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2024-07-01Logo refresh for android, windows, and linuxMayImilae
2024-06-26Disable Dualcore in GeistJMC47
Fixes random crashes and unknown opcode errors.
2024-06-21GameINI: Shadow The Hedgehog widescreen heuristicdreamsyntax
Adjusts widescreen heuristic values to work properly for both the original game and the widescreen hack versions of Shadow the Hedgehog (all regions), Game ID GUP. Credit to Billiard for determining values.
2024-06-07GameINI: Ubisoft updatesicup321
Update several INI GameSettings for Ubisoft games Undo name changes
2024-06-02Replaces the temporary RetroachievementMayImilae
default badges.
2024-05-23Add Default Achievement BadgesLillyJadeKatrin
The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-04-29Update GSZ.iniAGuy27
This game does not use Bounding Box
2024-04-20Fix wiitdb-ja.txtnassau-tk
2024-04-13Merge pull request #12668 from Sam-Belliveau/hybrid_log_gammaAdmiral H. Curtiss
Use Hybrid Log Gamma in PerceptualHDR
2024-04-04Change the scaling process to be more uniform across color spaceSam Belliveau
2024-03-28It's technically more correct to do it this way, difference is extremely subtleSam Belliveau
2024-03-27Increase Max AmplificationSam Belliveau
2024-03-26Convert to Hybrid Log GammaSam Belliveau
2024-03-24Add Bloom Definitions for Skylanders Trap TeamMartino Fontana
2024-03-23Add Bloom Definitions for Skylanders GiantsMartino Fontana
2024-03-20Merge pull request #12603 from Sam-Belliveau/oklab_resamplingJMC47
Add HDR to Metal + Perceptual HDR
2024-03-17Merge pull request #12629 from Avasam/GPH-aspect-ratioAdmiral H. Curtiss
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-12Merge pull request #12621 from AGuy27/masterJMC47
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12GameINI: Fix Emergency Mayhem hang on loadingAGuy27
2024-03-11WiimoteEmu: Set sensible defaults for IR Object expressions.Admiral H. Curtiss
2024-03-10Update PerceptualHDR with better color spaceSam Belliveau
2024-03-10Add PerceptualHDRSam Belliveau
2024-03-09Fix aspect ratio swapping in Pitfall: The Lost ExpeditionAvasam
2024-02-03Update and rename G5BE4Z.ini to G5B.iniAGuy27
2024-02-03Create G5BE4Z.iniAGuy27
Fixes Strike Force Bowling blank texture
2024-01-16GameINI: Octomania text fixBuildTools
2024-01-06Merge pull request #12477 from JosJuice/r8a-efb2texMai
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-03Gameini: Disable "Immediately Present XFB" for Racquet SportsPatrick Ferry
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled. Please see Redmine 13447 for reference.
2024-01-03GameSettings: Don't force EFB to RAM for PokéPark WiiJosJuice
This is another one of those games that has an optional screenshot feature where the images end up all black if you have Store EFB Copies to Texture Only turned on. Like for other such games, let's not force Store EFB Copies to Texture Only off, since it's a large performance impact for a feature most players won't use. There's one wrinkle here. As part of teaching the player how to take screenshots, the game forces the player to take a screenshot before it lets them progress in the story. However, the game doesn't care what's in the screenshot, so you can progress just fine even if Store EFB Copies to Texture Only is turned on. I personally tested it.
2023-12-27Merge pull request #12434 from Filoppi/fix_sharp_bilinearAdmiral H. Curtiss
Fix sharp bilinear using ceil instead of floor
2023-12-18Fix sharp bilinear using ceil instead of floorFiloppi
2023-12-17GameSettings: fix C4 texture tiling in Crash Nitro KartTillmann Karras
For buttons and some character icons the game loads palleted PNGs and tiles the pallet indices directly into C4 textures but fails to take into account that PNG and C4 use opposite nibble orders. This causes adjacent pixel columns to be swapped, see issue 13370. Also disable Immediate XFB for the Japanese release. It has the same black screen and flickering issues as the other regions.
2023-12-16Merge pull request #11497 from vyuuui/debugger_assembler_uiTilka
Built-in assembler for debugger interface
2023-12-13Add icons for assembler widgetvyuuui
2023-12-05Merge pull request #12350 from PatrickFerry/add_accurate_nans_gameMai
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-03Data: Correct wc24recv.ctl fileSketch
2023-12-03Gameini: Enable AccurateNaNs for "Jeep Thrills"Patrick Ferry
2023-11-29GameSettings: add patch to disable interlacing in Black & BruisedTillmann Karras
2023-11-28GameSettings: add patch to disable blur in Tony Hawk's Downhill JamTillmann Karras
This is a fullscreen blur that looks bad at higher internal resolutions. The offset happens to work out for both the NTSC and the PAL release.
2023-11-24GameSettings: port Gormiti black screen fix to PAL versionTillmann Karras
Same workaround as @Pokechu22's NTSC version (8316c7af9964f19cc54c3533e017252f922ceee9).
2023-11-15Merge pull request #12175 from Sam-Belliveau/correct-area-samplingAdmiral H. Curtiss
Corrected Area Sampling Range
2023-11-14Merge pull request #12176 from Filoppi/patch-22Admiral H. Curtiss
Make AutoHDR work with color luminance instead of average
2023-11-14Fix inner area sampling loop from going beyond boundsSam Belliveau
2023-09-20Disable Store EFB Copies to Texture Only for Mystery Case Files: The ↵Pokechu22
Malgrave Incident See https://bugs.dolphin-emu.org/issues/13356. Testing there determined that forcing a specific value for SafeTextureCacheColorSamples is not needed.
2023-09-09Make AutoHDR work with color luminance instead of averageFilippo Tarpini
This gives more consistent results. My main ReShade has also been updated with the same change: https://github.com/Filoppi/PumboAutoHDR
2023-09-03Add Everybody Votes Channel and Region Select to WiiLink configSketch
2023-08-21fixed area samplingSam Belliveau
2023-08-18Merge pull request #12113 from Seedonator/masterAdmiral H. Curtiss
Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD Definitions
2023-08-18Merge pull request #12071 from JosJuice/gametdb-updateAdmiral H. Curtiss
Update GameTDB files
2023-08-18Dragon Ball Z: Budokai Tenkaichi 3 - Graphics Mod Bloom and HUD DefinitionsSeedonator