazzY |
| 2009-07-01 | Highly experimental synth for zelda ucode. | XTra.KrazzY |
| 2009-07-01 | Simple 0x0000 zelda ucode voice case documentation | XTra.KrazzY |
| 2009-07-01 | implement peeking z value from ppc. currently only works in single core mode.... | Shawn Hoffman |
| 2009-07-01 | DiscScrubber: only close the file if it was successfully opened, fixes crash ... | LPFaint99 |
| 2009-07-01 | Do not BootGame if there are no items in the GameListCtrl, fix test to see if... | LPFaint99 |
| 2009-06-30 | MemoryWindow will now dump aram instead of ram - if you are viewing aram | Shawn Hoffman |
| 2009-06-30 | DSPLLE some more exception clean up, still couldn't get zelda to work:( | nakeee |
| 2009-06-30 | DSPLLE enabled int on reset | nakeee |
| 2009-06-30 | DSPLLE got rid of exception in progress hack. | nakeee |
| 2009-06-30 | DSPHLE: zelda ucode: add some comments, a little crash safety hack | hrydgard |
| 2009-06-30 | Minor cleanup. | magumagu9 |
| 2009-06-30 | must have been some kind of freudian slip... | Shawn Hoffman |
| 2009-06-30 | debuggerUICommon: don't spam solution dir | Shawn Hoffman |
| 2009-06-30 | ucode voice cases jump table documentation, decrypted case 0x6 | XTra.KrazzY |
| 2009-06-29 | Documented the general sound decoder. Now all we need is to implement it. | XTra.KrazzY |
| 2009-06-29 | New zelda ucode voice case | XTra.KrazzY |
| 2009-06-29 | LordMark's zelda hack - now goes ingame without item hack and sound is great :) | hrydgard |
| 2009-06-29 | Use EXT_framebuffer_blit whenever possible. Some video cards may not handle g... | Nolan Check |
| 2009-06-29 | Forgot to commit this a while ago. Cleared up some zelda ucode stuff | XTra.KrazzY |
| 2009-06-29 | DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :) | hrydgard |
| 2009-06-29 | Remove obsolete debug-assertions in VideoInterface. Hopefully fix screenshots. | Nolan Check |
| 2009-06-29 | Waiting for someone to run it:) | nakeee |
| 2009-06-29 | EFB peek/poke: Add some debug code documenting how to get the pixel location. | hrydgard |
| 2009-06-29 | Linux build fixes. | magumagu9 |
| 2009-06-29 | Try to (re-)implement AFC sound. This is an adaptation of the code I commente... | luigi2us |
| 2009-06-29 | few fixes for arith test | nakeee |
| 2009-06-29 | Test for testing the acc effect on SR flags | nakeee |
| 2009-06-29 | Oops... removing some junk I forgotten. | luigi2us |
| 2009-06-29 | This should fix SMG random freeze. Not sure though. Please check. | luigi2us |
| 2009-06-29 | forgot a file from last commit | Shawn Hoffman |
| 2009-06-29 | update to sfml 1.5 | Shawn Hoffman |
| 2009-06-29 | build fix for jitil on windows | Shawn Hoffman |
| 2009-06-29 | GUI Minicommit: Menu item for screenshot | XTra.KrazzY |
| 2009-06-29 | Move to new Virtual XFB system which correctly handles games which store mult... | Nolan Check |
| 2009-06-29 | JitIL doesn't use JitRegCache; get rid of it. | magumagu9 |
| 2009-06-29 | Code cleanup: split IR.cpp into its two logical components. | magumagu9 |
| 2009-06-29 | Grok EFB pixel format to determine whether render target has alpha, thus fixi... | Nolan Check |
| 2009-06-28 | Clean up OpenGL code and introduce the Framebuffer Manager. More work is fort... | Nolan Check |
| 2009-06-28 | Save States: 1. Added "Undo Load State" which... undoes load state :) | XTra.KrazzY |