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2024-11-29GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011Pokechu22
This fixes text on the menu and in-game.
2024-11-19fix SUKP01 metafortress bypassvaguerant
2024-11-14Sys: Sync wiitdb files with GameTDBdreamsyntax
2024-11-08Add Approved Patches - Eternal Darkness, Monster Hunter TriLillyJadeKatrin
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-10-30GameSettings: add patch to fix Eternal Darkness startup hangTillmann Karras
The game calls GXSetDrawDone and then switches the GP fifo without first waiting for the draw done interrupt to arrive. Before e96960e2a678f072f316173c80650897013fb99c, Dolphin would not execute the draw done command and potentially also skip other commands in the old GP fifo. Since that commit, Dolphin executes the remaining commands on the old GP fifo just before disabling reads for switching, but because PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles for the draw done interrupt, it arrives after the game has switched to the new GP fifo which seems to trigger the deadlock. This patch replaces the call to GXSetDrawDone by a call to GXDrawDone which does the same but also waits for the interrupt.
2024-10-28Merge pull request #13140 from dreamsyntax/skip-efb-default-flipJMC47
GraphicsSettings: EFBAccessEnable=false by default
2024-10-23GameINI: Remove EFBAccessEnable=false overridesdreamsyntax
Removes the EFBAccessEnable=false explicit game overrides for: GT6 (Terminator 3: The Redemption) GXB (SSX3) [deleted - no other configuration] RTH (Tony Hawk's Downhill Jam) SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-19GameINI: Shadow the Hedgehog texture cache defaultdreamsyntax
Adjusts the Texture Cache settings/slider to 512 samples which equates to the 'middle' option in the UI. If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes. If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will drop frames near the end when the "Shadow the Hedgehog" game title letters appear. This mode also can result in artifacts/bleed from bloom effects in some situations.
2024-10-18GameINI: Remove OnLoad sectionsPokechu22
These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
2024-10-18GameINI: Remove trailing space for 1080° SnowboardingPokechu22
2024-10-12Create S7E.iniAGuy27
2024-10-12Create STZ.iniAGuy27
2024-10-10Remove Bloom Definitions for Skylanders Trap TeamMartino Fontana
2024-10-09Merge pull request #13086 from Tilka/gameiniJules Blok
GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
2024-10-03GameINI: Add Skylanders: Trap TeamMartino Fontana
`EFBEmulateFormatChanges = True` properly emulates the blur in the backgrounds. `ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs.
2024-10-03GameINI: Add Skylanders: GiantsMartino Fontana
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen. `ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03GameINI: Add Skylanders: Spyro's AdventureMartino Fontana
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen. `ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-01GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"Tillmann Karras
This is required to avoid glitches during Downhill Skiing.
2024-09-29GameINI: Set Texture Cache Accuracy to "Safe" for UFC Personal Trainer: The ↵Patrick Ferry
Ultimate Fitness System SafeTextureCacheColorSamples is supposed to be for [Video_Settings], but also the medium setting isn't enough to display the missing text.
2024-09-29GameINI: Disable AA in Sonic HeroesPatrick Ferry
The use of any anti-aliasing will cause graphical corruption, which occurs on the ground. MaxAnisotropy is supposed to be for [Video_Enhancements], but also it doesn't cause any of the issues in game so it is being removed rather than set under the correct heading. Added a comment on why these values are set.
2024-09-29GameINI: Rename INI for Naruto Collection (Demo)Patrick Ferry
The wrong filename was used so the settings weren't being applied. (All it does is reset the Texture Cache Accuracy to the default setting.)
2024-09-29GameINI: Remove Obsolete Setting in FaceBreaker K.O. PartyPatrick Ferry
Hack is not a valid setting. Also updated the GameID.
2024-09-29GameINI: Remove Obsolete Settings in Super Metroid Demo (Brawl VC)Patrick Ferry
Both UseXFB and UseRealXFB are obsolete since Hybrid XFB.
2024-09-29GameINI: Fix Cheats for Conduit 2Patrick Ferry
These codes are actually Gecko codes so setting that correctly. There were errors which pop up when running this game as the comments for AR codes need to be set with hash(#) instead of asterisk(*). I replaced those anyways. Removed the url in the comment since it's inaccessible and not on wayback machine either. Also corrected the GameID, the wrong one is listed.
2024-09-25Merge pull request #13049 from PatrickFerry/gameini_remove_broken_cheatJMC47
GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
2024-09-22Merge pull request #13013 from duckymomo360/rgh-tattoos-fixJosJuice
GameINI: Fix tattoo texture saving in Rabbids Go Home
2024-09-21Merge pull request #13058 from ↵JMC47
Dentomologist/gamesettings_disable_gpu_texture_decoding_when_needed GameSettings: Disable GPU Texture Decoding when needed
2024-09-15GameINI: Disable Broken Enhancements for SolvalouPatrick Ferry
The wrong filename was used so the settings weren't being applied. The graphical issues reported were from enhancements that create graphical issues. EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant ↵Patrick Ferry
Nightmare" ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended https://bugs.dolphin-emu.org/issues/10186
2024-09-15GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 2: Battle ↵Patrick Ferry
Nexus" ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended https://bugs.dolphin-emu.org/issues/10186
2024-09-15GameINI: Disable ICache for Happy FeetPatrick Ferry
The DisableICache setting is supposed to be for [Core]
2024-09-10GameSettings: Disable GPU Texture Decoding when neededDentomologist
Arbitrary Mipmap Detection doesn't work when GPU Texture Decoding is enabled, so disable GPU Texture Decoding for games where the .ini enables Arbitrary Mipmap Detection. Co-authored-by: jeremyie <73066289+McAchi@users.noreply.github.com>
2024-09-03GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"Patrick Ferry
This is causing graphical glitches on some sprites, specifically the partner character after loading a game.
2024-08-31GameSettings: force EFB-to-RAM for My First SongsTillmann Karras
2024-08-25Gameini: Enable PAL60 for "Project Zero II: Wii Edition"Patrick Ferry
2024-08-25Gameini: Enable PAL60 for "Boom Street"Patrick Ferry
2024-08-25Gameini: Enable PAL60 for "The Last Story"Patrick Ferry
2024-08-18GameSettings: remove patches for "Wallace & Gromit in Project Zoo"Tillmann Karras
These patches were added in bde9a459cdd7a465cf9c9e275bd4562bb072ae7e and enabled by default in 36ecfdd6b597b0264625d06320a5308147bbc55b. They allowed the game to run in Dolphin but disabled dynamic shadows. The game adds 4 to the start address of otherwise valid display lists for no obvious reason. Now that Dolphin forces 32-byte alignment these patches are no longer needed.
2024-08-16GameINI: Fix tattoo texture saving in Rabbids Go Homeduckymomo360
2024-08-05Merge pull request #12958 from SuperSamus/ssf-remove-iniJMC47
SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`
2024-07-27Add Bloom definitions for Need for Speed: NitroMartino Fontana
2024-07-27GameINI: SVX.ini: Replace `EFBToTextureEnable=False` with ↵Martino Fontana
`ImmediateXFBEnable=False` To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
2024-07-16Disable Dual Core in Death Jr.: Root of EvilAvasam
2024-07-15GameINI: Enable Pokémon Colosseum/XD save patches by defaultAdmiral H. Curtiss
2024-07-07Add Approved Patch Allowlist for AchievementsLillyJadeKatrin
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-03linuxiconflatpakrulesMayImilae
2024-07-02Merge pull request #12903 from MayImilae/logos-updateOatmealDome
Logo refresh for android, windows, and linux
2024-07-01Logo refresh for android, windows, and linuxMayImilae
2024-06-30Data: Add new macOS app iconOatmealDome
2024-06-26Disable Dualcore in GeistJMC47
Fixes random crashes and unknown opcode errors.