| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-06-22 | [GameINI] Properly force LLE recompiler on RS2 and 3 | Anthony Serna | |
| 2016-06-23 | GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel Strike | Catarax | |
| Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput. | |||
| 2016-06-23 | GameIni: Force LLE Audio on Star Wars: Rogue Leader | Catarax | |
| Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput. | |||
| 2016-06-22 | Merge pull request #3917 from RisingFog/crisp_pixels | Chris Burgener | |
| Change Mega Man 9/10 Scaled EFB from 2 to -1 | |||
| 2016-06-22 | Change Mega Man 9/10 Scaled EFB from 2 to -1 | Chris Burgener | |
| 2016-06-21 | Merge pull request #3914 from JosJuice/game-inis-2016-06-21 | Chris Burgener | |
| Game INI updates | |||
| 2016-06-21 | Game INI updates | JosJuice | |
| 2016-06-20 | GameIni: Disable Broken Progressive Scan in BMX XXX | Catarax | |
| BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze. On an original GameCube, GC-Forever reported that "Game does not support component video output.". By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup. | |||
| 2016-06-19 | Tony Hawk's American Wasteland (European Version) Crash Fix | Catarax | |
| Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin | |||
| 2016-06-18 | Merge pull request #3901 from RisingFog/story_hour_ini | Chris Burgener | |
| Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales | |||
| 2016-06-15 | Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales | Chris Burgener | |
| 2016-06-15 | Force Real XFB for Story Hour: Fairy Tales | Chris Burgener | |
| 2016-06-15 | Force Real XFB for Story Hour: Adventures | Chris Burgener | |
| 2016-06-15 | GameINI: Force EFB to RAM for OoT Master Quest (D43) | Léo Lam | |
| The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM for the pause menu background to not be black and for Link to show up in the pause menu. These are the two most visible issues without EFB to RAM enabled. This is consistent with the GameINI for the Collector's Edition version (PZL). | |||
| 2016-06-14 | Merge pull request #3898 from RisingFog/hollywood_squares_ini | Markus Wick | |
| Force Virtual XFB for Hollywood Squares | |||
| 2016-06-14 | Force Virtual XFB for Hollywood Squares | Chris Burgener | |
| 2016-06-13 | [INI] Remove malformed Conduit 2 cheat codes | Anthony Serna | |
| 2016-06-03 | Merge pull request #3875 from RisingFog/pikmin_wii_ini | Markus Wick | |
| Force Skip EFB Access from CPU off for Pikmin Wii | |||
| 2016-06-02 | Re-add deleted Gecko Tag in Smash Netplay INI | Chris Burgener | |
| 2016-06-02 | [GameINI] Netplay Smash AR codes | Anthony Serna | |
| 2016-06-01 | Force Skip EFB Access from CPU off for Pikmin Wii | Chris Burgener | |
| 2016-05-22 | Game INI updates | JosJuice | |
| 2016-05-18 | Merge pull request #3841 from RisingFog/neogeo_force_lle | Markus Wick | |
| Force Neo Geo games to use LLE Audio | |||
| 2016-05-18 | Add EnableJIT=True to INI files | Chris Burgener | |
| 2016-05-14 | Force Neo Geo games to use LLE Audio | Chris Burgener | |
| 2016-05-13 | Merge pull request #3839 from ↵ | Mat M | |
| RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five Set Medium Texture Cache for Fantastic Football Fan Party | |||
| 2016-05-13 | Set Medium Texture Cache for Fantastic Football Fan Party | Chris Burgener | |
| 2016-05-11 | Fix broken game INIs (comments starting in the middle of lines) | JosJuice | |
| 290204e added comments that start in the middle of lines, which isn't allowed. I moved all such comments to EmulationIssues. | |||
| 2016-05-01 | Add EFB access to Super Mario Sunshine's INI and clean up old stuff | JosJuice | |
| 2016-04-30 | Added game INIs for Pokémon Mystery Dungeon games | JosJuice | |
| 2016-04-30 | Game INI updates | JosJuice | |
| 2016-04-30 | Added recommended settings | MarioManTAW | |
| 2016-03-03 | Merge pull request #3686 from Armada651/revert-3578 | Pierre Bourdon | |
| Revert "Merge pull request #3578 from Armada651/forced-slow-depth" | |||
| 2016-02-29 | Use optipng too. | Alcaro | |
| 2016-02-29 | Revert "Merge pull request #3578 from Armada651/forced-slow-depth" | Jules Blok | |
| This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing changes made to 2aea549eef85ba165672c8355d0e90781d805efd. | |||
| 2016-02-27 | Run pngout and zopflipng on every single PNG in this repo. | Alcaro | |
| 2016-02-26 | Merge pull request #3674 from RisingFog/weeaboo_ini | Jules Blok | |
| Force Slow Depth on Suzumiya Haruhi no Heiretsu | |||
| 2016-02-25 | Force Slow Depth on Suzumiya Haruhi no Heiretsu | Chris Burgener | |
| 2016-02-25 | [DVD] Ignore buffer when seeking backwards | Matt Mastracci | |
| Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well. | |||
| 2016-02-22 | Merge pull request #3657 from RisingFog/sqd_ini | Pierre Bourdon | |
| Add Safe Texture Cache to Gunblade NY & LA Machineguns INI | |||
| 2016-02-22 | Add Safe Texture Cache to Gunblade NY & LA Machineguns INI | Chris Burgener | |
| 2016-02-22 | Merge pull request #3578 from Armada651/forced-slow-depth | Jules Blok | |
| VideoConfig: Replace FastDepthCalc by ForcedSlowDepth. | |||
| 2016-02-16 | Merge pull request #3591 from phire/VC_widescreen | Pierre Bourdon | |
| Make all Virtual console games 4:3 (and cleanup GameInis) | |||
| 2016-02-15 | Merge pull request #3607 from mbc07/GameINI_widescreen | Pierre Bourdon | |
| [Game INI] Flag some Wii titles without widescreen support | |||
| 2016-02-14 | [INI] Arc Rise Fantasia no longer needs the 'fast disk speed' setting | Matt Mastracci | |
| 2016-02-08 | Game INI updates: flag some Wii titles without widescreen support | Mateus B. Cassiano | |
| 2016-02-08 | GameSettings: Remove FastDepthCalc entries. | Jules Blok | |
| Only Mini Ninjas and DKC currently have a known issues that require slow depth. | |||
| 2016-02-05 | GameInis: NES games that don't require EFB2Ram differ per region. | Scott Mansell | |
| Just because it was the same game, released in diffrent regions at around the same time doesn't mean they use the same version of the Virtual Console emulator. The previous INIs were based of testing of the US release so I've move them to 6 letter INIs only effecting the US release. I've also added a few more and added a few Inis for the few PAL games that I could confirm also didn't require EFB2Ram. | |||
| 2016-02-05 | GameInis: All Sega Master System games need RealXFB | Scott Mansell | |
| I did some testing and they all do strided XFB copies like Sonic and Knuckles, which is currently only implemented in RealXFB. | |||
| 2016-02-05 | GameInis: Make all Virtual Console games 4:3 | Scott Mansell | |
| We only need to update 9 files, It's like magic! | |||
