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2026-03-04Merge pull request #14279 from jordan-woyak/nfs-hp2-speedhackJMC47
GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
2026-03-03Merge pull request #14297 from jordan-woyak/speedhack-stunt-racerJMC47
GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
2026-02-26GameSettings: Add patches to limit the internal frame rate in Rabbids Go ↵Jordan Woyak
Home and Rabbids Lab. Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
2026-02-23Merge pull request #14352 from Windsurf7/sonicmega-gameiniDentomologist
GameINI: Formatting updates to Sonic Mega Collection
2026-02-23Merge pull request #14389 from FrankyBuster/masterJosJuice
Metal Arms and PoP Two Thrones aspect ratio setting fix
2026-02-23Merge pull request #14331 from JosJuice/game-inis-rsJosJuice
GameSettings: Update Rogue Squadron II and III
2026-02-21Merge pull request #14376 from Windsurf7/lozss-gameiniDentomologist
GameINI: Formatting updates to The Legend of Zelda Skyward Sword
2026-02-21Merge pull request #14364 from Windsurf7/mariogalaxy-gameiniDentomologist
GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
2026-02-20GameINI: PoP Two Thrones Aspect ratio correctionFrankyBuster
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
2026-02-20GameINI: Metal Arms Aspect ratio correctionFrankyBuster
Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically. Apply suggestion from @jordan-woyak Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
2026-02-15Added Triforce supportcrediar
2026-02-16GameINI: Formatting updates to Sonic Mega CollectionWindsurf7
This PR provides formatting updates to Sonic Mega Collection. All regions: * Formatting fixes. * Updated to follow my code naming convention for Sega games.
2026-02-15Add classic controller support code for RUUE01 - Animal Crossing: City Folk ↵spaceage64
(NTSC-U) Added control scheme to codes. Split .ini files based on Rev 0/1. Added controller mapping instructions. Added other regions and removed redundant lines. Added Grass Deterioration cheats. Changed wording regarding Right Stick variant. Removed credits from RA Verified list. Update ApprovedInis.json from PatchAllowlist test. Updated approved list hash to match AchievementManager. Attempted to fix the approved hash list again. Update approved INI list and PatchAllowlist verification data
2026-02-15Merge pull request #14361 from Windsurf7/monkeyballbanana-gameiniJMC47
GameINI: Formatting updates to Super Monkey Ball on wii
2026-02-15Merge pull request #14360 from Windsurf7/monkeyballadv-gameiniJMC47
GameINI: Formatting updates to Super Monkey Ball Adventure
2026-02-15Merge pull request #14370 from Windsurf7/warioworld-gameiniJMC47
GameINI: Formatting updates to Wario World
2026-02-15Merge pull request #14377 from Windsurf7/lozfsa-gameiniJMC47
GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
2026-02-13GameINI: Formatting updates to The Legend of Zelda Four Swords AdventuresWindsurf7
This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures. All regions: * Title fixed.
2026-02-13GameINI: Formatting updates to The Legend of Zelda Skyward SwordWindsurf7
This PR provides formatting updates to The Legend of Zelda: Skyward Sword. All regions: * Formatting fixes.
2026-02-13GameINI: Formatting updates to The Legend of Zelda Twilight PrincessWindsurf7
This PR provides formatting updates to The Legend of Zelda: Twilight Princess. All regions: * Formatting fixes.
2026-02-13GameINI: Formatting updates to Wario WorldWindsurf7
This PR provides formatting updates to Wario World. All regions: * Formatting fixes to match other Nintendo games.
2026-02-13GameINI: Formatting updates to Super Mario Galaxy & New Super Mario Bros WiiWindsurf7
This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii. All regions: * Formatting fixes.
2026-02-13GameINI: Formatting updates to Super Monkey Ball on wiiWindsurf7
This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll. All regions: * Formatting fixes.
2026-02-13GameINI: Formatting updates to Super Monkey Ball AdventureWindsurf7
This PR provides formatting updates to Super Monkey Ball Adventure. All regions: * Formatting fixes.
2026-02-11Merge pull request #14332 from ElTioRata/megaman-wsDentomologist
Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
2026-02-09Revert "Disable Deferred EFB Copies on Mario kart Wii"Martino Fontana
2026-02-08Gecko/AR - Widescreen Fix for Mega Man X - Command MissionElTioRata
2026-02-08GameSettings: Update Rogue Squadron II and IIIJosJuice
I've gone through all relevant settings for Rogue Squadron II and III and overhauled their game INI files. Each setting is explained with a comment. Some settings I chose not to include: * EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II. Without it, the affected fadeouts are replaced by a pure black screen. I don't think this is important enough to warrant the performance hit. * As I was unable to find anything Rogue Squadron III needs EFB to RAM for, I also didn't find anything it needs DeferEFBCopies disabled for. * I didn't find anything EFBEmulateFormatChanges was needed for in either game. * Enabling EFB access makes the ship engine glow visible in Rogue Squadron III, but this effect is minor enough that you probably won't notice it's missing unless you know it's supposed to be there. Since this is Dolphin's heaviest game, let's give users the choice. * I was considering forcing XFB to RAM for Rogue Squadron III to make fadeouts render properly instead of going from magenta to black, since enabling XFB to RAM doesn't really hurt performance when you're already enabling EFB to RAM. But then I was unable to find a reason why we should enable EFB to RAM for this game. Tested in RS2 and RS3. The RS3 demo disc settings are copied from the RS3 settings and haven't been tested by me.
2026-02-01GameINI: Force Safe Texture Cache to Samurai Shodown AnthologyJMC47
2026-01-27Merge pull request #14254 from droidpeti/masterJordan Woyak
GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
2026-01-26GameSettings: Add patches to limit framerate in Dark Summit and mention ↵Jordan Woyak
reason for ImmediateXFBEnable=false.
2026-01-26Merge pull request #14295 from JMC47/evoframerateJMC47
GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
2026-01-24GameINI: Add patch to limit internal framerate of 4x4 Evo 2.JMC47
2026-01-24Merge pull request #14300 from jordan-woyak/speedhack-007qosJMC47
GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
2026-01-23GameSettings: Add patches to limit framerate in 007 Quantum of Solace and ↵Jordan Woyak
remove ImmediateXFBEnable=False. Thanks to JMC for the JPN region patch.
2026-01-23GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.Jordan Woyak
2026-01-23GameSettings: Wall-E: Disable ImmediateXFBEnable to avoid stuck FMVs and ↵Jordan Woyak
mention the rationale for setting SafeTextureCacheColorSamples.
2026-01-18GMSE01: Added author credits for Gecko CodesBallai Péter
2026-01-17Merge pull request #14256 from Tilka/we_cheerJMC47
GameSettings: improve We Cheer and We Cheer 2 default settings
2026-01-17Merge pull request #14193 from jordan-woyak/budokaiprogressiveJMC47
GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
2026-01-17GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the ↵Jordan Woyak
internal frame rate. The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop. This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
2026-01-17Merge pull request #14170 from jordan-woyak/gameini-immxfb-updatesJMC47
GameSettings: ImmediateXFB updates.
2026-01-17Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfbJMC47
GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
2026-01-15GameINI: Enable EFB Access for PES 2009-2013Martino Fontana
2026-01-06GameSettings: improve We Cheer and We Cheer 2 default settingsTillmann Karras
Also use lowercase 'ini' file extension.
2025-12-24GameSettings: Disable ImmediateXFB for many games where significantly ↵Jordan Woyak
problematic.
2025-12-24GameSettings: Added comments with the rationale for disabling ImmediateXFB ↵Jordan Woyak
for many games.
2025-12-22Merge pull request #14221 from Filoppi/patch-25JMC47
Update conversion matrix for NTSC-J
2025-12-22Merge pull request #14166 from jordan-woyak/immediate-xfb-limitJMC47
VideoCommon: Add setting to limit immediate swaps to one per VI.
2025-12-21Update conversion matrix for NTSC-JFilippo Tarpini
These were original calculated by @EndlesslyFlowering, and they've not came up with a new version that does chromatic adaptation (D93 to D65 white point) better, hence should be more accurate. These are already in use in RenoDX: https://github.com/clshortfuse/renodx/blob/283b85902176f0eced10ef2396e9524edee51fb8/src/shaders/color.hlsl#L97C1-L103C49