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2013-09-22Add the new 'Clean' themes from MaJoR and default to Clean by changing the ↵Pierre Bourdon
name of the config key (yes, hack)
2013-09-16Gameini database update.kostamarino@hotmail.com
Fixes issue 6531. Fixes issue 6532.
2013-09-14Overlay local gameinis over global gameinis instead of copying.Pierre Bourdon
Huge megacommit because a lot of things needed to be modified to make this possible.
2013-09-14Move global gameinis from User to Sys. Get rid of SHARED_USER.Pierre Bourdon
2013-09-14Move Themes/ from User to Sys. Only Gameinis remain.Pierre Bourdon
2013-09-14Move TextureDecoder.cl from User to SysPierre Bourdon
2013-09-14Move global User/Wii to Sys/WiiPierre Bourdon
2013-09-14Overlay the user Shaders/ over the shared one to avoid copying filesPierre Bourdon
2013-09-14Overlay the user Maps/ over the shared one to avoid copying filesPierre Bourdon
2013-03-27Merge branch 'master' into wii-networkskidau
# By Ryan Houdek (185) and others # Via degasus (12) and others * master: (625 commits) Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. Array overrun fixed in VertexShaderCache for the DX11 plugin. Fixed DSPTool build. Windows build fix Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031. VideoSoftware: Improve fog range adjustment by using less magic and more comments. revert RasterFont for VideoSoftware ogl: fix virtual xfb Windows build fix from web interface... Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play. Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check. VideoSoftware: Implement fog range adjustment, fixing issue 6147. implement 4xSSAA for OGL move ogl-only settings into backend Fix description of disable fog, and move it to enhancements tab. Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. Forced the external exception check to occur sooner by changing the downcount. Mark the Direct3D9 backend deprecated. Prefer D3D11 and OpenGL over D3D9 by default. ... Conflicts: CMakeLists.txt Source/Core/Common/Common.vcxproj.filters Source/Core/Common/Src/CommonPaths.h Source/Core/Core/Core.vcxproj.filters Source/Core/Core/Src/Core.cpp Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp Source/VSProps/Dolphin.Win32.props Source/VSProps/Dolphin.x64.props
2013-03-16Ship by default a free DSP ROM that can handle most games with LLEPierre Bourdon
At the end of July 2011, LM published a free DSP ROM that works with games using the Zelda UCode. His ROM only has the code to handle UCode loading and a few utility functions, the rest is missing. This includes the four large sound mixing functions used by the AX UCode and the DROM containing coefficients used for polyphase resampling in AX. This is an improved, updated version of this ROM, which changes the following: - We now have a free DROM that works for polyphase resampling by "emulating" linear interpolation. The coefficients contained in the DROM are normally a list of { c1, c2, c3, c4 } which are used to interpolate a sample value from four previous samples: out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4 The coefficients are chosen depending on the fractional part of the current position (basically, our position between the previous and the next sample). We can use this fact to generate (c1, c2, c3, c4) for each possible fractional part so that: out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos) Which is the formula for linear interpolation between prev3 and prev4. Linear interpolation is not as good as polyphase resampling but it still works very well and I couldn't really hear any difference between the two. If someone wants to generate real polyphase filter coefficients, they are welcome to submit a patch. - The IROM now contains the 4 mixing functions used by the AX UCode: mix_add, mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined functions (probably for performance reasons) in the official DSP IROM, our version prefers to use a loop. This *should* be more performant with our DSP JIT implementation, but I did not benchmark that. Because the new DSP ROM is working just as well as the official ROM in 95% of cases, it is now shipped by default with Dolphin and will be used with DSPLLE if you don't have an official DSP ROM in User/GC. It will still display a panic alert at every boot to notice you that you are using a non official DSP ROM made by us, which is not perfect. Games using the CARD, IPL or GBA UCodes are still broken. I don't know what games this actually impacts, but this is a very small proportion compared to what works.
2013-01-26Merge branch 'master' into wii-networkMatthew Parlane
Conflicts: Source/Core/Common/Src/CommonPaths.h Source/Core/Common/Src/FileUtil.h Source/Core/Core/Src/HLE/HLE.cpp Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-01Merge branch 'master' into wii-networkMatthew Parlane
Conflicts: Source/Core/Common/Src/CommonPaths.h Source/Core/Core/CMakeLists.txt Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_net.cpp
2012-12-28Changed the HLE system to allow it to hook the beginning, the end or replace ↵skidau
the entire function without changing the GC memory. Fixes Kirby's Return to Dreamland. Added a way to categorise the type of HLE function. Currently, there are debug, floating point, memory and generic functions. Added a HLE function for OSGetResetCode (Warm reset). Fixes the CSI games. Added a switch to disable all of the HLE functions if the idle skipping option is disabled.
2012-12-26Added preliminary support for ES_LAUNCH (Wii Multi-boot games) by using HLE ↵skidau
to hijack the OSBootDol function. Metroid Prime Trilogy is working. Wii Sports+Wii Sports Resort is not working. Any games which can be played using the dol replacement trick should work here. Suspect that the DOL's are meant to receive an argument list which has not been catered for in this code. This probably also means that the Metroid Prime Trilogy games are locked in Veteran difficulty for the time-being.
2012-12-14Adds the Wii Korean settings file. It was handled in the wii-network branch ↵Ryan Houdek
in rev c42a6f156e2c. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642.
2012-01-31No longer need settings files.Matthew Parlane
2012-01-03Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1.skidau
Added a check to ensure that the number of codes fits in memory (maximum 231 codes). Store a copy of codehandler.bin in the Sys directory.
2011-03-02Fix the wiimote speaker problem in the core and remove the HLE patch for it.Shawn Hoffman
Real wiimote tested on windows, untested but should work on linux, dunno about osx. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7272 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-22Added Wiimote speaker support by hack patching out the IsBusyStream function ↵skidau
using HLE. DSP LLE is required to process the speaker data. This commit works with real Wiimotes. I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers. * Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data. This function is not a conversion from the real PPC code. It a simple function that returns the "ready" status after being polled. * Added code to find and patch HLE functions on boot * Added 4bit Yamaha ADPCM decoder from the ffmpeg project * Removed some test code * Added some copyright notices Fixes issue 438. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
2008-11-04added files and svn ignore settings to the new file structureShawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1069 8ced0084-cf51-0410-be5f-012b33b47a6e