| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-12-15 | GameSettings: Enable MMU for Vexx (PAL) | Anarky | |
| Without it, the game crashes after completing the tutorial level. | |||
| 2025-11-27 | GameSettings: Enable VertexRounding in Frogger: Ancient Shadow to fix ↵ | Jordan Woyak | |
| graphical artifacts. | |||
| 2025-11-25 | Merge pull request #14164 from jordan-woyak/xmen-legends-no-immxfb | Jordan Woyak | |
| GameSettings: Force ImmediateXFBEnable off in X-Men Legends. | |||
| 2025-11-24 | GameSettings: Use three-character INIs for newly added settings | JosJuice | |
| This is a follow-up to 0f1ecf41f9. Our policy is to use three-character game INIs for settings unless a game has multiple releases and the setting shouldn't be applied to all of them. SAHE69.ini was simply renamed to SAH.ini. RL6E69.ini was deleted entirely, because RL6.ini already exists and contains the same setting. | |||
| 2025-11-24 | GameSettings: Force ImmediateXFBEnable off in X-Men Legends. ImmediateXFB ↵ | Jordan Woyak | |
| causes constant black frame flickering in this game. | |||
| 2025-11-23 | GameINI: Misc updates | Martino Fontana | |
| Mostly consisting of disabling dual core on titles with critical issues. | |||
| 2025-11-23 | Merge pull request #14102 from jordan-woyak/driver-sf-speedhack | JMC47 | |
| GameINI: Add patches to limit internal framerate of Driver: San Francisco. | |||
| 2025-11-22 | GameSettings: Don't force ImmediateXFBEnable off in Zelda: Twilight ↵ | Jordan Woyak | |
| Princess. It was added only to address poor frame pacing which doesn't warrant it being forced off. | |||
| 2025-11-19 | Merge pull request #14118 from iwubcode/ztp_gc_bloom | JMC47 | |
| Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube | |||
| 2025-11-18 | Data: add bloom graphics mod for Zelda Twilight Princess on Gamecube | iwubcode | |
| 2025-11-16 | Merge pull request #13922 from TryTwo/imgui_add_default_font | JosJuice | |
| OSD/Imgui: Add a better default font | |||
| 2025-11-15 | GameINI: Add patches to limit internal framerate in Driver: San Francisco. | Jordan Woyak | |
| 2025-11-08 | GameINI: Disable Dual Core for Spider-Man: Web of Shadows | Martino Fontana | |
| 2025-10-28 | GameSettings: fix texture filtering settings for earlier Just Dance games | Mateus B. Cassiano | |
| 2025-10-28 | Merge pull request #13916 from Tilka/tex_filter_settings | JMC47 | |
| GameSettings: clean up texture filtering settings | |||
| 2025-10-23 | GameINI: Add patches to limit FPS for some uncapped games | Martino Fontana | |
| 2025-10-23 | GameINI: Add patches for idle loop detection (speed hack) | Martino Fontana | |
| 2025-10-22 | GameINI: Fix Egg Mania Japanese "Force Progressive" hack | Martino Fontana | |
| 2025-10-16 | Imgui: Add a new default font (VeraMono - 49kb) that scales better than the ↵ | TryTwo | |
| old default. Allow loading a custom font by naming it OSD_Font.ttf and placing the file in the User/Load folder, to load that font instead. Useful for future testing. | |||
| 2025-09-24 | Add SDL Gamepad stock profile | Sam Belliveau | |
| 2025-09-19 | Merge pull request #13795 from matheuswillder/30-FPS-code | JMC47 | |
| GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii | |||
| 2025-09-19 | GameINI: Add 30 FPS codes for multiple games | Matheus Willder | |
| GameINI: Add 30 FPS codes to Mario Kart: Double Dash, Mario Kart Wii | |||
| 2025-09-16 | Merge pull request #13937 from jordan-woyak/terminator3-speedhack | JMC47 | |
| GameINI: Add 60 FPS patch for NTSC version of Terminator 3. | |||
| 2025-09-16 | Merge pull request #13876 from iwubcode/strikers_charged_cheat | JMC47 | |
| Data: add gecko code for Mario Strikers Charged that allows disabling captain mega strikes | |||
| 2025-09-13 | GameINI: Add 60 FPS patch for NTSC version of Terminator 3. | Jordan Woyak | |
| 2025-08-31 | GameSettings: clean up texture filtering settings | Tillmann Karras | |
| `MaxAnisotropy = 0` is no longer the safest setting because it forces 1x even if the game asks for more. `ForceFiltering` was replaced by `ForceTextureFiltering` in afe9d5b098ffa32ab92a9795fac9553b29fc4bce. The one remaining occurrence was merged later. `ForceTextureFiltering` is an int option and shouldn't be set to False. Just Dance 3, Just Dance: Best of, and Just Dance: Greatest Hits look fine on AMD GPUs without manual texture sampling. On Nvidia GPUs they have a single stripe that I think doesn't warrant forcing manual texture sampling for everyone. The NES games I tried worked fine with anisotropic filtering, it just doesn't do anything. Various games don't actually have any issue with anisotropic filtering as long as it's not forced. The only game I could find that actually requires the default aniso setting is Spider-Man: Shattered Dimensions. Boogie SuperStar works fine with any texture filtering setting. | |||
| 2025-08-26 | Sys: Sync wiitdb files with GameTDB | dreamsyntax | |
| Sync with 20250826093514 | |||
| 2025-08-21 | GameINI: Disable ImmediateXFBEnable for Grooverider. | Jordan Woyak | |
| 2025-08-17 | Data: add gecko code for Mario Strikers Charged that allows disabling ↵ | iwubcode | |
| captain mega strikes | |||
| 2025-07-31 | Merge pull request #13790 from SuperSamus/retroachivements-update | JMC47 | |
| GameSettings: Minor approved cheats update | |||
| 2025-07-29 | Create SP4.ini | AGuy27 | |
| 2025-07-27 | GameSettings: Minor approved cheats update | Martino Fontana | |
| 2025-07-18 | Merge pull request #13767 from SuperSamus/misc-gameini-updates | JMC47 | |
| GameINI: Misc updates | |||
| 2025-07-18 | Merge pull request #13648 from SuperSamus/dbz-budokai-xfb | JMC47 | |
| GameINI: Disable Immediately Present XFB for Dragon Ball Z: Budokai and Dragon Ball Z: Budokai 2 | |||
| 2025-06-27 | GameINI: Disable Dual Core for Rally Championship | Matheus Willder | |
| When selecting cars, this game crashes with GFX FIFO: Unknown Opcode. This is solved by disabling Dual Core, as the error message suggests. There is no information about this on the Wiki, just a link to a gameplay on YouTube. This is my first PR here and one of the first ones on GitHub. Due to personal issues I don't have much free time to dedicate to this, but I'm doing my best to get everything right. | |||
| 2025-06-28 | GameINI: Misc updates | Martino Fontana | |
| 2025-06-24 | Merge pull request #13756 from Tilka/price_is_right | JMC47 | |
| GameSettings: some updates | |||
| 2025-06-24 | Merge pull request #13754 from SuperSamus/nsmbw-pal-remove-speedhack | JMC47 | |
| GameINI: Remove NSMBW PAL speed hack | |||
| 2025-06-16 | GameSettings: add performance hack for Baby And Me | Tillmann Karras | |
| The patch is not enabled by default. | |||
| 2025-06-16 | GameSettings: don't force EFB-to-tex for Fireblade | Tillmann Karras | |
| This ini is from the initial mega commit. The game seems to work fine without it. | |||
| 2025-06-16 | GameSettings: fix purple flickering in Trivial Pursuit - Bet You Know It | Tillmann Karras | |
| 2025-06-16 | GameSettings: fix purple screen in The Price Is Right | Tillmann Karras | |
| 2025-06-13 | Merge pull request #13696 from fothugiyo/gecko-codes | JMC47 | |
| Tales of Symphonia AR and Gecko Codes | |||
| 2025-06-13 | GameINI: Remove NSMBW PAL speed hack | Martino Fontana | |
| 2025-06-09 | Merge pull request #13741 from Tilka/bean_menu | JMC47 | |
| GameSettings: add bean menu patch for A Boy and His Blob | |||
| 2025-06-08 | Merge pull request #13676 from ↵ | JMC47 | |
| LillyJadeKatrin/retroachievements-allowlist-test-improvements RetroAchievements: Updated PatchAllowlistTest to generate new allowlist | |||
| 2025-06-07 | GameSettings: add bean menu patch for A Boy and His Blob | Tillmann Karras | |
| The bean menu in this game does not react when the analog control stick is moved perfectly to the right (0 degress). This happens when the analog stick is mapped to digital inputs. Currently, Dolphin contains a hardcoded controller hack to work around this issue. With this patch, it should no longer be needed; see #13177. | |||
| 2025-06-06 | GamePatch: Disney Trio of Destruction Pagetable Speedhack. | JMC47 | |
| 2025-06-04 | Merge pull request #13649 from SuperSamus/scooby-doo-night-of-100-texture-caches | JMC47 | |
| GameINI: Set texture cache accuracy for Scooby-Doo! Night of 100 Frights PAL | |||
| 2025-06-01 | Merge pull request #13715 from icup321/master | JMC47 | |
| GameINI: Disable Dual Core for more games | |||
