| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2020-06-17 | Android: Make last platform tab selection an INI setting | Ryan Meredith | |
| 2020-06-17 | Add new file format RVZ based on WIA | JosJuice | |
| 2020-06-17 | Add an early version of WIABlobReader | JosJuice | |
| It can currently only read the first 0x80 bytes of a disc image, which is enough for identifying it but not for doing anything else. | |||
| 2020-06-16 | Merge pull request #8860 from Ebola16/Emu | Tilka | |
| Android: Disallow multiple launcher activities | |||
| 2020-06-16 | Android: Separate GameCube overlay refresh logic | Ryan Meredith | |
| 2020-06-16 | Merge pull request #8844 from Ebola16/RGL | JosJuice | |
| Android: Refresh game library when resuming (Tv)MainActivity | |||
| 2020-06-16 | Android: Disallow multiple launcher activities | Ryan Meredith | |
| 2020-06-14 | Android: Android INI section | Ryan Meredith | |
| 2020-06-14 | Merge pull request #8845 from Ebola16/DISC2 | Tilka | |
| Android: Display disc number instead of company if mulipart disc | |||
| 2020-06-14 | Merge pull request #8836 from Ebola16/REC | Tilka | |
| Android: Add recursive game paths to UI | |||
| 2020-06-08 | Android: Add option to disallow SD card writes | Ryan Meredith | |
| 2020-06-04 | Android: Display disc number instead of company if mulipart disc | Ryan Meredith | |
| 2020-06-02 | Android: Refresh game library when resuming (Tv)MainActivity | Ryan Meredith | |
| 2020-06-01 | Android: Conditionally respond to modified settings | Ryan Meredith | |
| 2020-05-31 | Android: Add recursive game paths to UI | Ryan Meredith | |
| 2020-05-27 | Merge pull request #8821 from Ebola16/TV | JosJuice | |
| Android TV: Add Open File and Install WAD | |||
| 2020-05-19 | Android TV: Add Open File and Install WAD | Ryan Meredith | |
| 2020-05-09 | Android: Consistent TODO formatting | Ryan Meredith | |
| 2020-05-03 | Merge pull request #8770 from Ebola16/ADSP | Léo Lam | |
| Android: Add DSP Emulation Engine | |||
| 2020-04-28 | Android: Add DSP Emulation Engine | Ryan Meredith | |
| 2020-04-27 | Android: Fix MenuTag typo | Ryan Meredith | |
| 2020-04-27 | Merge pull request #8729 from JosJuice/android-touch-ir-default | Léo Lam | |
| Android: Use touch emulation of IR by default | |||
| 2020-04-27 | Merge pull request #8709 from Ebola16/AS | Léo Lam | |
| Android: Split General settings | |||
| 2020-04-27 | Android: Use touch emulation of IR by default | JosJuice | |
| While having motion control emulation of IR enabled by default makes sense in situations like using a DualShock 4 on a PC, Android has the additional option of touch emulation of IR which seems to be better liked, and the default value which was chosen with PC in mind was carried over to Android without any particular consideration. This change disables motion control emulation of IR by default on Android only. | |||
| 2020-04-23 | Android: Run installWAD on separate thread | Ryan Meredith | |
| 2020-04-22 | Android: Add Install WAD to menu_game_grid | Ryan Meredith | |
| 2020-04-22 | Merge pull request #8718 from JosJuice/android-tv-long-press | JMC47 | |
| Android TV: Fix crash when long pressing a game | |||
| 2020-04-17 | Merge pull request #8735 from Ebola16/INIT | JosJuice | |
| Android: Reload Wii Remote settings upon saving them | |||
| 2020-04-16 | Android: Set Insert SD Card default setting to true | Ryan Meredith | |
| 2020-04-16 | Merge pull request #8708 from Ebola16/Wii | JMC47 | |
| Android: Add Insert SD Card and update the description | |||
| 2020-04-10 | Android: Reload Wii Remote settings upon saving them | Ryan Meredith | |
| 2020-04-02 | Android: Use the newly added style for all dialogs | JosJuice | |
| For consistency, and in case I missed any cases where not specifing a theme could lead to a crash on Android TV. | |||
| 2020-04-02 | Android: Use the newly added style for the analytics alert too | JosJuice | |
| See 85ac06a. | |||
| 2020-04-02 | Android TV: Fix crash when long pressing a game | JosJuice | |
| Also fixes the same crash when accessing the game details (which only can be accessed after long pressing a game). The problem was that we were not using a theme that had an AppCompat theme as a parent. Unfortunately, the game details dialog uses white on white on Android TV, and I don't know how to fix this in a clean way. | |||
| 2020-04-01 | Android: Force an AppCompat theme in the analytics AlertDialog | Paul Keith | |
| This fixes a crash on ATV devices, because the the AlertDialog is from the appcompat class, but the theme derived from the parent view on ATV devices isn't from AppCompat. | |||
| 2020-03-31 | Android: Add Insert SD Card and update description | Ryan Meredith | |
| 2020-03-30 | Android: Reduce Submenu height by 25 percent | Ryan Meredith | |
| 2020-03-30 | Android: Split General settings | Ryan Meredith | |
| 2020-03-29 | Merge pull request #7920 from Ebola16/DISO | JosJuice | |
| Android: Add Paths to UI | |||
| 2020-03-24 | Android: Don't let onSettingChanged clobber ConfirmRunnable changes | Ryan Meredith | |
| 2020-03-23 | Android: Don't use SettingsAdapter's static state in file picker | JosJuice | |
| 2020-03-22 | Android: Add Paths to UI | Ryan Meredith | |
| 2020-03-16 | Merge pull request #8598 from JosJuice/channel-sync-android-tv | Léo Lam | |
| Android: More robust check for whether to sync channels | |||
| 2020-03-15 | Merge pull request #8503 from JosJuice/android-stick-calibration | Léo Lam | |
| Android: Use square stick calibration | |||
| 2020-03-11 | Android: Add Set as Default ISO to UI | Ryan Meredith | |
| 2020-02-08 | Merge pull request #8472 from degasus/jitsetting | Tilka | |
| Core/Jits: Adds an option to disable the register cache. | |||
| 2020-02-01 | Android: More robust check for whether to sync channels | JosJuice | |
| This changes channel syncing to happen when the operating system is Android TV rather than when TvMainActivity is launched. (You can run TvMainActivity on a phone by specifying a launch activity manually in Android Studio, which I do sometimes for testing purposes. Without this change, you get an exception when channel syncing runs.) | |||
| 2020-01-14 | Add an option to present/skip presenting duplicate frames | Stenzek | |
| Currently, we do not display every second frame in 25fps/30fps games which run to vsync. This improves performance as there's less rendering for the GPU to perform, but when combined with vsync, could cause frame pacing issues. This commit adds an option to force every frame generated by the console to be displayed to the host, which may improve pacing for these games. | |||
| 2019-11-28 | Android: Use square stick calibration | JosJuice | |
| Fixes https://bugs.dolphin-emu.org/issues/11911 and makes the range of values when using touch controls correct. Also affects the range of values for physical controllers in a way that may or may not be desirable, depending on the controller model. (If there are undesirable effects, they would be that the range of inputs is too small, especially diagonally.) Such is our messy Android input system. Should be an improvement on the whole for physical controllers, though. | |||
| 2019-11-28 | Android: Clear preferences linked to WiimoteNew.ini when overwriting | JosJuice | |
| Otherwise the preferences can end up in a state that is inconsistent with WiimoteNew.ini. | |||
