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2024-08-31GameSettings: force EFB-to-RAM for My First SongsTillmann Karras
2024-08-25Gameini: Enable PAL60 for "Project Zero II: Wii Edition"Patrick Ferry
2024-08-25Gameini: Enable PAL60 for "Boom Street"Patrick Ferry
2024-08-25Gameini: Enable PAL60 for "The Last Story"Patrick Ferry
2024-08-18GameSettings: remove patches for "Wallace & Gromit in Project Zoo"Tillmann Karras
These patches were added in bde9a459cdd7a465cf9c9e275bd4562bb072ae7e and enabled by default in 36ecfdd6b597b0264625d06320a5308147bbc55b. They allowed the game to run in Dolphin but disabled dynamic shadows. The game adds 4 to the start address of otherwise valid display lists for no obvious reason. Now that Dolphin forces 32-byte alignment these patches are no longer needed.
2024-08-05Merge pull request #12958 from SuperSamus/ssf-remove-iniJMC47
SVX.ini: Replace `EFBToTextureEnable=False` with `ImmediateXFBEnable=False`
2024-07-27Add Bloom definitions for Need for Speed: NitroMartino Fontana
2024-07-27GameINI: SVX.ini: Replace `EFBToTextureEnable=False` with ↵Martino Fontana
`ImmediateXFBEnable=False` To fix flickering pre-rendered cutscenes, the former doesn't do anything anymore, while the latter does.
2024-07-16Disable Dual Core in Death Jr.: Root of EvilAvasam
2024-07-15GameINI: Enable Pokémon Colosseum/XD save patches by defaultAdmiral H. Curtiss
2024-07-07Add Approved Patch Allowlist for AchievementsLillyJadeKatrin
Prototype of a system to whitelist known game patches that are allowed to be used while RetroAchievements Hardcore mode is active. ApprovedInis.txt contains known hashes for the ini files as they appear in the repo, and can be compared to the local versions of these files to ensure they have not been edited locally by the player. ApprovedInis.txt is hashed and verified similarly first, with its hash residing as a const string within AchievementManager.h, ensuring ApprovedInis and the hashes within cannot be modified without editing Dolphin's source code and recompiling completely.
2024-07-03linuxiconflatpakrulesMayImilae
2024-07-02Merge pull request #12903 from MayImilae/logos-updateOatmealDome
Logo refresh for android, windows, and linux
2024-07-01Logo refresh for android, windows, and linuxMayImilae
2024-06-30Data: Add new macOS app iconOatmealDome
2024-06-26Disable Dualcore in GeistJMC47
Fixes random crashes and unknown opcode errors.
2024-06-21GameINI: Shadow The Hedgehog widescreen heuristicdreamsyntax
Adjusts widescreen heuristic values to work properly for both the original game and the widescreen hack versions of Shadow the Hedgehog (all regions), Game ID GUP. Credit to Billiard for determining values.
2024-06-07GameINI: Ubisoft updatesicup321
Update several INI GameSettings for Ubisoft games Undo name changes
2024-06-02Replaces the temporary RetroachievementMayImilae
default badges.
2024-05-23Add Default Achievement BadgesLillyJadeKatrin
The defaults get loaded in by Dolphin at emulator start, and are used if the badge that would normally be displayed has not for whatever reason been downloaded yet. Badges attached to this PR are placeholders (MayIMilae is designing permanent badges) and reside in Sys\Load\RetroAchievements.
2024-04-29Update GSZ.iniAGuy27
This game does not use Bounding Box
2024-04-20Fix wiitdb-ja.txtnassau-tk
2024-04-13Merge pull request #12668 from Sam-Belliveau/hybrid_log_gammaAdmiral H. Curtiss
Use Hybrid Log Gamma in PerceptualHDR
2024-04-04Change the scaling process to be more uniform across color spaceSam Belliveau
2024-03-28It's technically more correct to do it this way, difference is extremely subtleSam Belliveau
2024-03-27Increase Max AmplificationSam Belliveau
2024-03-26Convert to Hybrid Log GammaSam Belliveau
2024-03-24Add Bloom Definitions for Skylanders Trap TeamMartino Fontana
2024-03-23Add Bloom Definitions for Skylanders GiantsMartino Fontana
2024-03-20Merge pull request #12603 from Sam-Belliveau/oklab_resamplingJMC47
Add HDR to Metal + Perceptual HDR
2024-03-17Merge pull request #12629 from Avasam/GPH-aspect-ratioAdmiral H. Curtiss
Fix aspect ratio swapping in Pitfall: The Lost Expedition
2024-03-12Merge pull request #12621 from AGuy27/masterJMC47
GameINI: Fix Emergency Mayhem hang on loading
2024-03-12GameINI: Fix Emergency Mayhem hang on loadingAGuy27
2024-03-11WiimoteEmu: Set sensible defaults for IR Object expressions.Admiral H. Curtiss
2024-03-10Update PerceptualHDR with better color spaceSam Belliveau
2024-03-10Add PerceptualHDRSam Belliveau
2024-03-09Fix aspect ratio swapping in Pitfall: The Lost ExpeditionAvasam
2024-02-03Update and rename G5BE4Z.ini to G5B.iniAGuy27
2024-02-03Create G5BE4Z.iniAGuy27
Fixes Strike Force Bowling blank texture
2024-01-16GameINI: Octomania text fixBuildTools
2024-01-06Merge pull request #12477 from JosJuice/r8a-efb2texMai
GameSettings: Don't force EFB to RAM for PokéPark Wii
2024-01-03Gameini: Disable "Immediately Present XFB" for Racquet SportsPatrick Ferry
This was causing the game to output thousands of FPS during the loading screen when it would run uncapped if Immediately Present XFB was enabled. Please see Redmine 13447 for reference.
2024-01-03GameSettings: Don't force EFB to RAM for PokéPark WiiJosJuice
This is another one of those games that has an optional screenshot feature where the images end up all black if you have Store EFB Copies to Texture Only turned on. Like for other such games, let's not force Store EFB Copies to Texture Only off, since it's a large performance impact for a feature most players won't use. There's one wrinkle here. As part of teaching the player how to take screenshots, the game forces the player to take a screenshot before it lets them progress in the story. However, the game doesn't care what's in the screenshot, so you can progress just fine even if Store EFB Copies to Texture Only is turned on. I personally tested it.
2023-12-27Merge pull request #12434 from Filoppi/fix_sharp_bilinearAdmiral H. Curtiss
Fix sharp bilinear using ceil instead of floor
2023-12-18Fix sharp bilinear using ceil instead of floorFiloppi
2023-12-17GameSettings: fix C4 texture tiling in Crash Nitro KartTillmann Karras
For buttons and some character icons the game loads palleted PNGs and tiles the pallet indices directly into C4 textures but fails to take into account that PNG and C4 use opposite nibble orders. This causes adjacent pixel columns to be swapped, see issue 13370. Also disable Immediate XFB for the Japanese release. It has the same black screen and flickering issues as the other regions.
2023-12-16Merge pull request #11497 from vyuuui/debugger_assembler_uiTilka
Built-in assembler for debugger interface
2023-12-13Add icons for assembler widgetvyuuui
2023-12-05Merge pull request #12350 from PatrickFerry/add_accurate_nans_gameMai
Gameini: Enable AccurateNaNs for "Jeep Thrills"
2023-12-03Data: Correct wc24recv.ctl fileSketch