| Age | Commit message (Collapse) | Author |
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GameSettings: Add patches for Need for Speed: Hot Pursuit 2 to limit the internal frame rate.
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GameSettings: Add patch to limit framerate in Monster 4x4: Stunt Racer.
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Home and Rabbids Lab.
Thanks to mickle pickle and ruru for helping to port the the Rabbids Go Home patch for the European versions of the game.
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GameINI: Formatting updates to Sonic Mega Collection
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Metal Arms and PoP Two Thrones aspect ratio setting fix
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GameSettings: Update Rogue Squadron II and III
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GameINI: Formatting updates to The Legend of Zelda Skyward Sword
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GameINI: Formatting updates to Super Mario Galaxy & New Super Mario B…
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
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Set suggested aspect ratio to 4:3 due to dolphin incorrectly setting it to 16:9 automatically.
Apply suggestion from @jordan-woyak
Co-authored-by: Jordan Woyak <jordan.woyak@gmail.com>
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This PR provides formatting updates to Sonic Mega Collection.
All regions:
* Formatting fixes.
* Updated to follow my code naming convention for Sega games.
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(NTSC-U)
Added control scheme to codes.
Split .ini files based on Rev 0/1.
Added controller mapping instructions.
Added other regions and removed redundant lines.
Added Grass Deterioration cheats.
Changed wording regarding Right Stick variant.
Removed credits from RA Verified list.
Update ApprovedInis.json from PatchAllowlist test.
Updated approved list hash to match AchievementManager.
Attempted to fix the approved hash list again.
Update approved INI list and PatchAllowlist verification data
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GameINI: Formatting updates to Super Monkey Ball on wii
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GameINI: Formatting updates to Super Monkey Ball Adventure
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GameINI: Formatting updates to Wario World
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GameINI: Formatting updates to The Legend of Zelda Four Swords Advent…
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This PR provides formatting updates to The Legend of Zelda: Four Swords Adventures.
All regions:
* Title fixed.
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This PR provides formatting updates to The Legend of Zelda: Skyward Sword.
All regions:
* Formatting fixes.
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This PR provides formatting updates to The Legend of Zelda: Twilight Princess.
All regions:
* Formatting fixes.
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This PR provides formatting updates to Wario World.
All regions:
* Formatting fixes to match other Nintendo games.
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This PR provides formatting updates to Super Mario Galaxy & New Super Mario Bros Wii.
All regions:
* Formatting fixes.
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This PR provides formatting updates to Super Monkey Ball: Banana Blitz & Super Monkey Ball: Step and Roll.
All regions:
* Formatting fixes.
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This PR provides formatting updates to Super Monkey Ball Adventure.
All regions:
* Formatting fixes.
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Gecko/AR - Widescreen Fix for Mega Man X - Command Mission
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I've gone through all relevant settings for Rogue Squadron II and III
and overhauled their game INI files. Each setting is explained with a
comment.
Some settings I chose not to include:
* EFB to RAM only seems to affect certain fadeouts in Rogue Squadron II.
Without it, the affected fadeouts are replaced by a pure black screen.
I don't think this is important enough to warrant the performance hit.
* As I was unable to find anything Rogue Squadron III needs EFB to RAM
for, I also didn't find anything it needs DeferEFBCopies disabled for.
* I didn't find anything EFBEmulateFormatChanges was needed for in
either game.
* Enabling EFB access makes the ship engine glow visible in Rogue
Squadron III, but this effect is minor enough that you probably won't
notice it's missing unless you know it's supposed to be there. Since
this is Dolphin's heaviest game, let's give users the choice.
* I was considering forcing XFB to RAM for Rogue Squadron III to make
fadeouts render properly instead of going from magenta to black, since
enabling XFB to RAM doesn't really hurt performance when you're
already enabling EFB to RAM. But then I was unable to find a reason
why we should enable EFB to RAM for this game.
Tested in RS2 and RS3. The RS3 demo disc settings are copied from the
RS3 settings and haven't been tested by me.
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GMSE01: Added credits to Gecko codes for Super Mario Sunshine (USA)
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reason for ImmediateXFBEnable=false.
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GameINI: Add patch to limit internal framerate of 4x4 Evo 2 to VPS
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CMake: Various improvements
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GameSettings: Add patches to limit framerate in 007 Quantum of Solace.
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remove ImmediateXFBEnable=False.
Thanks to JMC for the JPN region patch.
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mention the rationale for setting SafeTextureCacheColorSamples.
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GameSettings: improve We Cheer and We Cheer 2 default settings
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GameSettings: Dragon Ball Z: Budokai 1 and 2 adjustments.
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internal frame rate.
The patches rearrange some branching to insert a call to VIWaitForRetrace in the main game loop.
This allows ImmediateXFB to work properly so it is no longer forced off by the game ini.
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GameSettings: ImmediateXFB updates.
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GameSettings: Don't force off ImmediateXFB in Kirby's Return to Dream Land.
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Also use lowercase 'ini' file extension.
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problematic.
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for many games.
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Update conversion matrix for NTSC-J
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VideoCommon: Add setting to limit immediate swaps to one per VI.
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