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path: root/Source/Android/AndroidManifest.xml
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2013-09-10[Android] Kick the targetSdkVersion in the AndroidManifest XML file to 18. ↵lioncash
Since this app basically works on 4.x.x, we don't need to make compatibility modes kick in for anything above 4.0.0. Also very minor cleanup to the XML.
2013-08-29[Android] Accidentally enabled screen rotation in the emulator window. ↵Lioncash
Disabled it.
2013-08-29[Android] Stop the play store from overwriting buildbot builds.Ryan Houdek
2013-08-29[Android] Decouple the emulation processes from the Main activity. Moved ↵Lioncash
them into their own activity called EmulationActivity.
2013-08-24Fix android, part 3 of 3. >:)Matthew Parlane
2013-08-22[Android] Remove fragments from the Android Manifest XML. These shouldn't be ↵Lioncash
defined here (nor do they need to. They're fragments, not activities).
2013-08-21[Android] Allow users to be able to choose where they want the APK installed.Ryan Houdek
2013-08-20[Android] Implement a ViewPager for the settings. Also, move classes into ↵Lioncash
appropriate packages to make things cleaner.
2013-07-16[Android] Oops. Keep the screenOrientation setting to landscape.Ryan Houdek
2013-07-16[Android] Change input configuration to a fragment.Ryan Houdek
2013-07-16[Android] Start making it so the side pane is visible on all activities by ↵Ryan Houdek
converting them to fragments. Only Browse Folder and Gamepad Config remain. Fix a issue that Lioncash introduced where no games would show up in the folder browser or the game list.
2013-07-13[Android] Enable OpenGL ES 3 by default. Add in a modified GLES3/gl3.h ↵Ryan Houdek
header for supporting it.
2013-06-27[Android] Support clicking on games in the folder browser to add the folder ↵Ryan Houdek
currently in. Mostly for derps that keep trying to run the game from the folder browser.
2013-06-26[Android] Actually copy Dolphin.ini correctly...Ryan Houdek
2013-06-24[Android] 0.6 ReleaseRyan Houdek
2013-06-22[Android] Add an about screen that shows build revision.Ryan Houdek
2013-06-22[Android] Remove SimonVT menudrawer library. Move to Google's support ↵Ryan Houdek
library for their navigation drawer support. Overall cleanup.
2013-06-18[Android] Gamepad input. Refactor JNI native functions to all pull from a ↵Ryan Houdek
single class instead of everywhere willy-nilly
2013-06-12[Android] 0.5 Release.Ryan Houdek
2013-06-11[Android] Back to enforcing ICS or above limitation. Tired of this nonsense.Ryan Houdek
2013-05-26[Android] Properly open the navigation drawer when pressing menu or back in ↵Ryan Houdek
the game list.
2013-05-25[Android] 0.3 ReleaseRyan Houdek
2013-05-25[Android] Drop minimum Android version support to 2.3 since there is a ↵Ryan Houdek
/bunch/ of people asking for it.
2013-05-25[Android] Disable OpenGL in the settings menu since it doesn't work yet. ↵Ryan Houdek
Change some theme settings so the back button shows up on screen where needed.
2013-05-20[Android] Redo the Settings menu, Can now change the CPU Core, dual core ↵Ryan Houdek
setting, and video backend in the settings"
2013-05-19[Android] Beginning of setting menu, doesn't do anything yet.Ryan Houdek
2013-04-23Generally make the Android UI better.Ryan Houdek
2013-04-19Enforce landscape view since rotations cause huge issues atm.Ryan Houdek
2013-04-18Update AndroidManifest to v0.2Ryan Houdek
2013-04-14Removes the Java ButtonManager for one in the C++ source so the OSD class ↵Ryan Houdek
can call in to it each frame for drawing the buttons. Copy our assets to the dolphin-emu directory for now. Remove NativeRenderer, ButtonManager, and Button Java classes since they aren't used anymore. Buttons A, B, and Start all work and are drawn on screen now. Button input on Android is still a bit hacky, needs a proper controller interface still. Android specific button drawing code is still hanging out in SWRenderer.cpp
2013-03-24Big commit. Fix running the APK, I had missed a view in the manifest. Clean ↵Ryan Houdek
up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still.
2013-03-19Android mega commit of trash.Ryan Houdek