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2025-05-21Merge pull request #12769 from sepalani/wii-speakJMC47
IOS/USB: Emulate Wii Speak using cubeb
2025-05-16Merge pull request #13654 from JosJuice/android-clear-without-dismissJMC47
Android: Don't dismiss AdvancedMappingDialog when pressing Clear
2025-05-12Android: Don't dismiss AdvancedMappingDialog when pressing ClearJosJuice
If you already have a mapping set in the advanced mapping dialog and want to change it, the easiest way to do it is to press Clear and then select the new mapping from the list. But pressing Clear causes the dialog to close, forcing you to open it again, which is inconvenient. This commit makes it so the Clear button doesn't close the dialog.
2025-05-12Core: Add VBI Frequency OverrideMartino Fontana
This feature allows overriding the frequency of the Vertical Blank Interrupt. For many games, this means that their gameplay speed will change without affecting audio, which would be useful by itself (e.g. grinding in RPGs). However, there are games that use delta time for their game logic, which allows them to be played at >60 FPS at the same gameplay speed! Some games aren't dynamic though, and require a patch to adjust their game speed variable.
2025-05-07Config: Rename MAIN_WII_SPEAK_CONNECTED to MAIN_WII_SPEAK_MUTEDSepalani
2025-05-07Android: Add emulated Wii SpeakSepalani
2025-05-02Android: Remove unused onSettingsFileNotFound and friendsJosJuice
Old cruft from when the Android code was loading INI files manually. We don't have any handling for failing to load settings anymore. This change also updates related comments to reflect how things actually work nowadays.
2025-05-01Merge pull request #13605 from JosJuice/android-cinit-nativeJMC47
Android: Don't call NativeLibrary methods during class init
2025-04-28Android: Don't call NativeLibrary methods during class initJosJuice
There's no guarantee that directory initialization has completed by this point, so we can't safely use NativeLibrary. I'm making this change because of a crash being reported in Google Play Console. The exact way it's crashing is mysterious to me, so I'm not sure if this commit fixes the crash, but I think this commit is a reasonable change to make even if it doesn't fix the crash. Backtrace from Google Play Console: #00 pc 0x0000000000469074 /data/app/~~m0kqybFNfeqnDenQFc53XQ==/org.dolphinemu.dolphinemu-Mtaw0lU8DVUQbte2ZjBp3w==/lib/arm64/libmain.so (std::__ndk1::pair<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>> const, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>>::pair[abi:nn180000]<char const* const&, char const* const&, 0>(char const* const&, char const* const&)) (BuildId: 64cfebf5b574b6729ebc51799aa94ccc3238cbcc) #01 pc 0x0000000000468e9c /data/app/~~m0kqybFNfeqnDenQFc53XQ==/org.dolphinemu.dolphinemu-Mtaw0lU8DVUQbte2ZjBp3w==/lib/arm64/libmain.so (std::__ndk1::pair<std::__ndk1::__tree_iterator<std::__ndk1::__value_type<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>>, std::__ndk1::__tree_node<std::__ndk1::__value_type<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>>, void*>*, long>, bool> std::__ndk1::__tree<std::__ndk1::__value_type<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>>, std::__ndk1::__map_value_compare<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>, std::__ndk1::__value_type<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>>, std::__ndk1::less<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>>, true>, std::__ndk1::allocator<std::__ndk1::__value_type<std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>, std::__ndk1::basic_string<char, std::__ndk1::char_traits<char>, std::__ndk1::allocator<char>>>>>::__emplace_unique_impl<char const* const&, char const* const&>(char const* const&, char const* const&)) (BuildId: 64cfebf5b574b6729ebc51799aa94ccc3238cbcc) #02 pc 0x0000000000462f08 /data/app/~~m0kqybFNfeqnDenQFc53XQ==/org.dolphinemu.dolphinemu-Mtaw0lU8DVUQbte2ZjBp3w==/lib/arm64/libmain.so (Common::Log::LogManager::GetLogTypes()) (BuildId: 64cfebf5b574b6729ebc51799aa94ccc3238cbcc) #03 pc 0x000000000044339c /data/app/~~m0kqybFNfeqnDenQFc53XQ==/org.dolphinemu.dolphinemu-Mtaw0lU8DVUQbte2ZjBp3w==/lib/arm64/libmain.so (Java_org_dolphinemu_dolphinemu_NativeLibrary_GetLogTypeNames+56) (BuildId: 64cfebf5b574b6729ebc51799aa94ccc3238cbcc) #04 pc 0x000000000031456c /data/misc/apexdata/com.android.art/dalvik-cache/arm64/boot.oat (art_jni_trampoline+108) #05 pc 0x0000000000781508 /apex/com.android.art/lib64/libart.so (nterp_helper+152) #06 pc 0x00000000002d94d4 /data/app/~~m0kqybFNfeqnDenQFc53XQ==/org.dolphinemu.dolphinemu-Mtaw0lU8DVUQbte2ZjBp3w==/base.apk (org.dolphinemu.dolphinemu.features.settings.ui.SettingsFragmentPresenter.<clinit>+16) [...]
2025-04-26Android: Allow reporting start to analytics for non-main activityJosJuice
a1691a4 made it so analytics start events can only be generated when starting the main activity. However, some users launch Dolphin's emulation activity from a separate frontend application, bypassing Dolphin's main activity. This change adjusts the logic so that start events can be generated if any activity is started after 6 hours of inactivity. This more closely matches the behavior we had before a1691a4, while still ensuring duplicate start events aren't generated. I've also fixed the inconsistent indentation in ActivityTracker.kt.
2025-04-25Merge pull request #13506 from JosJuice/android-time-playedTilka
Android: Show time played in game details
2025-04-22Android: Update platform enum valuesJosJuice
71f654c added a new platform in the middle of the C++ platform enum without updating the corresponding Android code, making the Android code incorrectly treat Wii discs as WAD files, WAD files as DOL/ELF files, and so on. This commit fixes the problem. To be able to add the new Triforce entry into the Platform enum without it leading to the UI getting an additional tab, I'm splitting the enum into Platform and PlatformTab. Platform now exactly matches the C++ enum (previously it excluded ELFOrDOL), and PlatformTab has the same content as the old Platform.
2025-04-21Adding support for detecting .bin imagesZopolis4
2025-04-19Prevent android generating duplicate analytics eventsShawn Hoffman
dolphin-start event was being generated twice for the normal end-user case, as can be seen in analytics data for some years. The problem occured when: * Android reaped the process hosting the dolphin activity (e.g. for power/memory saving). and * Dolphin activity was in "stopped" state for > 6 hours before being switched back to. Under above conditions, both calls to ReportStartToAnalytics would be performed, as dolphin thought it was being launched anew, and also thought it had been asleep for > 6 hours. fixes https://bugs.dolphin-emu.org/issues/13675
2025-04-19Android: Show time played in game detailsJosJuice
Unlike in DolphinQt, there isn't much space to show playtimes directly in the game list, so I've put it in the game details dialog instead.
2025-04-19Android: Create toggle for enabling/disabling time trackingJosJuice
2025-04-01Improve Performance of Granular Buffering + User Adjustable Buffer SizeSam Belliveau
2025-03-23Android: Show message when trying to map disconnected deviceJosJuice
Having the MotionAlertDialog immediately close is confusing for users. Let's show a message to tell them what went wrong.
2025-03-23Android: Don't use separate thread for MotionAlertDialogJosJuice
This is an Android continuation of bc95c00. We now call InputDetector::Update immediately after receiving an input event from Android instead of periodically calling it in a sleep loop. This improves detection of very short inputs, which are especially likely to occur for volume buttons on phones (or at least on my phone) if you don't intentionally keep them held down.
2025-03-15InputCommon/ControllerEmu: Break out functionality of EmulatedControllerJordan Woyak
to eliminate redundant unused members in Wii Remote extension objects.
2025-03-15Merge pull request #12866 from JosJuice/android-log-types-sortingJosJuice
Android: Replace log type names map with array
2025-03-14AudioCommon: Added Granular SynthesisSam Belliveau
2025-02-02Eliminate TaskViewModel's mustRestartApp fieldNiel Lebeck
Instead of having UserDataImportWarningDialog set an `onResultDismiss` callback that examines `mustRestartApp`, and having UserDataActivity set `mustRestartApp`, just have UserDataActivity set the callback directly. This approach is no more data-race-y than the previous approach, and it simplifies the code. (The behavior of restarting the app when the task finishes is specific to the user data import flow, and there is no reason for TaskViewModel to be directly aware of it.)
2025-01-12Clean up CRLF line endingsDaniel Peukert
2025-01-10Merge pull request #12864 from JosJuice/android-window-compatAdmiral H. Curtiss
Android: Replace deprecated setSystemUiVisibility
2024-12-24Android: Fix VSync option not workingGamer64
It happened due to a typo from SECTION_GFX_HARDWARE
2024-11-03VideoBackendBase: Clarify function nameDentomologist
Rename GetDefaultBackendName to GetDefaultBackendConfigName to distinguish it from the display name.
2024-10-28Merge pull request #13140 from dreamsyntax/skip-efb-default-flipJMC47
GraphicsSettings: EFBAccessEnable=false by default
2024-10-22GraphicsSettings: EFBAccessEnable=false by defaultdreamsyntax
Makes Graphics -> Hacks -> Skip EFB Access from CPU enabled by default. Some GPU drivers stall when EFB access occurs in games where EFB is not used. Most games that require this setting set to 'true' already have this defined in their game inis.
2024-10-18JitCache: Add WipeBlockProfilingData Functionmitaclaw
Accessible from DolphinQt and Android.
2024-10-14Android: Add vsync settingJosJuice
Recently we have been getting some requests to make the existing vsync setting available in the Android GUI: https://bugs.dolphin-emu.org/issues/13650 https://forums.dolphin-emu.org/Thread-vsync-toggle-for-android I don't quite understand why enabling the vsync setting is helpful when Android already enforces vsync, but I guess having the option available doesn't hurt. I'm putting the setting under Advanced, unlike in DolphinQt, since there's no clear reason why the typical user would want to use this setting.
2024-10-13Merge pull request #13069 from JosJuice/android-real-balance-boardJMC47
Android: Add the "Real Balance Board" setting
2024-10-12Merge pull request #13080 from JosJuice/androidx-edge-to-edgeTilka
Android: Use enableEdgeToEdge
2024-10-04Partially revert "Revert "Audit uses of IsRunning and GetState""JosJuice
This reverts the revert commit bc67fc97c39628c76a4dbca411b0e8a9bfaf726a, except for the changes in BaseConfigLoader.cpp, which caused the bug that made us revert 72cf2bdb87f09deff22e1085de3290126aa4ad05. PR 12917 contains an improved change to BaseConfigLoader.cpp, which can be merged (or rejected) independently. A few changes have also been made based on review comments.
2024-09-28Android: Use enableEdgeToEdgeJosJuice
Dolphin has been using edge-to-edge rendering for a little while now, but it has required a bit of manual work. Now that edge-to-edge is becoming something expected of apps in Android 15, there's a nicer API we can use. Tested on Android 8, 11 and 13, with no changes in behavior noted.
2024-09-22Android: Add the "Real Balance Board" settingJosJuice
2024-07-28Revert "Android: Disable input device sensor input due to crash"JosJuice
This reverts commit 75fb1a7edfb12f490b08ab0b76a8e2f1536d2d9b.
2024-07-28Android: Add workaround for AOSP input device sensor suspend bugJosJuice
2024-07-28Android: Use structural equality for sensorDetailsJosJuice
To fix the crash in input device sensor handling, we should look up Sensors using structural equality. Unfortunately, Sensor.equals implements referential equality, and HashMap doesn't let us provide a custom comparator. Because the number of sensors is relatively small, and because we have a reason to keep a sorted list of sensors around anyway, let's switch from HashMap to ArrayList.
2024-07-04Merge pull request #12856 from LillyJadeKatrin/retroachievements-pause-v2Admiral H. Curtiss
Handle Pausing in AchievementManager
2024-06-26Revert "Audit uses of IsRunning and GetState"JosJuice
This reverts commit 72cf2bdb87f09deff22e1085de3290126aa4ad05. SYSCONF settings are getting cleared when they shouldn't be. Let's revert the change until I get proper time to figure out why it's broken.
2024-06-23Android: Track whether app is in foregroundJosJuice
2024-06-22Merge pull request #12828 from JosJuice/unify-state-variables-2Admiral H. Curtiss
Clean up Core::GetState
2024-06-21Audit uses of IsRunning and GetStateJosJuice
Some pieces of code are calling IsRunning because there's some particular action that only makes sense when emulation is running, for instance showing the state of the emulated CPU. IsRunning is appropriate to use for this. Then there are pieces of code that are calling IsRunning because there's some particular thing they must avoid doing e.g. when the CPU thread is running or IOS is running. IsRunning isn't quite appropriate for this. Such code should also be checking for the states Starting and Stopping. Keep in mind that: * When the state is Starting, the state can asynchronously change to Running at any time. * When we try to stop the core, the state gets set to Stopping before we take any action to actually stop things. This commit adds a new method Core::IsUninitialized, and changes all callers of IsRunning and GetState that look to me like they should be changed.
2024-06-20Add 2 More Slots for Power Discs on Emulated BasedeReeperJosh
2024-06-15Android: Replace log type names map with arrayJosJuice
Storing the log type names in a map results in them getting re-sorted by their keys, which doesn't quite give us the sorting we want. In particular, the Achievements category ended up being sorted at R (for RetroAchivements) instead of at A. Every use of the map is just iterating through it, so there's no real reason why it has to be a map anyway.
2024-06-15Android: Replace deprecated setSystemUiVisibilityJosJuice
No functional change.
2024-05-20Android: Fix crash when no devices have outputsJosJuice
Regression from 5171290bdb.
2024-04-20Merge pull request #12686 from JosJuice/android-remove-strikeoutAdmiral H. Curtiss
Android: Unset STRIKE_THRU_TEXT_FLAG for editable settings
2024-04-13Merge pull request #12681 from nlebeck/taskviewmodel-refactorAdmiral H. Curtiss
Refactor `TaskViewModel` to track task-related state in a single `MutableLiveData` instance