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2014-05-21Update acidmetal.glslmyownfriend
2014-05-21Update 32bit.glslmyownfriend
2014-05-21Update primarycolors.glslmyownfriend
2014-05-21Update asciiart.glslmyownfriend
2014-05-21Update 16bit.glslmyownfriend
Sorry. Made a little copy and paste error.
2014-05-21Update firewater.glslmyownfriend
2014-05-21Update 16bit.glslmyownfriend
2014-05-21Update chrismas.glslmyownfriend
2014-05-21Update posterize.glslmyownfriend
2014-05-21Update nightvision2scanlines.glslmyownfriend
2014-05-21Update nightvision2.glslmyownfriend
2014-05-21Update auto_toon2.glslmyownfriend
2014-05-21Update asciiart.glslmyownfriend
2014-05-21Update stereoscopic2.glslmyownfriend
2014-05-21Update stereoscopic.glslmyownfriend
2014-05-20Update sketchy.glslmyownfriend
2014-05-20Update sepia.glslmyownfriend
2014-05-20Update primarycolors.glslmyownfriend
2014-05-20Update posterize2.glslmyownfriend
2014-05-20Update posterize.glslmyownfriend
2014-05-20Update nightvision2scanlines.glslmyownfriend
2014-05-20Update nightvision2.glslmyownfriend
2014-05-20Update nightvision.glslmyownfriend
2014-05-20Update mad_world.glslmyownfriend
2014-05-20Update invertedoutline.glslmyownfriend
2014-05-20Update firewater.glslmyownfriend
2014-05-20Update fire.glslmyownfriend
2014-05-20Update emboss.glslmyownfriend
2014-05-20Update darkerbrighter.glslmyownfriend
2014-05-20Update cool1.glslmyownfriend
2014-05-20Update chrismas.glslmyownfriend
2014-05-20Update bad_bloom.glslmyownfriend
2014-05-20Update auto_toon2.glslmyownfriend
2014-05-20Update auto_toon.glslmyownfriend
2014-05-20Update asciiart.glslmyownfriend
2014-05-20Update acidtrip2.glslmyownfriend
2014-05-20Update acidtrip.glslmyownfriend
2014-05-20Update FXAA.glslmyownfriend
2014-05-20Update 32bit.glslmyownfriend
Formatted it to be consistent with Dolphin's coding style.
2014-05-20Update 16bit.glslmyownfriend
Changed spaces to tabs
2014-05-05Fixes our post processing shaders so they work under OpenGL ES 3.0Ryan Houdek
Most of our shaders relied on implicit int->float conversions. This fixes the assumption that this is allowed
2013-10-29Fix FXAA shader for OpenGL ES 3.Ryan Houdek
2013-10-27This introduces a FXAA post processing shader for our OpenGL backend. I ↵Ryan Houdek
would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
2013-09-14Overlay the user Shaders/ over the shared one to avoid copying filesPierre Bourdon