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2013-09-22Add the new 'Clean' themes from MaJoR and default to Clean by changing the ↵Pierre Bourdon
name of the config key (yes, hack)
2013-09-16Gameini database update.kostamarino@hotmail.com
Fixes issue 6531. Fixes issue 6532.
2013-09-14Overlay local gameinis over global gameinis instead of copying.Pierre Bourdon
Huge megacommit because a lot of things needed to be modified to make this possible.
2013-09-14Move global gameinis from User to Sys. Get rid of SHARED_USER.Pierre Bourdon
2013-09-14Move Themes/ from User to Sys. Only Gameinis remain.Pierre Bourdon
2013-09-14Move TextureDecoder.cl from User to SysPierre Bourdon
2013-09-14Move global User/Wii to Sys/WiiPierre Bourdon
2013-09-14Overlay the user Shaders/ over the shared one to avoid copying filesPierre Bourdon
2013-09-14Overlay the user Maps/ over the shared one to avoid copying filesPierre Bourdon
2013-09-08Update Gameini ratings from the WikiPierre Bourdon
2013-09-05Gameini database update. Fixes issue 6580.kostamarino@hotmail.com
2013-08-30Gameini database update. Mainly updates Wiiware and VC games.kostamarino@hotmail.com
2013-08-24Merge branch 'master' into wii-networkMatthew Parlane
2013-08-23Removed the Sync GPU option from the F-Zero GX ini as it slows the game down ↵skidau
by a great deal. Made Dual Core mode the default for this game.
2013-08-22Gameini database update. Call of Duty 2: Big Red One, Medal of Honor Rising ↵kostamarino@hotmail.com
Sun, Tony Hawk's American Wasteland, Spider-Man 2, GoldenEye Rogue Agent are updated/added. Fixes issue 6515. Fixes issue 6516. Fixes issue 6517. Fixes issue 6518. Credit goes to generalebison for his reports.
2013-08-23Merge branch 'master' into wii-networkMatthew Parlane
Conflicts: Source/Core/Core/Core.vcxproj Source/Core/Core/Core.vcxproj.filters Source/Core/Core/Src/CoreParameter.cpp Source/Core/DolphinWX/Dolphin.vcxproj Source/Core/DolphinWX/Dolphin.vcxproj.filters
2013-08-20Gameini database update. Fix Metroid Prime 3: Corruption settings that got ↵kostamarino@hotmail.com
deleted by the clean up of revision e5f4586356cc. Fix/clean up various stuff that showed up in the process of searching for other regressions (there weren't any).
2013-08-19Gameini database update for Tom Clancy's Splinter Cell, Tom Clancy's ↵kostamarino@hotmail.com
Splinter Cell Double Agent, Tom Clancy's Splinter Cell Chaos Theory and Super Mario Sunshine (Japanese). Fixes issue 6504. Fixes issue 6505.
2013-08-16Merge branch 'master' into wii-networkMatthew Parlane
Conflicts: CMakeLists.txt Source/Core/Core/Core.vcxproj Source/Core/DolphinWX/Dolphin.vcxproj Source/Core/DolphinWX/Dolphin.vcxproj.filters Source/Dolphin_2010.sln Source/VSProps/Dolphin.Win32.props Source/VSProps/Dolphin.x64.props
2013-08-14Enable performance queries for Super Mario SunshinePierre Bourdon
2013-08-11Sync gameini ratings from the wiki. Fixes issue 6477.Pierre Bourdon
2013-08-11Move the new CleanFiles Python script to Tools/Jasper St. Pierre
So it won't be shipped to users. Also, fix it up so that it finds the ini files regardless of where it is.
2013-08-11Normalize all Game INI filesJasper St. Pierre
Add a simple Python script that does a basic normalization on the game INI files and run it across all the files we have. This normalizes the sections, their order and comments, and the whitespace within them. It also removes the sections Video_Hardware, Gecko, and Wii, which should not be in the game INI files we ship by default.
2013-08-11GameConfig: Remove unused [HLEaudio] sectionJasper St. Pierre
2013-08-11Gameini database update. Robotech: Battlecry, MySims, Donkey Kong Country ↵kostamarino@hotmail.com
Returns, Mario Kart Wii, Totsugeki Famicom Wars vs, Paper Mario (n64 VC), SUPER MONKEY BALL 2 and BEACH SPIKERS are affected. Fixes Issue 6468.
2013-07-31Allow setting dsp on thread via game ini.Rachel Bryk
Also force TWW to LLE and no dsp on thread.
2013-07-16Fix for my previous commit.kostamarino@hotmail.com
2013-07-15Goddamnit. Forgot that Master codes are also abbreviated as (M).lioncash
Ok. NOW issue 6367 : https://code.google.com/p/dolphin-emu/issues/detail?id=6367 is fixed. I wish I'd remember these things before committing and not after.
2013-07-15Remove Action Replay master codes from game inis that contained them, since ↵lioncash
they're unnecessary. Fixes issue 6367: https://code.google.com/p/dolphin-emu/issues/detail?id=6367 Also fixed an AR code missing an '$' symbol beside its description name in G4NJDA.ini
2013-07-15Gameini database update, fixes issues 6374, 6375, 6376. Also update ↵kostamarino@hotmail.com
Simpson's Hit and Run (gc) and PSO III.
2013-06-11Gameini database update. Fixes issues 6354,6355,6356. Update NFS Most Wanted.kostamarino@hotmail.com
2013-06-10Added FIFO reset bypass patch for the PAL version of Wallace and Gromit in ↵skidau
Project Zoo. Fixes issue 6357.
2013-05-12Gameini database update. Fixes issue 6258, Where's Waldo? The Fantastic ↵kostamarino@hotmail.com
Journey missing ingame pointer, and Battleship font. Various small changes.
2013-04-25Removed the old Accurate VBeam emulation setting from the game ini's.skidau
2013-04-11Merge branch 'master' into wii-networkMatthew Parlane
Conflicts: Source/Core/Core/CMakeLists.txt
2013-04-05Round IR scale down to whole number if using 1.5x/2.5x IR, if game ini ↵Rachel Bryk
specifies -1 for EFBScale. Fixes issue 6210.
2013-04-03Gameini database cleanup of lle audio suggestions where it is not needed ↵kostamarino@hotmail.com
anymore. Fixes Issue 6138(Disney´s The Haunted Mansion) and updates Sonic mega collection ini.
2013-03-27Merge branch 'master' into wii-networkskidau
# By Ryan Houdek (185) and others # Via degasus (12) and others * master: (625 commits) Revert "Don't open/close file for every file operation." as it was crashing PokePark in Windows builds. Array overrun fixed in VertexShaderCache for the DX11 plugin. Fixed DSPTool build. Windows build fix Go back to assuming every HID device is a wiimote on Windows. Fixed issue 6117. Unfixed issue 6031. VideoSoftware: Improve fog range adjustment by using less magic and more comments. revert RasterFont for VideoSoftware ogl: fix virtual xfb Windows build fix from web interface... Adjusted the audio loop criteria, using >= on the Wii and == on GC. This fixes the audio static that occurred in Wii games after hours of play. Forced the exception check only for ARAM DMA transfers. Removed the Eternal Darkness boot hack and replaced it with an exception check. VideoSoftware: Implement fog range adjustment, fixing issue 6147. implement 4xSSAA for OGL move ogl-only settings into backend Fix description of disable fog, and move it to enhancements tab. Reverted rd76ca5783743 as it was made obsolete by r1d550f4496e4. Removed the tracking of the FIFO Writes as it was made obsolete by r1d550f4496e4. Forced the external exception check to occur sooner by changing the downcount. Mark the Direct3D9 backend deprecated. Prefer D3D11 and OpenGL over D3D9 by default. ... Conflicts: CMakeLists.txt Source/Core/Common/Common.vcxproj.filters Source/Core/Common/Src/CommonPaths.h Source/Core/Core/Core.vcxproj.filters Source/Core/Core/Src/Core.cpp Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp Source/VSProps/Dolphin.Win32.props Source/VSProps/Dolphin.x64.props
2013-03-21Gameini database update for Madagascar, Gladius, Mario Kart: Double Dash ↵kostamarino@hotmail.com
(intro video now plays), Fire Emblem (Wii), Kirby's Dream Collection Special Edition, King Kong.
2013-03-16Ship by default a free DSP ROM that can handle most games with LLEPierre Bourdon
At the end of July 2011, LM published a free DSP ROM that works with games using the Zelda UCode. His ROM only has the code to handle UCode loading and a few utility functions, the rest is missing. This includes the four large sound mixing functions used by the AX UCode and the DROM containing coefficients used for polyphase resampling in AX. This is an improved, updated version of this ROM, which changes the following: - We now have a free DROM that works for polyphase resampling by "emulating" linear interpolation. The coefficients contained in the DROM are normally a list of { c1, c2, c3, c4 } which are used to interpolate a sample value from four previous samples: out_sample = prev1 * c1 + prev2 * c2 + prev3 * c3 + prev4 * c4 The coefficients are chosen depending on the fractional part of the current position (basically, our position between the previous and the next sample). We can use this fact to generate (c1, c2, c3, c4) for each possible fractional part so that: out_sample = prev3 * curr_pos + prev4 * (1 - curr_pos) Which is the formula for linear interpolation between prev3 and prev4. Linear interpolation is not as good as polyphase resampling but it still works very well and I couldn't really hear any difference between the two. If someone wants to generate real polyphase filter coefficients, they are welcome to submit a patch. - The IROM now contains the 4 mixing functions used by the AX UCode: mix_add, mix_add_two, mix_add_ramp, mix_add_ramp_two. They are large, inlined functions (probably for performance reasons) in the official DSP IROM, our version prefers to use a loop. This *should* be more performant with our DSP JIT implementation, but I did not benchmark that. Because the new DSP ROM is working just as well as the official ROM in 95% of cases, it is now shipped by default with Dolphin and will be used with DSPLLE if you don't have an official DSP ROM in User/GC. It will still display a panic alert at every boot to notice you that you are using a non official DSP ROM made by us, which is not perfect. Games using the CARD, IPL or GBA UCodes are still broken. I don't know what games this actually impacts, but this is a very small proportion compared to what works.
2013-03-15Merge branch 'master' into GLSL-masterRyan Houdek
Conflicts: Source/Core/VideoCommon/Src/PixelShaderGen.cpp Source/Plugins/Plugin_VideoDX11/Src/VertexManager.cpp Source/Plugins/Plugin_VideoDX9/Src/VertexManager.cpp
2013-03-12Update gameini database according to changes after the FIFO - BP Merge. ↵kostamarino@hotmail.com
Remove Fastdiskspeed from various games that no longer need it. Enable dual core and gpu thread synch option for F-Zero GX and Rayman Raving Rabbids. They are both a bit faster now compared to single core (about 20%) and without stability issues when dual core was enabled.
2013-03-12Merge branch 'master' into GLSL-masterdegasus
Conflicts: .gitignore
2013-03-11use correct color in ascii ari shaderdegasus
still slow as hell, but it looks much nicer sorry neobrain :-P
2013-03-08experimental postprocessingdegasus
2013-03-07fix "some" pp shaders ...degasus
2013-03-07Change all these pp shaders to GLSL.Ryan Houdek
2013-03-07add resolution uniform for pp, 16bit uses this for reducing screen ↵degasus
resolution (wtf?)
2013-03-07reimplement postprocessing and fix one shader as exampledegasus
2013-03-02Enabled Synchronise GPU on "SPEED CHALLENGE - Jacques Villeneuve's Racing ↵skidau
Vision". Required to go in-game.