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2012-11-26Gameini database updates/additions for: TMNT3, Mystic Heroes, BEACH SPIKERS, ↵kostamarino@hotmail.com
Fantastic Four, King Arthur, I-Ninja, FFCC Echoes of Time, Just Dance, Disney Epic Mickey, Shark Tale, Pokemon Channel, Cars 2, Disney Epic Mickey 2: The Power of 2, THE LAST STORY.
2012-11-24Added "EnableFPRF = True" to the Beach Spikers game ini. Fixes the ↵skidau
flickering textures. Thanks to hk.konpie for the tip. Fixes issue 5730.
2012-11-14Gameini database update/additions for NBA LIVE 06, NBA LIVE 2005, NBA LIVE ↵kostamarino@hotmail.com
2004, NBA Live 2003, Pokemon Colosseum, Dark Summit, 4x4 Evolution 2, Skies of Arcadia Legends, Need For Speed : Hot Pursuit 2, Mission: Impossible Operation Surma, TALES OF SYMPHONIA, CITY RACER, DISNEY'S TARZAN, Blowout, WAVE RACE / BLUE STORM, Pokepark Wii, ONEPIECE UNLIMITED ADVENTURE, ONEPIECE UNLIMITED CRUISE EPISODE 2, Mario & Sonic at the Olympic Winter Games, Worms Battle Islands, Shrek 2, Summoner 2, Rubik's Puzzle World, Kirby's Dream Collection Special Edition.
2012-11-04Removed the patches for Wave Race as they are no longer needed.skidau
Fixes issue 3921.
2012-09-02Gameconfig ini updates/additions: The Ant Bully, WWE Day of Reckoning 1 & 2, ↵kostamarino@hotmail.com
Dream Pinball 3d, Pokepark, Spider-Man: Edge of Time, Spider-Man: SD, Another Code:R, Geist, The Incredibles 2, Skies of Arcadia Legends.
2012-04-13Gameini database update for Monster Hunter Tri, WarioWare: Smooth Moves, ↵kostamarino@hotmail.com
Mario Party 9, Pandora's Tower, MURAMASA: THE DEMON BLADE. Fixes flickering with keyboard input in Monster Hunter Tri, a black square appearing in WarioWare: Smooth Moves during minigames, fixes a mini-game in Mario Party 9 not functioning properly and missing text in Pandora's Tower with default settings. Also a language update..
2012-03-26Gameini database cleanup. Remove the lines below since they are no longer ↵kostamarino@hotmail.com
necessary: SafeTextureCache = True SafeTextureCacheColorSamples = 128
2012-03-25Gameini database update, mostly minor changes reflecting the latest commits ↵kostamarino@hotmail.com
made to the repository.
2012-03-20Gameini database update. About 142 files updated or added to the database.kostamarino@hotmail.com
2012-03-06Update PokePark Wii game ini. Needs to have texture cache accuracy set to ↵NeoBrainX
mid setting.
2012-02-24GameConfig: Remove an empty fileNeoBrainX
2012-02-01add some new game inisLPFaint99
2011-12-18Gameini database update, mainly changes to the emulation issues lines (make ↵kostamarino@hotmail.com
them shorter, with more substance and less bla bla, update outdated stuff). The emulation issues lines can be further improved(this is a start). Also re - implement the emulation issues column that was reverted, make it a bit bigger since sentences need more words and delete the issues portion of the emustate tooltip since it is unnecessary now.
2011-12-16Gui change and an update to the gameini database.kostamarino@hotmail.com
The "Notes" column is gone and in it's place an "Emulation Notes" column is placed (it contains the emulationissues lines from the game inis). Notes that contain useful info about the game can be seen with just a glance this way. Fixes issue 5043.
2011-11-29Gameini database cleanup. Fixes improper file endings due to copy paste ↵kostamarino@hotmail.com
errors (last line didn't work). Addition of SSX On Tour - fixes issue 5032. Also some small additions/updates.
2011-11-28Gameini database cleanup of "postprocessingshader" and additions/updates for ↵kostamarino@hotmail.com
FlingSmash, Rune Factory Tides of Destiny, The Legend of Zelda Twilight Princess for GC and Wii.
2011-11-20Gameini database update for auto modellista, Happy Feet, Alone In The Dark, ↵kostamarino@hotmail.com
DeadSpace, MADWORLD, Scooby-Doo! Mystery Mayhem, FIFA 2003, Mission: Impossible Operation Surma, Def Jam Fight For NY, FIFA Soccer 2004, THE HOUSE OF THE DEAD 2 AND 3 RETURN, LEGO Star Wars The Complete Saga, Rayman Origins, The Legend of Zelda Skyward Sword. Fixes issue 4953.
2011-11-01Game ini database update for Kirby's Adventure Wii, Monster House, Mario ↵kostamarino@hotmail.com
Strikers Charged, Yu-Gi-Oh! 5D's: Duel Transfer, Mario & Sonic at the Olympic Winter Games, Disney Epic Mickey.
2011-10-27Gameini database update for Teenage Mutant Ninja Turtles(gc), Just Dance 3, ↵kostamarino@hotmail.com
Spider-Man: Edge of Time, Paper Mario, Super Paper Mario.
2011-10-26Added proper Bounding Box support.crudelios
Should fix most graphical issues with Paper Mario: TTYD and Super Paper Mario. Fixes issue 360. Since only those two games seem to require BBox support, and as per ector's suggestion, BBox is only enabled for those two games. BBoxes and Display List Caches don't get along too well, causing Paper Mario: TTYD to hang during certain effects where BBoxes are used. For now, I disabled DList Cache for the Paper Mario games, hopefully both will be compatible in the future.
2011-10-19Possible fix for random crashes with plenty of games(like Mario Galaxy) and ↵kostamarino@hotmail.com
issue 4568 (please test). Gameini database changes that affects Black & Bruised, BLOODY ROAR(R): PRIMAL FURY, CASPER, Karaoke Revolution Party, Wii Music, TMNT.
2011-10-12Gameini database updates/additions. Affects SONIC GEMS COLLECTION, Star Wars ↵kostamarino@hotmail.com
Bounty Hunter, Bomberman Jetters, Shamu's Deep Sea Adventures, Cabela's Outdoor Adventures, Tony Hawk's Pro Skater 3, Viewtiful Joe Red Hot Rumble, Spider-Man SD etc. Also fixes issue 4888.
2011-10-06Game ini database update. Lots of small changes, among others it provides ↵kostamarino@hotmail.com
proper settings for Medabots Infinity, Cabela's Big Game Hunter 2012.
2011-10-01Gameini database updates for The Lord of the Rings The Third Age, X-Men ↵kostamarino@hotmail.com
Destiny, Super Smash Bros. Brawl, SUPER MARIO GALAXY, Mario Kart: Double Dash, Crash Nitro Kart.
2011-09-23Another gameini database update. This makes playable by default games such ↵kostamarino@hotmail.com
as The Urbz (GC), Chicken Blaster, Wild West Shootout, Phineas and Ferb Across the 2nd Dimension (PAL), along with proper settings for METAL SLUG Anthology.
2011-09-15Gameini database update. Fight Night Round 2 boots properly now, Mystery ↵kostamarino@hotmail.com
Case Files: The Malgrave Incident (PAL) addition with proper settings, fix a mistake in Xenoblade and addition/updates to emulation state for a couple of games. Also update for the Greek language.
2011-09-07Gameini database update. Addition of cheats for a couple of games, ↵kostamarino@hotmail.com
compatibility fixes/updates for F-zero GX, WAVE RACE / BLUE STORM, 1080: Avalanche, Dragon Ball: RKP, Fire Emblem: Radiant Dawn, NO MORE HEROES 1&2, Another Code R, Xenoblade Chronicles (fixes some random crashes/glitches), Mystery Case Files: The Malgrave Incident (fixes Issue 4723). Also update for Greek language.
2011-08-25Gameini compatibility updates/additions of: Dragon's Lair 3D, Madagascar, ↵kostamarino@hotmail.com
Silent Hill: Shattered Memories, House Of The Dead: OVERKILL, Rayman Raving Rabbids, SSX Blur, The Hobbit, NHL06, Spectrobes Origins, Phineas and Ferb Across the 2nd Dimension, Xenoblade.
2011-08-23Revert gameini database to an older state before texcache rewrite was ↵kostamarino@hotmail.com
integrated. Some commits that followed will be properly done at a later point.
2011-08-22BS2: check the hash of the loaded ipl.bin fileLPFaint99
remove some extra + chars from a few ini files (copypasta from a patch?)
2011-06-11Windows: Sets the cwd to the folder that dolphin.exe resides in.LPFaint99
Removes the ugliness that was the portable file, and now creating a shortcut or file association is less of a pain it is still necessary to modify the file association from ".../dolphin.exe" "%1" to ".../dolphin.exe" /e "%1" git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7593 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-22data/user/wii/shared2/sys/readme.txt isn't really accurate or necessary anymore.Shawn Hoffman
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6644 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-19Fix TextureDecoder.cl to work on both NVidia and ATI video cards.Glenn Rice
To do so I had to re-add the casting bloat removed in revision 6102. Also, for some odd reason the NVidia OpenCL drivers don't like 8 bit rotations, but are okay with 2, 4 bit rotations. These are apparently bugs in the NVidia drivers that are hopefully fixed in future versions. Also, on linux make sure the TextureDecoder.cl file is copied from the shared data directory to the users directory. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6611 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-12Rename wii wc24 system files to lower case as on the wii itself. These ↵Glenn Rice
files are not detected on linux unless the case matches. This fixes an issue when Mario Kart Wii (and possible other games) is run with a clean user directory that renders the game unplayable. Also fix some compiler warnings. On linux don't install the license.txt file. Most distributions handle license files via a package. For example on debian based systems this gives a lintian warning. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6568 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-12-05First pass at dealing with different size_t/off_t sizes in C90 environments.Soren Jorvang
Most of the code dealing with the LogTypes namespace was C which lead to a lot of nonsensical casting, so I have dumbed LOG_TYPE and LOG_LEVEL down to plain C even though the move of wiiuse into Source means we don't currently call GenericLog from C. Set logging threshold to MAX_LOGLEVEL at startup so debug builds will also p rint debugging messages before the GUI is running. For some reason the way we use SetDefaultStyle doesn't play nice with wx 2.9 so we just get the default black text on a black background. Using a gray background works around that problem, but I found it to also be much easier on the eyes so I have switched the background color on all versions. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6528 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-15Changed macro for disallowing copy-ctor and =operator into an inheritable ↵Jordan Woyak
class. Removed IrPointer.ini (no longer used) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6421 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-16Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a ↵xsacha
requirement. Stream 2.2 is minimum requirement for OpenCL 1.1 and binary kernels as well (I hope to implement these soon).Remove unnecessary casting bloat. Since AMD Stream 2.2 this is no longer a requirement. Sidenote: Stream 2.2/Catalyst 10.7b is minimum requirement for OpenCL 1.1 and binary kernels as well. I hope to implement these soon. For the latest ATI Drivers and SDK: http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx http://support.amd.com/us/kbarticles/Pages/OpenCL11ATICat107UpdateDriver.aspx git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6102 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25Small update to fix some cmpr alpha issues with games that use linear ↵xsacha
filtering. Apparently the colour values matter even though alpha = 0. Also, remove redundant ANDs. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5787 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25remove svn:eol-style native from Data/User/Wii/shared2/wc24/mbox/Readme.txt ↵Shawn Hoffman
in case it matters. note the other changed file in Data/User/Wii is a dolphin-unique file (which probably doesn't need to exist anymore), so its properties don't really matter. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5785 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-25Set eol-style native on remaining text files.Soren Jorvang
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5783 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-24Changes:xsacha
- RGBA8 (DX9/OGL): 10x speed up on Radeon 5450, 2x speed up on other cards due to swizzle registers. - RGB565: 2-3x speed up on all hardware - Removed OpenCL compiler warnings (eg. redefine). OpenCL is now optimally complete for DX9/OGL. The code is very fast on all supported hardware. No more updates are needed unless the spec changes or drivers improve. When I started, the OpenCL code was as slow or slower than CPU. Now, using the lowest end radeon that supports the code: a Radeon 45xx mobility, I experience a substantial 2-10x speedup over CPU. The benefits are more pronounced with modern hardware. A Radeon 5870 runs this code 20x faster than a 4550. Even ignoring speedups, the code benefits users by not using CPU for intermittent texture loads (unless GPU is your bottleneck). Instead, the CPU is able to do more important tasks. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5775 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22New OpenCL update for DX11xsacha
Changes: - IA4: 2x Speed up for all hardware and ATI glitch fixed (blocky text) - IA8: 2x Speed up for all hardware - New DX11 OCL Textures: I4, I8, IA4, IA8 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5766 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-22Added OpenCL texture decoding to RGBA usable by DX11 for formats RGB565, ↵Orphis
RGBA8, RGB5A3 and CMPR git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5765 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21Fix color precision problems when decoding CMPR and RGB5A3 textures with OpenCLOrphis
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5763 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-21A new update for OpenCL.h.xsacha
Changes: - Strict casting as required by NVidia. Now NVidia cards should work. - Fixed Alpha CMPR bug. Please tell me if you find any bugs. Current known bug is the 'Press' texture in Paper Mario that is meant to flash rainbow colours appears black. Other than that, everything should work on every videocard. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5759 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20Hi! This is my first commit so be nice :)xsacha
New OpenCL updates: - OpenCL bug with ATI SDK (GPU or CPU) fixed. - IA4 texture loop unrolled. 12x speed up on 4xxx series. - Completed rewriting RGB5A3 texture decode. 20% faster. - Redundant code removed from CMPR and RGB5A3 (Alpha, shift). - Made use of optimised OpenCL functions (upsample, bitselect). - Cleaner code. Tested and working with DX9 plugin. DX11 plugin will NOT work due to a recent commit affecting VideoCommon. You can use this file with an older DX11 plugin (~r5730), however. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5753 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-20Some more OCL changes : Gives 10x speedup for RGB5A3 on pre-DX11 hardware. ↵luisr142004
Minor speedup for CMPR. (code by xsacha) plus a segfault fix for issue 2779 git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5751 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-19apply a patch done by xsacha :) + some minor stuff :pluisr142004
what changes do: cmpr decoding is fixed and rgb5a3 is re-enabled git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5744 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-09Hg:Shawn Hoffman
enable newline normalization get revision number via `hg svn info` for svnrev.h ignore incremental/generated binary files (windows/VS at least) leave a comment if some files need native eol set in svnprops git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5637 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-02Meta:Soren Jorvang
Using Unix tools to operate on a tree containing filename with spaces in them is really annoying, so rename the handful of instances where there were spaces. Host.cpp has never been used. Games tend to lookup the following directories that we don't yet have anything to put in, so prepopulate them in Data/User/Wii: title/00010001 title/00010002 title/00010003 title/00010004 title/00010005 title/00010006 title/00010007 meta shared2/title Set eol-style native on a number of text files which didn't already have it. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5572 8ced0084-cf51-0410-be5f-012b33b47a6e