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2026-06-14Merge pull request #14603 from jordan-woyak/gamesettings-solitaireJordan Woyak
GameSettings: Apply settings required for Solitaire and Mahjong WiiWare.
2026-06-03Merge pull request #14670 from JosJuice/game-ini-gbiJMC47
GameSettings: Add Game Boy Interface
2026-06-02GameSettings: Add Game Boy InterfaceJosJuice
2026-05-24GameSettings: Add Photo ChannelMartino Fontana
2026-05-18Merge pull request #14581 from matheuswillder/NFS-Gecko-CodesDentomologist
GameINI: Action Replay/Gecko codes to unlock Most Wanted Black Edition and Carbon Collector's Edition in GameCube/Wii's Need for Speed
2026-05-09AR/Gecko codes to unlock Black Edition and Collector's Edition in Need for SpeedMatheus Willder
It also updates a game's INI file, as per conversation in this PR
2026-04-29Add Classic Controller support cheats for Animal Crossing (all regions)spaceage64
2026-04-27Merge pull request #14582 from jordan-woyak/gamesettings-allow-imm-xfbJMC47
GameSettings: Allow ImmediateXFB for a handful of games that seem fine with it.
2026-04-27Merge pull request #14617 from jordan-woyak/gamesettings-secret-ringsJMC47
GameSettings: Set SafeTextureCacheColorSamples for "Sonic and the Secret Rings".
2026-04-27Merge pull request #14614 from jordan-woyak/gamesettings-metroid-primeJMC47
GameSettings: Disable EFBToTexture for "Metroid Prime 2: Dark Echoes (Wii)" to fix the scan visor.
2026-04-27Merge pull request #13931 from SuperSamus/pikmin-squared-60fpsJMC47
GameINI: Add 60 FPS code for Pikmin Squared
2026-04-26Merge pull request #14513 from cristian64/gamesettings_mario_kart_arcade_gp2JMC47
GameSettings: Add INI files for Mario Kart Arcade GP 2.
2026-04-25GameINI: Add 60 FPS code for Pikmin SquaredMartino Fontana
2026-04-24GameSettings: Set SafeTextureCacheColorSamples for "Sonic and the Secret ↵Jordan Woyak
Rings" to fix glitching text in the ring customization menu.
2026-04-22Merge pull request #14456 from AGuy27/masterJMC47
GameSettings: Add patch to limit the internal frame rate in UK release of Rabbids Go Home
2026-04-20GameSettings: Disable EFBToTexture for "Metroid Prime 2: Dark Echoes (Wii)" ↵Jordan Woyak
to fix the scan visor and clean up the other Metroid Prime ini files.
2026-04-18GameSettings: Disable PageTableFastmem in "Second Sight" to fix freeze.Jordan Woyak
2026-04-17GameSettings: Add comments with the reason for disabling ImmediateXFB for ↵Jordan Woyak
many games.
2026-04-17GameSettings: Apply settings required for Solitaire and Mahjong WiiWare.Jordan Woyak
2026-04-17Merge pull request #14600 from jordan-woyak/fitness-gamesJMC47
GameSettings: Various fitness game fixes.
2026-04-17Merge pull request #14594 from jordan-woyak/gamesettings-mysimsJordan Woyak
GameSettings: Apply settings for alternate regions of "MySims Agents".
2026-04-16GameSettings: Various fitness game fixes.Jordan Woyak
2026-04-16Merge pull request #14585 from jordan-woyak/gamesettings-shrek-linesJMC47
GameSettings: Enable VertexRounding in "Shrek Smash n' Crash Racing".
2026-04-16Merge pull request #14584 from jordan-woyak/gamesettings-millionaireJMC47
GameSettings: Disable ImmediateXFB for "Who Wants To Be A Millionaire".
2026-04-16Merge pull request #14586 from jordan-woyak/gamesettings-hide-sneakJMC47
GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak".
2026-04-14GameSettings: Apply settings for alternate regions of "MySims Agents".Jordan Woyak
2026-04-14GameSettings: EFBAccessEnable for "NFL Street 2" to fix broken custom ↵Jordan Woyak
character portraits. Also added comments for ImmediateXFBEnable in NFL Street 1 and 2.
2026-04-13GameSettings: Disable DeferEFBCopies to fix shadows in "Disney's Hide & Sneak".Jordan Woyak
2026-04-13GameSettings: Enable VertexRounding in "Shrek Smash n' Crash Racing" to ↵Jordan Woyak
eliminate vertical lines in game.
2026-04-13GameSettings: Disable ImmediateXFB for "Who Wants To Be A Millionaire".Jordan Woyak
2026-04-12Merge pull request #14336 from SuperSamus/arbitrary-mipmap-disables-gpu-decodingJordan Woyak
VideoCommon: Invert interaction between Arbitrary Mipmap Detection and GPU Texture Decoding (the former disables the latter)
2026-04-12GameSettings: The Legend of Spyro: The Eternal Night.Jordan Woyak
Allow ImmediateXFB since this game seems fine with it. Don't force EFBAccess. Unlike other Krome games, this game doesn't do any EFB access on boot like the comment implies.
2026-04-12GameSettings: Allow ImmediateXFB for a handful of games that seem fine with it.Jordan Woyak
2026-04-11Merge pull request #14571 from jordan-woyak/dont-need-imm-xfbJMC47
GameSettings: Remove disabled Immediate XFB for many games that no longer need it.
2026-04-11GameSettings: Set safe texture cache accuracy for Game Boy PlayerJosJuice
For the HP bars in games like Pokémon Emerald, not even 2048 is enough. Let's go all the way to Safe.
2026-04-10GameSettings: Remove disabled Immediate XFB for many games that no longer ↵Jordan Woyak
need it.
2026-04-03Merge pull request #14140 from iwubcode/blurry_bloomJMC47
VideoCommon: add a graphics mod feature to modify EFBs with a custom material, enhance bloom
2026-04-01GameSettings: Set SafeTextureCacheColorSamples to 2048 for Game Boy Player ↵Jordan Woyak
to more reliably fix partial frame updates.
2026-04-01GameSettings: Set medium texture cache accuracy for Game Boy PlayerJosJuice
Some games are showing frame flickering, e.g. Pokémon games when only the text at the bottom of the screen is updating. GB/GBC games are apparently especially affected, presumably due to the extra border.
2026-03-31GameSettings: Set a CPU overclock for Game Boy Player to avoid sporadic ↵Jordan Woyak
audio/video stream failures.
2026-03-31GameSettings: Add ini file for Game Boy Player to automatically attach the ↵Jordan Woyak
GBPlayer hardware.
2026-03-26Data: update De Blob 1 and 2 to use explicit bloom targetiwubcode
These two games have some strange rendering behaviors and therefore can't use the generic bloom actions. These games have several bloom EFB copies and they draw that on top of an already rendered game. After doing that, they render some other draw calls to "fixup" the bloom that it drew to effectively remove it. This isn't uncommon but there is one special thing these games do...they use a RAM EFB copy for the 'fixup'. This means when playing with high IR, the game will look blurry in specific parts of the screen where the game was attempting to fix the copy! Bloom removal has addressed this by removing all the draw calls related to the bloom, including the fixup draws. The user then needs to turn on 'EFB Copy To Texture Only' for the best visuals (De Blob 2 in particular is broken without this) as the default settings. Bloom blurred will need special attention too but Dolphin doesn't currently have enough functionality to handle it.
2026-03-26Data: update Sonic Colors bloom definitions to remove repeats, thanks ↵iwubcode
FrankyBuster
2026-03-26Data: update Pandora's Tower Bloom and DOF definitionsiwubcode
2026-03-26Data: add a blurred DOF featureiwubcode
2026-03-26Data: add more bloom graphics modsiwubcode
2026-03-26Data: provide a blur mod for games with bloomiwubcode
Add a mod for all games with bloom targets that blurs the bloom based on resolution using a custom material. The shader exposes bloom brightness and the amount of spread through uniforms (not exposed in the UI yet). The original shader logic was done by TryTwo. This shader was reworked for graphics mods and cleaned up slightly. Co-authored-by: TryTwo <taolas@gmail.com>
2026-03-26GameSettings: Add INI files for Mario Kart Arcade GP 2.cristian64
INI files for both known regions of _Mario Kart Arcade GP 2_ (Triforce) have been added to the `GameSettings` directory: | Game ID | Region | Revision Date | | ------- | ------ | ------------------- | | GNLE82 | NTSC-U | 2007/02/07 02:47:24 | | GNLJ82 | NTSC-J | 2007/02/06 20:29:25 | The files contain Action Replay and Gecko cheat codes. Some of the cheat codes have been sourced from the Internet; others have been developed by the author of this change. > [!IMPORTANT] > Triforce games may have had multiple revisions for a given game region > after the original release, and Dolphin cannot distinguish them at > this time. Cheat codes are developed for one revision only, and cannot > work with other revisions. > > For this reason, every cheat code name is provided with a prefix that > states the revision date of the target game revision. It will be up to > the user to enable the cheat codes for their correct game revision and > region. The revision date for _Mario Kart Arcade GP 2_ games can be > seen in the SegaBoot menu, under the **ENTER GAME TEST > OTHERS** > screen. > [!NOTE] > Prior to issue #14470, the game ID for the NTSC-U region was > incorrectly assigned the game ID of the NTSC-J region due to an issue > in how the region flag in boot.id files was treated. This issue > blocked the addition of the INI files until the issue was resolved (a > region mismatch would cause fatal errors if cheat codes for the wrong > version were enabled in Dolphin). > [!CAUTION] > There have been seen game dumps in the wild that, even though their > real region is NTSC-U, the region flag in their `boot.id` file is > `0x02` (NTSC-J), instead of `0x0E` (NTSC-U).
2026-03-23GameINI: Fix animation stutter in Mistic Software ScummVM titlesEgor
This is fixed by setting Texture Cache Accuracy to Safe. Affected titles: - R2F Freddi Fish: Kelp Seed Mystery - RDL Spy Fox in Dry Cereal - RJQ Pajama Sam: Don't Fear the Dark
2026-03-18Merge pull request #14451 from JMC47/sa2palpatchJordan Woyak
GameINI: Patch startup error in Sonic Adventure 2: Battle PAL