| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2022-10-29 | Merge pull request #11150 from jordan-woyak/all-devices-less-confusing | Admiral H. Curtiss | |
| DolphinQt: Make "All Devices" mapping hopefully less confusing. | |||
| 2022-10-29 | Merge pull request #11211 from jordan-woyak/fix-focus-resume-after-manual-pause | Admiral H. Curtiss | |
| DolphinQt: Fix window focus from unpausing after a manual pause. | |||
| 2022-10-28 | Merge pull request #11223 from JMC47/dkcrfiltering | Admiral H. Curtiss | |
| Disable Force Texture Filtering in DKCR | |||
| 2022-10-28 | Disable Force Texture Filtering in DKCR | JMC47 | |
| This enhancement causes a rather distracting outline around the main characters. | |||
| 2022-10-28 | Merge pull request #11218 from JMC47/pxdmmu | Admiral H. Curtiss | |
| Enable MMU in Pokemon XD | |||
| 2022-10-27 | Add Force Progressive Patch for Egg Mania | JMC47 | |
| This patch substitutes field rendering with full frame rendering in the NTSC and NTSC-J versions of Eggmania. This allows Dolphin's "Force Progressive" hack to work with this title. Codes originally from Swiss, written by Extrems. | |||
| 2022-10-27 | Enable MMU in Pokemon XD | JMC47 | |
| Fixes invalid read spam during normal battles and Pokemon Bingo. | |||
| 2022-10-27 | Merge pull request #11217 from JMC47/nsmbwvertexrounding | JosJuice | |
| Disable Vertex Rounding in New Super Mario Bros. Wii | |||
| 2022-10-27 | Merge pull request #11215 from JMC47/wiiplayvertexrounding | JosJuice | |
| Disable Vertex Rounding in Wii Play | |||
| 2022-10-27 | Disable Vertex Rounding in New Super Mario Bros. Wii | JMC47 | |
| Vertex Rounding causes severe animation issues on 3D models, so let's disable it. Also correct the game title to match the wiki. | |||
| 2022-10-27 | Disable Vertex Rounding in Wii Play | JMC47 | |
| Prevents severe graphical issues in "Tanks" Minigame. | |||
| 2022-10-27 | Disable "Force Texture Filtering" in Owls of Ga'Hoole | JMC47 | |
| Fixes broken FMV visuals. | |||
| 2022-10-26 | Make SetPatch responsible for overwriting old patches | JoshuaMK | |
| 2022-10-26 | Merge pull request #11214 from ↵ | Pokechu22 | |
| Pokechu22/GraphicsSettings-unused-FreelookControlType GraphicsSettings: Remove unused FreelookControlType enum forward declaration | |||
| 2022-10-26 | GraphicsSettings: Remove unused FreelookControlType enum forward declaration | Pokechu22 | |
| 2022-10-26 | Enable slight CPU Overclock for Manhunt 2 | JMC47 | |
| Fixes video hangs in single core and unknown opcodes during FMVs in Dualcore. | |||
| 2022-10-26 | Merge pull request #11160 from ↵ | Tilka | |
| Pokechu22/vertexloader-no-initializer-workaround-functions VertexLoader: Remove "too many initializer values" workaround functions | |||
| 2022-10-25 | DolphinQt: Fix window focus from unpausing after a manual pause. | Jordan Woyak | |
| 2022-10-25 | VertexLoader: Remove "too many initializer values" workaround functions | Pokechu22 | |
| I originally added these in 2b1d1038a6acf0acf75b03ca93c85de6fe6cdf18, for both the TPipelineFunction and the size. The size was moved into the header in fdcd2b7d009cece6ad090143ce954aed713bb11c (making the size functions obsolete), but it seems that the functions themselves are no longer needed now. I think I didn't use this approach before because it would have required ComponentFormatTable and ComponentCountRow to be templated, which would end up resulting in lines that were too long and thus wrapped in awkward places. (I *think* they didn't get inferred properly.) Now that we only need TPipelineFunction, the templating is not needed, and this ends up being a more readable version of the version with the wrapper functions. | |||
| 2022-10-25 | Force Safe Texture Cache in Legend of Spyro: A New Beginning | JMC47 | |
| Fixes freezes/stuttering during FMV cutscenes. | |||
| 2022-10-25 | Force EFB2RAM in WWE WrestleMania XIX | JMC47 | |
| Fixes invisible models in Revenge Mode. | |||
| 2022-10-25 | Merge pull request #11206 from JMC47/deepakini | Admiral H. Curtiss | |
| Add Safe Texture Cache for Deepak Chopra's Leela | |||
| 2022-10-25 | Merge pull request #10977 from tellowkrinkle/FixBackendMultithreading | JMC47 | |
| VideoBackends:Vulkan: Improve backend multithreading | |||
| 2022-10-25 | Merge pull request #11207 from Pokechu22/invalid-normal-count | JMC47 | |
| VideoCommon: Treat invalid normal count as NormalTangentBinormal | |||
| 2022-10-24 | VideoCommon: Treat invalid normal count as NormalTangentBinormal | Pokechu22 | |
| See https://bugs.dolphin-emu.org/issues/13070. | |||
| 2022-10-24 | Add Safe Texture Cache for Deepak Chopra's Leela | JMC47 | |
| Fixes missing text issues. | |||
| 2022-10-24 | VideoBackends:Metal: Default to presentDrawable when vsync is on | TellowKrinkle | |
| 2022-10-24 | Merge pull request #11028 from tellowkrinkle/MetalFixes | JMC47 | |
| Various Metal renderer improvements | |||
| 2022-10-24 | Merge pull request #10741 from Pokechu22/audio-dma-one-block-at-a-time | JMC47 | |
| DSP: Copy audio dma samples one block at a time | |||
| 2022-10-23 | Android: Use androidx preference manager | Charles Lombardo | |
| 2022-10-23 | Merge pull request #11200 from ↵ | JMC47 | |
| Pokechu22/lego-indiana-jones-missing-color-value-is-a-hack GameSettings: Properly set MissingColorValue for Lego Indiana Jones 1 | |||
| 2022-10-23 | GameSettings: Properly set MissingColorValue for Lego Indiana Jones 1 | Pokechu22 | |
| In 3465b2af2717ea1e54f866c2857c455b1761efe0 (#10937) I incorrectly put it under [Video_Settings] instead of [Video_Hacks], so it didn't work. https://bugs.dolphin-emu.org/issues/12987 should now properly be fixed. | |||
| 2022-10-23 | Have UnsetPatch only unset the argument address | JoshuaMK | |
| 2022-10-23 | Fix patch corruption using find_if instead of remove_if | JoshuaMK | |
| 2022-10-23 | Translation resources sync with Transifex | JosJuice | |
| 2022-10-23 | Merge pull request #11199 from JosJuice/translation-fixes | JMC47 | |
| WiimoteEmu: Change Shinkansen Start/Select to START/SELECT | |||
| 2022-10-23 | WiimoteEmu: Change Shinkansen Start/Select to START/SELECT | JosJuice | |
| For consistency with GameCube controllers and GBAs. I missed this when reviewing the PR. Also adding some i18n comments while I'm at it. | |||
| 2022-10-23 | Merge pull request #11135 from AdmiralCurtiss/ppcanalyst-unused-stats | JosJuice | |
| PPCAnalyst: Remove unused variables and methods in BlockStats and BlockRegStats. | |||
| 2022-10-23 | Merge pull request #11079 from t895/system-windows | JosJuice | |
| Android: Do not fit system windows | |||
| 2022-10-23 | Android: Do not fit system windows | Charles Lombardo | |
| 2022-10-23 | Merge pull request #11196 from JosJuice/android-vs-lines-points-setting | JMC47 | |
| Android: Add "Prefer VS for Point/Line Expansion" to GUI | |||
| 2022-10-23 | Merge pull request #11163 from t895/convert-layout | JosJuice | |
| Android: Replace spinners with dropdown menus | |||
| 2022-10-23 | Android: Replace spinners with dropdown menus | Charles Lombardo | |
| 2022-10-23 | Add logging and error reporting to Breakpoint Conditionals. | TryTwo | |
| 2022-10-23 | Merge pull request #11198 from shuffle2/bump | JosJuice | |
| Updater: clarify a string | |||
| 2022-10-23 | Updater: clarify a string | Shawn Hoffman | |
| 2022-10-23 | Merge pull request #11197 from shuffle2/updater | JosJuice | |
| WinUpdater: fix renaming of Updater | |||
| 2022-10-23 | WinUpdater: fix renaming of Updater | Shawn Hoffman | |
| 2022-10-23 | Android: Add "Prefer VS for Point/Line Expansion" to GUI | JosJuice | |
| This adds PR 10890's new setting to the Android GUI. I'm curious to see if any Android users might get a performance improvement from it. Due to how our settings work on Android, I haven't implemented disabling the checkbox when the graphics backend doesn't support both GS and VS for point/line expansion, but I don't think that's critical to have. | |||
| 2022-10-23 | Merge pull request #11195 from shuffle2/dummy | JMC47 | |
| this is a test commit for WinUpdater | |||
