summaryrefslogtreecommitdiff
path: root/Data
AgeCommit message (Collapse)Author
2016-06-22[GameINI] Properly force LLE recompiler on RS2 and 3Anthony Serna
2016-06-23GameIni: Force LLE Audio on Star Wars Rogue Squadron III: Rebel StrikeCatarax
Force LLE audio output on all Star Wars Rogue Squadron III: Rebel Strike releases in order to fix the constant glitchy noise audio ouput.
2016-06-23GameIni: Force LLE Audio on Star Wars: Rogue LeaderCatarax
Force LLE audio output on all Star Wars: Rogue Leader releases in order to fix the constant glitchy noise audio ouput.
2016-06-22Merge pull request #3917 from RisingFog/crisp_pixelsChris Burgener
Change Mega Man 9/10 Scaled EFB from 2 to -1
2016-06-22Change Mega Man 9/10 Scaled EFB from 2 to -1Chris Burgener
2016-06-21Merge pull request #3914 from JosJuice/game-inis-2016-06-21Chris Burgener
Game INI updates
2016-06-21Game INI updatesJosJuice
2016-06-20GameIni: Disable Broken Progressive Scan in BMX XXXCatarax
BMX XXX can detect forced Progressive Scan in Dolphin but the game will not be playable, the emulator will freeze. On an original GameCube, GC-Forever reported that "Game does not support component video output.". By default, it's better to disable the forced Progressive Scan feature on this game to make it playable and also not stuck in a broken startup.
2016-06-19Tony Hawk's American Wasteland (European Version) Crash FixCatarax
Force MMU to ON like use the American Release of Tony Hawk's American Wasteland on Dolphin
2016-06-18Merge pull request #3901 from RisingFog/story_hour_iniChris Burgener
Force Real XFB and EFB2RAM for Story Hour: Adventures and Story Hour: Fairy Tales
2016-06-15Force EFB2RAM for Story Hour: Adventures and Story Hour: Fairy TalesChris Burgener
2016-06-15Force Real XFB for Story Hour: Fairy TalesChris Burgener
2016-06-15Force Real XFB for Story Hour: AdventuresChris Burgener
2016-06-15GameINI: Force EFB to RAM for OoT Master Quest (D43)Léo Lam
The Legend of Zelda: Ocarina of Time (Master Quest) needs EFB to RAM for the pause menu background to not be black and for Link to show up in the pause menu. These are the two most visible issues without EFB to RAM enabled. This is consistent with the GameINI for the Collector's Edition version (PZL).
2016-06-14Merge pull request #3898 from RisingFog/hollywood_squares_iniMarkus Wick
Force Virtual XFB for Hollywood Squares
2016-06-14Force Virtual XFB for Hollywood SquaresChris Burgener
2016-06-13[INI] Remove malformed Conduit 2 cheat codesAnthony Serna
2016-06-03Merge pull request #3875 from RisingFog/pikmin_wii_iniMarkus Wick
Force Skip EFB Access from CPU off for Pikmin Wii
2016-06-02Re-add deleted Gecko Tag in Smash Netplay INIChris Burgener
2016-06-02[GameINI] Netplay Smash AR codesAnthony Serna
2016-06-01Force Skip EFB Access from CPU off for Pikmin WiiChris Burgener
2016-05-22Game INI updatesJosJuice
2016-05-18Merge pull request #3841 from RisingFog/neogeo_force_lleMarkus Wick
Force Neo Geo games to use LLE Audio
2016-05-18Add EnableJIT=True to INI filesChris Burgener
2016-05-14Force Neo Geo games to use LLE AudioChris Burgener
2016-05-13Merge pull request #3839 from ↵Mat M
RisingFog/fantastic_football_fan_party_is_such_a_great_game_I_rate_it_five_out_of_five Set Medium Texture Cache for Fantastic Football Fan Party
2016-05-13Merge pull request #3827 from JosJuice/broken-game-inisMat M
Fix broken game INIs (comments starting in the middle of lines)
2016-05-13Set Medium Texture Cache for Fantastic Football Fan PartyChris Burgener
2016-05-11Fix broken game INIs (comments starting in the middle of lines)JosJuice
290204e added comments that start in the middle of lines, which isn't allowed. I moved all such comments to EmulationIssues.
2016-05-03Merge pull request #3783 from Pringo/descriptionMatthew Parlane
Update CPack Package Description
2016-05-01Add EFB access to Super Mario Sunshine's INI and clean up old stuffJosJuice
2016-04-30Added game INIs for Pokémon Mystery Dungeon gamesJosJuice
2016-04-30Game INI updatesJosJuice
2016-04-30Added recommended settingsMarioManTAW
2016-04-14Update CPack Package DescriptionPringo
Update description from old Google Code page to latest homepage description.
2016-03-11Merge pull request #3705 from Mystro256/masterPierre Bourdon
Various Linux fixes
2016-03-11Merge pull request #3670 from aserna3/udevPierre Bourdon
[udev] Added udev rule for GC adapter
2016-03-10[udev] Added udev rule for GC adapterAnthony Serna
Added rule for DolphinBar
2016-03-09Move linux files to DataJeremy Newton
2016-03-09Add manpages for Linux and include them in spec fileMystro256
Note that the manpages are placed in Data
2016-03-03Merge pull request #3686 from Armada651/revert-3578Pierre Bourdon
Revert "Merge pull request #3578 from Armada651/forced-slow-depth"
2016-02-29Use optipng too.Alcaro
2016-02-29Revert "Merge pull request #3578 from Armada651/forced-slow-depth"Jules Blok
This reverts commit e2a1a085b6a9f36b23128872de85da727d231882, reversing changes made to 2aea549eef85ba165672c8355d0e90781d805efd.
2016-02-27Run pngout and zopflipng on every single PNG in this repo.Alcaro
2016-02-26Merge pull request #3674 from RisingFog/weeaboo_iniJules Blok
Force Slow Depth on Suzumiya Haruhi no Heiretsu
2016-02-25Force Slow Depth on Suzumiya Haruhi no HeiretsuChris Burgener
2016-02-25[DVD] Ignore buffer when seeking backwardsMatt Mastracci
Unfortunately this fix re-breaks Arc Rise Fantasia, so we must restore its INI as well.
2016-02-22Merge pull request #3657 from RisingFog/sqd_iniPierre Bourdon
Add Safe Texture Cache to Gunblade NY & LA Machineguns INI
2016-02-22Add Safe Texture Cache to Gunblade NY & LA Machineguns INIChris Burgener
2016-02-22Merge pull request #3578 from Armada651/forced-slow-depthJules Blok
VideoConfig: Replace FastDepthCalc by ForcedSlowDepth.