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2025-02-25GameSettings: Set ImmediateXFBEnable = False for Medal of Honor: FrontlineNejsplitter
2025-02-18Fix LULZ (Homebrew Channel) aspect ratioAep
- Add a LULZHB.ini
2025-02-03Merge pull request #13325 from iwubcode/rf_community_gecko_codesAdmiral H. Curtiss
Data: update Rune Factory Frontier with community gecko codes
2025-02-03Merge pull request #13313 from rjgabel/patch-1Admiral H. Curtiss
GameSettings: Set EFBAccessEnable=True for "I SPY: Spooky Mansion"
2025-02-02Data: update Rune Factory Frontier with community gecko codesiwubcode
2025-02-02Merge pull request #13300 from UnderCoverToni/GOME01Admiral H. Curtiss
Gecko: Mario Power Tennis (Gamecube) | GOME01
2025-02-02GameSettings: Set EFBAccessEnable=True for "I SPY: Spooky Mansion"Ryan Gabel
This is necessary so you can select an option in the color selection menu
2025-01-27Added Gecko codes to GOME01.iniToni
Included multiple netcode related and unrelated Gecko Codes
2025-01-23Merge pull request #13285 from SameUpstreamMultipleForks/fix-waverace-blue-stormJMC47
GameSettings: Set CPUThread to False in GWRE01.ini.
2025-01-23GameSettings: Set CPUThread to False in GWR.ini.Maxim Cournoyer
As mentioned in https://wiki.dolphin-emu.org/index.php?title=Wave_Race:_Blue_Storm, the menu may freeze otherwise. * Data/Sys/GameSettings/GWR.ini: New file. Co-authored-by: JosJuice <josjuice@gmail.com>
2025-01-20Merge pull request #13204 from LillyJadeKatrin/retroachievements-allow-batchJosJuice
Gecko/AR Batch Approval
2025-01-19Gecko/AR Batch ApprovalLillyJadeKatrin
Adding a community-requested list of Gecko and Action Replay codes to the allowlist. Many of these codes were from the wiki and are being added to Dolphin's repo for the first time.
2025-01-17Merge pull request #13248 from Nystrata/metroid-prime-suggestedaspectratioJMC47
Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3
2025-01-17Merge pull request #13250 from Charlese2/fix-sound-system-crashJMC47
GameINI: fix `Summoner: Goddess Reborn` sound system crash during transitions
2025-01-12Clean up CRLF line endingsDaniel Peukert
2024-12-28Force Metroid Prime GCN and Metroid Prime 2 GCN to be 4:3Nystrata
To my knowledge, all of the GameCube versions of *Metroid Prime* and *Metroid Prime 2: [Dark] Echoes* only support 4:3, not 16:9 . Currently, Dolphin's widescreen heuristic will fail to detect this and will erratically switch between 4:3 and 16:9 when Aspect Ratio is set to Auto. These changes prevent the erratic aspect ratio switching by manually declaring that the game is solely 4:3.
2024-12-27fix `Summoner: Goddess Reborn` sound system crash during transitionsCharlese2
2024-12-08GameSettings: set EFBAccessEnable=True for Neighbours from HellTillmann Karras
This fixes the loading screens that show a walking animation.
2024-12-03GameINI: drop Single Core override from Eternal DarknessMateus B. Cassiano
2024-12-02Merge pull request #12955 from LillyJadeKatrin/retroachievements-geckoJMC47
Add Support for Gecko Codes to Achievements Whitelist
2024-11-29Approve Super Mario Sunshine Widescreen Gecko CodeLillyJadeKatrin
2024-11-29GameINI: Use Safe Texture Cache for Cabela's Dangerous Hunts 2011Pokechu22
This fixes text on the menu and in-game.
2024-11-19fix SUKP01 metafortress bypassvaguerant
2024-11-14Sys: Sync wiitdb files with GameTDBdreamsyntax
2024-11-08Add Approved Patches - Eternal Darkness, Monster Hunter TriLillyJadeKatrin
The primary focus of this PR is the Eternal Darkness patch which fixes hanging at startup, which prior to this fix makes Eternal Darkness unplayable in hardcore. The MHTri patch was added as well simply because it could be.
2024-10-30GameSettings: add patch to fix Eternal Darkness startup hangTillmann Karras
The game calls GXSetDrawDone and then switches the GP fifo without first waiting for the draw done interrupt to arrive. Before e96960e2a678f072f316173c80650897013fb99c, Dolphin would not execute the draw done command and potentially also skip other commands in the old GP fifo. Since that commit, Dolphin executes the remaining commands on the old GP fifo just before disabling reads for switching, but because PixelEngineManager::RaiseEvent() enforces a minimum delay of 500 cycles for the draw done interrupt, it arrives after the game has switched to the new GP fifo which seems to trigger the deadlock. This patch replaces the call to GXSetDrawDone by a call to GXDrawDone which does the same but also waits for the interrupt.
2024-10-28Merge pull request #13140 from dreamsyntax/skip-efb-default-flipJMC47
GraphicsSettings: EFBAccessEnable=false by default
2024-10-23GameINI: Remove EFBAccessEnable=false overridesdreamsyntax
Removes the EFBAccessEnable=false explicit game overrides for: GT6 (Terminator 3: The Redemption) GXB (SSX3) [deleted - no other configuration] RTH (Tony Hawk's Downhill Jam) SNC (SONIC COLOURS) [deleted - no other configuration]
2024-10-19GameINI: Shadow the Hedgehog texture cache defaultdreamsyntax
Adjusts the Texture Cache settings/slider to 512 samples which equates to the 'middle' option in the UI. If using the 'Safe' Texture Cache Accuracy mode, the left screen will only render bloom in 2P modes. If using the 'Fast' Texture Cache Accuracy mode, the Intro Movie will drop frames near the end when the "Shadow the Hedgehog" game title letters appear. This mode also can result in artifacts/bleed from bloom effects in some situations.
2024-10-18GameINI: Remove OnLoad sectionsPokechu22
These haven't worked since 2008 (0b5fed62c1b92017ce43a87ba223763a75e7fbef).
2024-10-18GameINI: Remove trailing space for 1080° SnowboardingPokechu22
2024-10-12Create S7E.iniAGuy27
2024-10-12Create STZ.iniAGuy27
2024-10-10Remove Bloom Definitions for Skylanders Trap TeamMartino Fontana
2024-10-09Merge pull request #13086 from Tilka/gameiniJules Blok
GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"
2024-10-03GameINI: Add Skylanders: Trap TeamMartino Fontana
`EFBEmulateFormatChanges = True` properly emulates the blur in the backgrounds. `ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs.
2024-10-03GameINI: Add Skylanders: GiantsMartino Fontana
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen. `ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-03GameINI: Add Skylanders: Spyro's AdventureMartino Fontana
`EFBEmulateFormatChanges = True` properly emulates the blur in the pause screen. `ImmediateXFBEnable = False` to prevent epilepsy-inducing FMVs and main menu.
2024-10-01GameSettings: safe texture cache for "Winter Sports 3: The Great Tournament"Tillmann Karras
This is required to avoid glitches during Downhill Skiing.
2024-09-29GameINI: Set Texture Cache Accuracy to "Safe" for UFC Personal Trainer: The ↵Patrick Ferry
Ultimate Fitness System SafeTextureCacheColorSamples is supposed to be for [Video_Settings], but also the medium setting isn't enough to display the missing text.
2024-09-29GameINI: Disable AA in Sonic HeroesPatrick Ferry
The use of any anti-aliasing will cause graphical corruption, which occurs on the ground. MaxAnisotropy is supposed to be for [Video_Enhancements], but also it doesn't cause any of the issues in game so it is being removed rather than set under the correct heading. Added a comment on why these values are set.
2024-09-29GameINI: Rename INI for Naruto Collection (Demo)Patrick Ferry
The wrong filename was used so the settings weren't being applied. (All it does is reset the Texture Cache Accuracy to the default setting.)
2024-09-29GameINI: Remove Obsolete Setting in FaceBreaker K.O. PartyPatrick Ferry
Hack is not a valid setting. Also updated the GameID.
2024-09-29GameINI: Remove Obsolete Settings in Super Metroid Demo (Brawl VC)Patrick Ferry
Both UseXFB and UseRealXFB are obsolete since Hybrid XFB.
2024-09-29GameINI: Fix Cheats for Conduit 2Patrick Ferry
These codes are actually Gecko codes so setting that correctly. There were errors which pop up when running this game as the comments for AR codes need to be set with hash(#) instead of asterisk(*). I replaced those anyways. Removed the url in the comment since it's inaccessible and not on wayback machine either. Also corrected the GameID, the wrong one is listed.
2024-09-25Merge pull request #13049 from PatrickFerry/gameini_remove_broken_cheatJMC47
GameINI: Remove Broken Cheat from "Paper Mario: The Thousand Year Door"
2024-09-22Merge pull request #13013 from duckymomo360/rgh-tattoos-fixJosJuice
GameINI: Fix tattoo texture saving in Rabbids Go Home
2024-09-21Merge pull request #13058 from ↵JMC47
Dentomologist/gamesettings_disable_gpu_texture_decoding_when_needed GameSettings: Disable GPU Texture Decoding when needed
2024-09-15GameINI: Disable Broken Enhancements for SolvalouPatrick Ferry
The wrong filename was used so the settings weren't being applied. The graphical issues reported were from enhancements that create graphical issues. EFBToTextureEnable solves some graphical issues but those issues appear for only a few frames, the bulk of the game does not benefit while the setting while it is very sore on performance.
2024-09-15GameINI: Enable Vertex Rounding for "Teenage Mutant Ninja Turtles 3: Mutant ↵Patrick Ferry
Nightmare" ImmediateXFBEnable was disabled originally when enabling VertexRounding was intended https://bugs.dolphin-emu.org/issues/10186